Fighter
The questing knight, the conquering overlord, the king’s champion, the elite foot soldier, the hardened mercenary, and the bandit king-all are fighters.  Fighters can be stalwart defenders of those in need, cruel marauders, or gutsy adventurers.  Some are among the land’s best souls, willing to face death for the greater good.  Others are among the worst, those who have no qualms about killing for private gain, or even for sport.  Fighters who are not actively adventuring may be soldiers, guards, bodyguards, champions, or criminal enforcers.  An adventuring fighter might call himself a warrior, a mercenary, a thug, or simply an adventurer.

Hit Die		D10.
Starting Gold	6d4 x 10 gp.

Class Skills
	Strength	Climb, Jump, Swim.
	Dexterity	Ride.
	Intelligence	Craft.
	Charisma	Handle Animal, Intimidate.

Skill Points
	Starting	( 2 + intelligence modifier ) x 4
	Per Level	2 + intelligence modifier

Class Feats
	Weapon Spec.	Fighter does +2 damage with chosen weapon.  Target must be within 30 feet.

Class Features
	Weapon Proficiency	Simple, Martial.
	Armor Proficiency	Light, Medium, Heavy, Shields.
	Bonus Feats		Bonus feats must be chosen from the following list.  Feats marked with an asterisk may be taken multiple times, for a diferent armor, terrain, or weapon each time.  All requirements for a feat must be met.
		Bonus feats:		Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Deflect Arrows, Dodge, Exotic Weapon Proficiency*, Far Shot, Great Cleave, Greater Two-Weapon Fighting, Greater Weapon Focus, Greater Weapon Specialization, Improved Bull Rush, Improved Critical*, Improved Disarm, Improved Feint, Improved Grapple, Improved Initiative, Improved Overrun, Improved Precise Shot, Improved Shield Bash, Improved Sunder, Improved Trip, Improved Two-Weapon Fighting, Improved Unarmed Strike, Manyshot, Mobility, Mounted Archery, Mounted Combat, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Reload, Rapid Shot, Ride-By Attack, Shot on the Run, Snatch Arrows, Spirited Charge, Spring Attack, Stunning Fist, Trample, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse*, Weapon Focus*, Weapon Specialization*, Whirlwind Attack.

Fighter Table
Level	Base Attack Bonus	Fort	Ref	Will	Special
1	+1	+2	+0	+0	Bonus Feat.
2	+2	+3	+0	+0	Bonus Feat.
3	+3	+3	+1	+1	
4	+4	+4	+1	+1	Bonus Feat.
5	+5	+4	+1	+1	
6	+6/1	+5	+2	+2	Bonus Feat.
7	+7/2	+5	+2	+2	
8	+8/3	+6	+2	+2	Bonus Feat.
9	+9/4	+6	+3	+3	
10	+10/5	+7	+3	+3	Bonus Feat.
11	+11/6/1	+7	+3	+3	
12	+12/7/2	+8	+4	+4	Bonus Feat.
13	+13/8/3	+8	+4	+4	
14	+14/9/4	+9	+4	+4	Bonus Feat.
15	+15/10/5	+9	+5	+5	
16	+16/11/6/1	+10	+5	+5	Bonus Feat.
17	+17/12/7/2	+10	+5	+5	
18	+18/13/8/3	+11	+6	+6	Bonus Feat.
19	+19/14/9/4	+11	+6	+6	
20	+20/15/10/5	+12	+6	+6	Bonus Feat.