Both
Kalf and Klaus have things to do in the city so they head back while
Arfalas
and Selor spent this time in the forests around
Klaus goes to see his mother again, this time during opening hours
(night), he
answers a few questions such as; how long will it take him? And is he
into any
of those things which some nobles like? Then he gets directed to his
mother's
room. Feeling a bit off step he knocks and says he is looking for a
Heidi
Strauss. The woman who opens the door seems surprised at being called
by that
name and asks him why he is there. Explaining that he had originally
come to
inform any relatives she had of her demise (obviously invalid now), he
informs
her of Hans Von Lieben's death. She does not seem to care and when she
pushes
him for his name and finds out he is her son she immediately thinks he
is there
for money. Explaining he is after the truth she tells him that at the
time she
had known his father, Hans had been looking unlikely to marry and
wanted to
ensure himself an heir, hiring her for that purpose. Still feeling a
bit out of
his depth (his view on his history has just been tipped upside down
poor lad)
he asks if there is anything he can do for her, she is his mother after
all.
Heidi (or Fifi) is happy where she is but suggests he calls back in
about
fifteen years to see what she thinks then.
Klaus leaves, buys himself a nice big flagon of strong alcohol and
rides back
out into the forest where he plonks himself down in the clearing and
proceeds
to get drunk. Arfalas entices him to explain what the matter is, which
he does
though it gets decidedly slurred towards the end. It takes him nearly
all the flagon
but he finally passes out when upon Arfalas refills his flagon with
water and
tucks it back under his arm.
Once Kalf is done in the city things they head to a port city to the
north with
the overall plan of returning to Bretonnia (which is actually to the
south,
however sea travel is probably the safest way for them to get there).
Before reaching the city a tree falls down blocking their retreat and
another
falls blocking the road ahead. Orcs and goblins jump out at them which
of
course Klaus immediately attacks. Selor and the bear were moving along
in the
woods and attack the archers who are hidden there. Arfalas steps to the
edge to
start shooting those on the road.
Klaus manages to take out an orc and goblin before the attacks are
either all
dead or have run away. His horse has been injured but only lightly and
Klaus
cannot do anything about it at the time. Selor on the other hand had
fainted
(not impressing Klaus) but Arfalas woke him up in time to calm the
bear. Klaus
is a bit surprised to find that he now has the most healing ability in
the
party (reading Grieg's Anatomy was good for something even if is a low
level)
and manages to help both Selor and Kalf.
They clear the tree and continue on down the road.
So,
we rejoin our heroes on the march northwards from
They've been travelling for about three days now, and the weather's
been
steadily turning for the worse; the rain started falling yesterday,
about noon
the winds kicked in, driving, bitter, and cold, and as the session
starts the
cloud begins to thicken and fall. Within half an hour's riding their
visibility
is cut right down to ten yards.
And then the driver's seat next to Kalf splinters violently as the
sound of a
thundercrack rolls through their tiny world.
Needless to say, Kalf, Arfalas and Klaus are dismounted and in cover in
seconds; the wounded Selor, however, continues recuperating in the back
of the
cart. After a moment Kalf pokes his head out to see what's happening,
and, on
seeing nothing, hastens to the dry stone wall at the side of the road.
Sticking
his nose over, he spies a man in rural garb, crouched in the lee of the
wall,
reloading a musket.
Kalf's crossbow comes over the wall. "Drop it," he says. The young
bandit glances up and freezes.
"Gentlemen!" comes a voice from in front of the cart, and striding
out of the fog comes a man, foppishly attired with a long black coat,
ruffled
shirt, cane, fencing sword, and hat fashionably cocked. With a purple
feather
in it. "Please. I abhor violence."
Kalf keeps right on pointing his crossbow at the gunman. Arfalas nocks
an arrow
to her string. Klaus draws his steel.
The newcomer identifies himself as Lorenzo the Great, after some
heckling from
the always irascible Kalf.
A thug pops up behind the wall by Klaus and takes a swing, missing by
inches.
Klaus, caught off balance, fails to draw blood in turn, and as Lorenzo
charges
the noble the thug explodes his six. And again. And again. Klaus takes
a
strength 25 hit - something that would probably fell Gotrek - spends a
Fate
point to avoid instant death, and goes down.
Arfalas finds herself beset from behind by another, and a third menaces
Selor
in the back of the cart. The final member of this little troupe bobs up
beside
the man who felled Klaus. Arfalas yells for help from Kalf, who swears
so
viciously at the gunman that the poor lad faints dead away.
The two beyond the wall surge over it, fumble their Dex checks and
crush their
own skulls on the hard road, falling beside Klaus, who will ever after
claim to
have killed them. Lorenzo turns to Arfalas as she hacks down her first
attacker; however, he is attacked from behind by Kalf's good axe and
forced to
defend himself.
Arfalas bounds, meanwhile, into Selor's attacker, demonstrating once
again why
having multiple attacks is your friend. The combination of the two
sends the
thug's corpse staggering backwards out of the cart. At this point
Kalf's
actions have flustered Lorenzo such that he loses his grip on his sword
and it
flies from his grasp, landing behind the dwarf. Kalf roars at him to
surrender,
but he does not; instead, he draws a pistol, pulls the trigger, and
sees
nothing happen; thus, he tries again, and this time Kalf watches the
shot roll
out of the barrel and drop to the floor at his side. He offers the
inept bandit
another chance to surrender; Lorenzo won't take it. He pulls the
pistol's
trigger again.
And the gun explodes in his hand; Kalf takes the opportunity to knock
him to
the floor and plant one burly foot on his chest. Again, he offers his
opponent
the chance to surrender, as Arfalas approaches. Lorenzo draws another
pistol,
levels it at Kalf point-blank, and misses. Arfalas decapitates him.
They wake up the gunman and convince him he isn't cut out for a life of
crime,
after Kalf relieves him of the musket and shot. He leaves, and the
group
regroup, resuscitate Klaus, and move on to the next townstead, to ask
at the
As they reach the border between Empire and Wasteland, they come in
sight of
the watchtower set up by the Empire to guard this road. The door has
been
kicked in and it's well-trained, well-equipped crew slaughtered. The
only clue
- a black-plumed arrow of non-human and viicious design. They hasten
back to the
township and report both macabre factlets before continuing on. A short
way
into the Wasteland, they meet and are escorted by a Marienburger bounty
squad
policing the roads against the monstrous fimir that Kalf reckons don't
exist.
In Marienburg, they establish themselves for the two weeks it will take
Kadriksen's Mercantile to send Kalf new funds, and recuperate of their
wounds.
The talk of the town is all about the approach of a priest and a young
boy.
That night, someone jumps into the room being shared by Kalf and Klaus,
through
the window. As Kalf demands of him what he's doing, crossbow bolts to
the back
fell him.
A mob is rioting outside, and only by hurling the boy from the window
do they
gain respite from it. Then muskets sound; the Marienburger watch
arrives and
drives the rioters off.
That day, they find out the lad's only crime was to be a Sigmarite; in
the
anticipation of 'this priest Huss' and his visit, anti-Sigmarite and
other such
patriotic feelings run high. A consensus is reached; keep out of this,
and move
on as soon as the funds arrive. The elves begin a relationship.
All of which would have worked fine were it not that Klaus succumbed to
a
bawd's invitation to a gambling den and brought Selor along with him -
which
brought Arfalas, which meant Kalf came to keep an eye on things.
When the gambling den turned out also to be a brothel, the situation
was still
reparable. When the watch raided the brothel as it hadn't paid it's
protection
money, things became a little more difficult. As Klaus was in flagrante
delicto
- looks like he's gotten over the revelatiions vis a vis his mother -
while the
others were involved merely, by their statements, in trying to find
him, this
heralded the Second Trial of Klaus.
Fined a hundred crowns, Klaus left court the wiser - but unfortunately,
as our
merry men left the courthouse, a Sigmarite mob headed by Luthor Huss
(accompanied by Valten) were approaching, and had cut down the guards.
Left
with no other option, our heroes beat back and slew much of the mob,
leaving
huss finally to apologise to a furious Kalf as Huss hadn't intended
those not
of the Marienburg civic authorities to be hurt - and Selor was
seriously hurt;
indeed, he'd had to spend a Fate Point.
On leaving Marienburg a week later for Bretonnia, the party ran into
another
burned out town - but this one nearly proved deadly; crossbow bolts hit
the
party from both sides. One bounced off Kalf's sturdy breastplate, while
the
other scored another exploding critical on Selor, losing him his last
Fate
Point. The three standing warriors, however, uncovered and killed their
ambushers; a quartet of Dark Elf Corsairs. One was taken prisoner, but
managed
- while divulging little - to avoid the toortured death Selor - the only
party
member who had previously known of the Dark Elves - wished to inflict;
instead
he was killed honourably by Kalf.