Class Name
Description of class.

Hit Die		Size of hit dice.
Requirements*
	Affiliations	Any people, groups, religions, etc you need to know to be this class.
	Alignment	Alignments allowed to be this class.
	Race	Races allowed to be this class.
	Gender	Genders allowed to be this class.
	Ability Scores	Strength, Dexterity, Constitution, Intellegence, Wisdom, Charisma.
	B Attack Bonus	+#.
	Skills	Skill(rank).
	Feats	.
	Spell Casting	Type(max spell level).
	Other	.
	*Any category not listed is assumed to have no requirements.

Class Skills*	
	Strength	Strength-based class skills.
	Dexterity	Dexterity-based class skills.
	Constitution	Constitution-based class skills.
	Intelligence	Intellegence-based class skills.
	Wisdom	Wisdom-based class skills.
	Charisma	Charisma-based class skills.
	*Exclusive class skills are shown as such:  Skill(exclusive).

Skill Points
	Starting	( # + intelligence modifier ) x 4.
	Per Level	# + intelligence modifier.
	# = the number of skill points typically gained at each level.

Class Feats
	Feat Name		Feats unique to this class are listed with short descriptions.

Class Features
	Weapon Proficiency	List of weapon-proficiency feats the character gets from this class.
	Armor Proficiency	List of armor-proficiency feats the character gets from this class.
	Bonus Languages	Additions to racial bonus languages which may chosen during character creation.  This entry is not listed for prestige classes.
	Bonus Feats	Bonus feats for class.
	Spells	Type of spells granted:  Arcane or Divine.  Also has a description of methods of gaining and using spells.
		DC	10 + spell level + ability* modifier.
		Max Spell Level	Ability* - 10.
		Bonus Spells	Ability*.
		Caster Level	Class level.
		*Ability is typically Intellegence, Wisdom, or Charisma.
	Exceptional(level)		Exceptional abilities are not affected by anti/dead/null/wild-magic zones, cannot be dispelled/counterspelled, and are usually retained by ex-members of a class.  The name of an exceptional ability is listed in bold and may be followed with a number in parenthesis to indicate the level at which it is gained.
	Spell-Like(level)		Spell-like abilities are affected by anti/dead/null/wild-magic zones, can be dispelled/counterspelled, and are usually retained by ex-members of a class.  The name of an exceptional ability is listed in bold/italics and may be followed with a number in parenthesis to indicate the level at which it is gained.
	Supernatural(level)		Supernatural abilities are affected by anti/dead/null-magic zones, are not affected by wild-magic zones, cannot be dispelled/counterspelled, and are usually not retained by ex-members of a class.  The name of an exceptional ability is listed in bold/underline and may be followed with a number in parenthesis to indicate the level at which it is gained.

Restrictions		Any restrictions of a class are listed here.  If a class has several restrictions, they may be listed in sub-categories.

Ex-Class		Effects of losing this class and any possible methods of regaining it are listed here.

Class Table
Level	Base Attack Bonus	Fort	Ref	Will	Special
1	+	+	+	+	
2	+	+	+	+	
3	+	+	+	+	
4	+	+	+	+	
5	+	+	+	+	
6	+	+	+	+	
7	+	+	+	+	
8	+	+	+	+	
9	+	+	+	+	
10	+	+	+	+	
11	+	+	+	+	
12	+	+	+	+	
13	+	+	+	+	
14	+	+	+	+	
15	+	+	+	+	
16	+	+	+	+	
17	+	+	+	+	
18	+	+	+	+	
19	+	+	+	+	
20	+	+	+	+	

Spells Per Day(Spells Known)
Level	0	1	2	3	4	5	6	7	8	9
1			-	-	-	-	-	-	-	-
2			-	-	-	-	-	-	-	-
3				-	-	-	-	-	-	-
4				-	-	-	-	-	-	-
5					-	-	-	-	-	-
6					-	-	-	-	-	-
7						-	-	-	-	-
8						-	-	-	-	-
9							-	-	-	-
10							-	-	-	-
11								-	-	-
12								-	-	-
13									-	-
14									-	-
15										-
16										-
17										
18										
19										
20										

Class Spells
0 Level Spells
	
1st Level Spells
	
2nd Level Spells
	
3rd Level Spells
	
4th Level Spells
	
5th Level Spells
	
6th Level Spells
	
7th Level Spells
	
8th Level Spells
	
9th Level Spells