Both Kalf and Klaus have things to do in the city so they head back while Arfalas and Selor spent this time in the forests around Altdorf getting to know each other and are fast becoming friends and he has agreed to teach her to became a Caraidh.
Klaus goes to see his mother again, this time during opening hours (night), he answers a few questions such as; how long will it take him? And is he into any of those things which some nobles like? Then he gets directed to his mother's room. Feeling a bit off step he knocks and says he is looking for a Heidi Strauss. The woman who opens the door seems surprised at being called by that name and asks him why he is there. Explaining that he had originally come to inform any relatives she had of her demise (obviously invalid now), he informs her of Hans Von Lieben's death. She does not seem to care and when she pushes him for his name and finds out he is her son she immediately thinks he is there for money. Explaining he is after the truth she tells him that at the time she had known his father, Hans had been looking unlikely to marry and wanted to ensure himself an heir, hiring her for that purpose. Still feeling a bit out of his depth (his view on his history has just been tipped upside down poor lad) he asks if there is anything he can do for her, she is his mother after all. Heidi (or Fifi) is happy where she is but suggests he calls back in about fifteen years to see what she thinks then.
Klaus leaves, buys himself a nice big flagon of strong alcohol and rides back out into the forest where he plonks himself down in the clearing and proceeds to get drunk. Arfalas entices him to explain what the matter is, which he does though it gets decidedly slurred towards the end. It takes him nearly all the flagon but he finally passes out when upon Arfalas refills his flagon with water and tucks it back under his arm.
Once Kalf is done in the city things they head to a port city to the north with the overall plan of returning to Bretonnia (which is actually to the south, however sea travel is probably the safest way for them to get there).
Before reaching the city a tree falls down blocking their retreat and another falls blocking the road ahead. Orcs and goblins jump out at them which of course Klaus immediately attacks. Selor and the bear were moving along in the woods and attack the archers who are hidden there. Arfalas steps to the edge to start shooting those on the road.
Klaus manages to take out an orc and goblin before the attacks are either all dead or have run away. His horse has been injured but only lightly and Klaus cannot do anything about it at the time. Selor on the other hand had fainted (not impressing Klaus) but Arfalas woke him up in time to calm the bear. Klaus is a bit surprised to find that he now has the most healing ability in the party (reading Grieg's Anatomy was good for something even if is a low level) and manages to help both Selor and Kalf.
They clear the tree and continue on down the road.

 

So, we rejoin our heroes on the march northwards from Altdorf. Get used to this cart - it'll be seen a lot this session.

They've been travelling for about three days now, and the weather's been steadily turning for the worse; the rain started falling yesterday, about noon the winds kicked in, driving, bitter, and cold, and as the session starts the cloud begins to thicken and fall. Within half an hour's riding their visibility is cut right down to ten yards.

And then the driver's seat next to Kalf splinters violently as the sound of a thundercrack rolls through their tiny world.
Needless to say, Kalf, Arfalas and Klaus are dismounted and in cover in seconds; the wounded Selor, however, continues recuperating in the back of the cart. After a moment Kalf pokes his head out to see what's happening, and, on seeing nothing, hastens to the dry stone wall at the side of the road. Sticking his nose over, he spies a man in rural garb, crouched in the lee of the wall, reloading a musket.
Kalf's crossbow comes over the wall. "Drop it," he says. The young bandit glances up and freezes.

"Gentlemen!" comes a voice from in front of the cart, and striding out of the fog comes a man, foppishly attired with a long black coat, ruffled shirt, cane, fencing sword, and hat fashionably cocked. With a purple feather in it. "Please. I abhor violence."

Kalf keeps right on pointing his crossbow at the gunman. Arfalas nocks an arrow to her string. Klaus draws his steel.

The newcomer identifies himself as Lorenzo the Great, after some heckling from the always irascible Kalf.

A thug pops up behind the wall by Klaus and takes a swing, missing by inches. Klaus, caught off balance, fails to draw blood in turn, and as Lorenzo charges the noble the thug explodes his six. And again. And again. Klaus takes a strength 25 hit - something that would probably fell Gotrek - spends a Fate point to avoid instant death, and goes down.

Arfalas finds herself beset from behind by another, and a third menaces Selor in the back of the cart. The final member of this little troupe bobs up beside the man who felled Klaus. Arfalas yells for help from Kalf, who swears so viciously at the gunman that the poor lad faints dead away.

The two beyond the wall surge over it, fumble their Dex checks and crush their own skulls on the hard road, falling beside Klaus, who will ever after claim to have killed them. Lorenzo turns to Arfalas as she hacks down her first attacker; however, he is attacked from behind by Kalf's good axe and forced to defend himself.

Arfalas bounds, meanwhile, into Selor's attacker, demonstrating once again why having multiple attacks is your friend. The combination of the two sends the thug's corpse staggering backwards out of the cart. At this point Kalf's actions have flustered Lorenzo such that he loses his grip on his sword and it flies from his grasp, landing behind the dwarf. Kalf roars at him to surrender, but he does not; instead, he draws a pistol, pulls the trigger, and sees nothing happen; thus, he tries again, and this time Kalf watches the shot roll out of the barrel and drop to the floor at his side. He offers the inept bandit another chance to surrender; Lorenzo won't take it. He pulls the pistol's trigger again.

And the gun explodes in his hand; Kalf takes the opportunity to knock him to the floor and plant one burly foot on his chest. Again, he offers his opponent the chance to surrender, as Arfalas approaches. Lorenzo draws another pistol, levels it at Kalf point-blank, and misses. Arfalas decapitates him.

They wake up the gunman and convince him he isn't cut out for a life of crime, after Kalf relieves him of the musket and shot. He leaves, and the group regroup, resuscitate Klaus, and move on to the next townstead, to ask at the
temple of Shallya for Klaus and Selor's sake and take rooms for the night. Their donations are drawn from a fund Arfalas has created out of the money possessed by Lorenzo and his men. Klaus is imposed upon to stand the first round, and the meal; which would be simple if he hadn't had his pocket picked. He retrieves his money from his horse and makes good. They learn from the villagers that Lorenzo et al are considered something of a joke hereabouts, and set off bright and early the next day, but get perhaps a mile out of the township before they reach a hamlet that's been attacked and burned out. At the next crossing, opposite the gibbet used for criminals, a family hangs from a tree. The party diagnose this as none of their business and move on.

As they reach the border between Empire and Wasteland, they come in sight of the watchtower set up by the Empire to guard this road. The door has been kicked in and it's well-trained, well-equipped crew slaughtered. The only clue - a black-plumed arrow of non-human and viicious design. They hasten back to the township and report both macabre factlets before continuing on. A short way into the Wasteland, they meet and are escorted by a Marienburger bounty squad policing the roads against the monstrous fimir that Kalf reckons don't exist.

In Marienburg, they establish themselves for the two weeks it will take Kadriksen's Mercantile to send Kalf new funds, and recuperate of their wounds. The talk of the town is all about the approach of a priest and a young boy. That night, someone jumps into the room being shared by Kalf and Klaus, through the window. As Kalf demands of him what he's doing, crossbow bolts to the back fell him.
A mob is rioting outside, and only by hurling the boy from the window do they gain respite from it. Then muskets sound; the Marienburger watch arrives and drives the rioters off.

That day, they find out the lad's only crime was to be a Sigmarite; in the anticipation of 'this priest Huss' and his visit, anti-Sigmarite and other such patriotic feelings run high. A consensus is reached; keep out of this, and move on as soon as the funds arrive. The elves begin a relationship.

All of which would have worked fine were it not that Klaus succumbed to a bawd's invitation to a gambling den and brought Selor along with him - which brought Arfalas, which meant Kalf came to keep an eye on things.

When the gambling den turned out also to be a brothel, the situation was still reparable. When the watch raided the brothel as it hadn't paid it's protection money, things became a little more difficult. As Klaus was in flagrante delicto - looks like he's gotten over the revelatiions vis a vis his mother - while the others were involved merely, by their statements, in trying to find him, this heralded the Second Trial of Klaus.

Fined a hundred crowns, Klaus left court the wiser - but unfortunately, as our merry men left the courthouse, a Sigmarite mob headed by Luthor Huss (accompanied by Valten) were approaching, and had cut down the guards. Left with no other option, our heroes beat back and slew much of the mob, leaving huss finally to apologise to a furious Kalf as Huss hadn't intended those not of the Marienburg civic authorities to be hurt - and Selor was seriously hurt; indeed, he'd had to spend a Fate Point.

On leaving Marienburg a week later for Bretonnia, the party ran into another burned out town - but this one nearly proved deadly; crossbow bolts hit the party from both sides. One bounced off Kalf's sturdy breastplate, while the other scored another exploding critical on Selor, losing him his last Fate Point. The three standing warriors, however, uncovered and killed their ambushers; a quartet of Dark Elf Corsairs. One was taken prisoner, but managed - while divulging little - to avoid the toortured death Selor - the only party member who had previously known of the Dark Elves - wished to inflict; instead he was killed honourably by Kalf.

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