Anarcanite
Description.

Hit Die		D8.
Starting Gold	4d4 x 10 gp.
Requirements
	Affiliations	Usually a member of the Brotherhood of Anarcanites, a religious group dedicated to making life more interesting.  Non-members typically have had contact with the demigod Anarcan.
	Alignment	Any Chaotic or Neutral:  CG, N, CN, CE.
	Ability Scores	All of an anarcanite's ability scores must be at or above 10.

Class Skills	Speak Language.
	Strength	Climb, Jump, Swim.
	Dexterity	Ride.
	Constitution	Concentration.
	Intelligence	Craft, Knowledge(all), Spellcraft. 
	Wisdom	Heal, Listen, Sense Motive, Spot.
	Charisma	Bluff, Diplomacy, Gather Information, Perform, Use Magic Device.

Skill Points
	Starting	( 4 + intelligence modifier ) x 4.
	Per Level	4 + intelligence modifier.

Class Features
	Weapon Proficiency	Simple.
	Armor Proficiency	Light, Medium, Shields.
	Spells		Divine.  Anarcanites may not cast spells of an alignment opposite to their own.  Each anarccanite must choose a time at which he must spend an hour each day doing something he has never done before to regain his daily allotment of spells.  Time spent resting has no effect on whether an anarcanite can prepare spells.
		DC	10 + spell level + wisdom modifier.
		Max Spell Level	Wisdom - 10.
		Bonus Spells	Wisdom.
		Caster Level	Anarcanite level.
	Chaotic Surge (Sp)		Once per day per level as free action, an anarcanite can cause a surge of magical energy to produce one or more random magical effects.  Multiple effects can be generated simultaneously, but each counts off of the daily limit.  A generally targeted area or group must be specified.  DMs are encouraged to be creative, impartial, and whimsical when describing the effects of a chaotic surge.
	Special Abilites		At 1st level and every fourth level (4th, 8th, 12th ,16th , and 20ths levels), an anarcanite gets a random special ability from the following:
		Ability Bonus		Anarcanites may add a point to one ability score.  This may be taken multiple time.
		Additional Feat		Anarcanites may choose a feat in place of this special ability.  This may be taken multiple times.
		Baleful Poly. (Sp)		Anarcanites gain the ability to use baleful polymorph once per day.  Unlike the standard use of the spell, however, the target remains polymorphed for only one round per level and may take the form of any large-size or smaller animal.  The target does not risk being disoriented while polymorphed.  Anarcanites can not use this ability on themselves.  This may be taken multiple times.
		Deflection (Su)		Anarcanite gains a deflection bonus to his AC equal to his Charisma modifier when wearing light or no armor and carrying no more than a light load.  This may be taken once.
		Insight (Su)		Anarcanite gains an insight bonus to his AC equal to his Wisdom modifier when wearing light or no armor and carrying no more than a light load.  This may be taken once.
		Polymorph (Sp)		Anarcanites gain the ability to polymorph into a large-size or smaller animal and back again once per day.  Unlike the standard use of the spell, however, the anarcanite may only adopt one form per use.  The anarcanite does not risk being disoriented while polymorphed.  This may be taken multiple times.
		Familiar (Su)		The Anarcanite gains a familiar.  The familiar approaches the anarcanite of its own accord, no summonig rituals are required, and the familiar may not be dismissed.  Familiars are generally agreable in nature to their masters.
		Illusion (Sp)		Anarcanites gain the ability to use major image as a phantasm affecting one person per level once per day.  All targets must be within 100' of each other.  This may be taken multiple times.
		Master of Skills		The Anarcanite considers all skills to be class skills.  The Anarcanite may also learn any non-secret language as a bonus language.  This may be taken once.
		Spell Resist. (Su)		Anarcanite gains SR equal to 10 plus half his anarcanite level plus his wisdom modifier.  This may be taken once.
		Turn/Reb. (Su)		Good anarcanites get the ability to turn undead three-plus-charisma-modifier times per day.  Evil anarcanites get the ability to rebuke undead three-plus-charisma-modifier times per day.  Neutral anarcanites may choose to turn or rebuke when they take this ability.  Characters who alreadt have the ability to turn or rebuke may stack their anarcanite levels with levels of the other turning/rebuking class.  Good and evil characters may take this ability once as appropriate.  Neutral characters may take each version of this ability once.

Restrictions		It is the duty of all anarcanites everywhere to prevent boredom.  BOREDOM IS BAD!!!  Really, really bad!!!  I mean it!  Now be a great guy and go fly someones pantaloons up a flagpole.  Super-cool-move-that-wins-the-battle-YAH!!!

Ex-Anarcanites		Anarcanites whose alignments violate the class restrictions lose all special abilities and may not advance in levels as an anarcanite until they atone.  Once per day, at semi-random(important) moments, a chaotic surge triggers targeted at the ex-anarcanite.  This lasts until the character atones or dies, whichever comes first.

Anarcanite Table
Level	Base Attack Bonus	Fort	Ref	Will	Special
1	+0	+0	+2	+2	Chaotic Surge, Special Abiliy.
2	+1	+0	+3	+3	
3	+2	+1	+3	+3	
4	+3	+1	+4	+4	Special Abiliy.
5	+3	+1	+4	+4	
6	+4	+2	+5	+5	
7	+5	+2	+5	+5	
8	+6/1	+2	+6	+6	Special Abiliy.
9	+6/1	+3	+6	+6	
10	+7/2	+3	+7	+7	
11	+8/3	+3	+7	+7	
12	+9/4	+4	+8	+8	Special Abiliy.
13	+9/4	+4	+8	+8	
14	+10/5	+4	+9	+9	
15	+11/6/1	+5	+9	+9	
16	+12/7/2	+5	+10	+10	Special Abiliy.
17	+12/7/2	+5	+10	+10	
18	+13/9/3	+6	+11	+11	
19	+14/10/4	+6	+11	+11	
20	+15/11/5	+6	+12	+12	Special Abiliy.

Spells Per Day
Level	0	1	2	3	4	5	6	7	8	9
1	3	1	-	-	-	-	-	-	-	-
2	4	2	-	-	-	-	-	-	-	-
3	4	2	1	-	-	-	-	-	-	-
4	5	3	2	-	-	-	-	-	-	-
5	5	3	2	1	-	-	-	-	-	-
6	5	3	3	2	-	-	-	-	-	-
7	6	4	3	2	1	-	-	-	-	-
8	6	4	3	3	2	-	-	-	-	-
9	6	4	4	3	2	1	-	-	-	-
10	6	4	4	3	3	2	-	-	-	-
11	6	5	4	4	3	2	1	-	-	-
12	6	5	4	4	3	3	2	-	-	-
13	6	5	5	4	4	3	2	1	-	-
14	6	5	5	4	4	3	3	2	-	-
15	6	5	5	5	4	4	3	2	1	-
16	6	5	5	5	4	4	3	3	2	-
17	6	5	5	5	5	4	4	3	2	1
18	6	5	5	5	5	4	4	3	3	2
19	6	5	5	5	5	5	4	4	3	3
20	6	5	5	5	5	5	4	4	4	4

Anarcanite Spells
0 Level Spells
	Create Water, Cure Minor Wounds, Dancing Lights, Detect Magic, Detect Poison, Flare, Guidance, Inflict Minor Wounds, Light, Mending, Prestidigitation, Purify Food and Drink, Read Magic, Resistance, Virtue.
1st Level Spells
	Aid, Bane, Bless, Command, Comprehend Languages, Cure Light Wounds, Detect Chaos, Detect Law, Divine Favor, Doom, Endure Elements, Entropic Shield, Inflict Light Wounds, Magic Weapon, Protection from Law, Random Action, Remove Fear, Sanctuary, Shatter, Shield of Faith.
2nd Level Spells
	Aurgury, Bless Water, Charm Person, Consecrate, Cure Moderate Wounds, Curse Water, Delay Poison, Desecrate, Heat Metal, Inflict Moderate Wounds, Make Whole, Remove Paralysis, Resist Elements, Silence 15' Radius, Sound Burst, Undetectable Alignment, Wind Wall, Zone of Truth.
3rd Level Spells
	Bestow Curse, Call Lightning, Create Food and Water, Cure Serious Wounds, Daylight, Dipel Magic, Gaseous Form, Inflict Serious Wounds, Invisibility Purge, Locate Object, Magic Circle Against Law, Negative Energy Protection, Obscure Object, Prayer, Protection from Elements, Remove Curse, Summon Monster III(small air elemental).
4th Level Spells
	Air Walk, Chaos Hammer, Confusion, Cure Critical Wounds, Divination, Freedom of Movement, Imbue with Spell Ability, Inflict Critical Wounds, Neutralize Poison, Summon Monster IV(magmin).
5th Level Spells
	Atonement, Break Enchantment, Charm Monster, Control Winds, Dispel Law, Ethereal Jaunt, Greater Command, Hallow, Summon Monster V(medium air elemental), Unhallow.
6th Level Spells
	Animate Objects, Etherealness, Find the Path, Summon Monster VI(chaos beast, large air elemental, red slaad), Wind Walk.
7th Level Spells
	Chain Lightning, Control Weather, Insanity, Summon Monster VII(blue slaad, huge air elemental), Word of Chaos.
8th Level Spells
	Cloak of Chaos, Greater Planar Ally(Anarcan), Summon Monster VIII(greater air elemental), Whirlwind.
9th Level Spells
	Miracle, Storm of Vengeance, Summon Monster IX(elder air elemental), Sympathy.