Adept(NPC)
Description.

Hit Die		D6.

Class Skills
	Constitution	Concentration.
	Intelligence	Craft, Knowledge(all), Scry(exclusive), Spellcraft.
	Wisdom	Heal, Profession, Survival.
	Charisma	Handle Animal.

Skill Points
	Starting	( 2 + intelligence modifier ) x 4.
	Per Level	2 + intelligence modifier.

Class Features
	Weapon Proficiency	Simple.
	Armor Proficiency	None.
	Spells	Divine.  Adepts may not cast spells of an alignment opposite to their own.  Adepts must choose a time at which they must spend an hour each day in quiet contemplation or supplication to regain their daily allotment of spells.  Time spent resting has no effect on whether adepts can prepare spells.  Each adept has a particular holy symbol (divine focus) depending on the adept's magical tradition.
		DC	10 + spell level + wisdom modifier.
		Max Spell Level	Wisdom - 10.
		Bonus Spells	Wisdom.
		Caster Level	Adept level.
	Summon Familiar(2)	See PHB.	

Adept Table
Level	Base Attack Bonus	Fort	Ref	Will	Special
1	+0	+0	+0	+2	
2	+1	+0	+0	+3	Summon Familiar.
3	+1	+1	+1	+3	
4	+2	+1	+1	+4	
5	+2	+1	+1	+4	
6	+3	+2	+2	+5	
7	+3	+2	+2	+5	
8	+4	+2	+2	+6	
9	+4	+3	+3	+6	
10	+5	+3	+3	+7	
11	+5	+3	+3	+7	
12	+6/1	+4	+4	+8	
13	+6/1	+4	+4	+8	
14	+7/2	+4	+4	+9	
15	+7/2	+5	+5	+9	
16	+8/3	+5	+5	+10	
17	+8/3	+5	+5	+10	
18	+9/4	+6	+6	+11	
19	+9/4	+6	+6	+11	
20	+10/5	+6	+6	+12	

Spells Per Day(Spells Known)
Level	0	1	2	3	4	5
1	3	1	-	-	-	-
2	3	1	-	-	-	-
3	3	2	-	-	-	-
4	3	2	0	-	-	-
5	3	2	1	-	-	-
6	3	2	1	-	-	-
7	3	3	2	-	-	-
8	3	3	2	0	-	-
9	3	3	2	1	-	-
10	3	3	2	1	-	-
11	3	3	3	2	-	-
12	3	3	3	2	0	-
13	3	3	3	2	1	-
14	3	3	3	2	1	-
15	3	3	3	3	2	-
16	3	3	3	3	2	0
17	3	3	3	3	2	1
18	3	3	3	3	2	1
19	3	3	3	3	3	2
20	3	3	3	3	3	2

Class Spells
0 Level Spells
	Create Water, Cure Minor Wounds, Detect Magic, Ghost Sound, Guidance, Light, Mending, Purify Food and Drink, Read Magic, Touch of Fatigue.
1st Level Spells
	Bless, Burning Hands, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Detect Chaos, Detect Evil, Detect Good, Detect Law, Endure Elements, Obscuring Mist, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Sleep.
2nd Level Spells
	Aid, Animal Trance, Bear’s Endurance, Bull's Strength, Cat's Grace, Cure Moderate Wounds, Darkness, Delay Poison, Invisibility, Mirror Image, Resist Energy, Scorching Ray, See Invisibility, Web.
3rd Level Spells
	Animate Dead, Bestow Curse, Contagion, Continual Flame, Cure Serious Wounds, Daylight, Deeper Darkness, Lightning Bolt, Neutralize Poison, Remove Curse, Remove Disease, Tongues.
4th Level Spells
	Cure Critical Wounds, Minor Creation, Polymorph, Restoration, Stoneskin, Wall of Fire.
5th Level Spells
	Baleful Polymorph, Break Enchantment, Commune, Heal, Major Creation, Raise Dead, True Seeing, Wall of Stone.