Note that some of this is written by one of the PCs, and a little confused.


We began with only Arfalas, a gamekeeper for one Baron Uli von Mensch (yes, I know, in-joke) in a forest outside Middenheim, heading up to town to give evidence at a trial the good Baron had arranged for a poacher.
At this stage, the Baron had power beyond his rank, having the ear of Graf Boris Todbringer (canon NPC and ruler of Middenheim). This being the case, the trial was something of a formality. After proceedings were over, Arfalas made the most of her days off, eventually deciding to spend the night lodged in a tree in the
Great Park.
She was sadly, however, disturbed by a clash between groups of drunken Snotball (a local sport involving a small Goblinoid) hooligans beneath her tree which ended in three fatalities. Observing a mob of graverobbers bear four bodies away, our law-abiding heroine followed.
 

Arfalas gave chase. Along the way she collected a couple of adventurers to aid her; a stout warrior with a runic blade and a Bright Wizard. With their help she chased off the bodysnatchers, who were feeding three of the corpses to a furnace in an alchemist's shop, while the alchemist poured a green liquid down the throat of the fourth man.
The Bright Wizard succeeded in setting the shop on fire, and legged it; the warrior died taking the lion's share of punishment from the thugs; and Arfalas' bowstring snapped after accounting for one of the remainder. Her sword stood her in good stead for the other, and when the fourth man revived, she pursued him. His explanations, however, left her confused. That was session one.
In session two, she returned to the forest, killing some inept beastmen and organising a beater party for a hunt the Baron was intending to set out on.
Session three saw the addition of Shenta, a young female wizard's apprentice with pure-black eyes (not, however, the result of Chaos) and Kalf Kadrikson. For various reasons, these two were present at the hunt - where the Baron seemingly went insane, killing two of the beaters.
Arfalas tried to stop him; he promptly turned on the party, but they escaped on Gorrik's cart. (Gorrik being one of Kalf's leatherworking employees).
The Baron was witnessed by other nobles, and denounced at court; though the Knights Panther later killed the doppelganger responsible (as Arfalas rescued the captured, naked Baron), he has not been able to regain the Graf's ear.
As for the fourth session...
Naomi plays Klaus von Leiben, a young noble's son.
I'll use her account:

Klaus had recently
arrived in Middenheim with two friends, Leo and Pieter, who have come for the adventure.
Being a 17 year old noble Klaus did have his sights set on the princess (like he has a hope!) so he went looking for the court Bard whom, having some music skill himself, he hoped he could get talking about the court and, more importantly, the princess. Couldn't find her but he did manage to get ripped off in a posh inn, throw his wine in the fire and storm off in disgust, stopping a short way down the street to put his hat out. Not in a happy mood he decided he needed a drink so went to a cheaper tavern and got himself a nice stong pint of Bugmans XXXXX (or 5 X, note that Dwarfs have trouble drinking the strongest version which is 6 X and the elf got completely rat-arsed on 4 X).
He woke up with a slight hang-over and decided to sit quietly in the corner, not moving other to breath.
He woke up again feeling much better and a bill for 6 shillings, paid and decided to go back to his lodgings in order to see what his two friends were up to.
He finds the two friends playing cards, realises that they have been at this for 25 hours (they thought it was just the one hour, not the brightest of chaps) and after winning a few hands off them they decide to go for a wander round town to check on the local totty.
Unfortuntly on this venture they get ambushed by a gang of 8 thugs, Leo and Peite get killed almost instantly though one managed to take their attacker with them. Klaus on the other-hand is a little annoyed by this and kills three of them before the watch turn up. Three had made a run for it but one got caught there and then.
With the thanks of the Watch Klaus goes to get himself healed as he suffered a few wounds in the fight. At the temple is where he comes across the others, of course the elf gets his interest first and she introduces herself and the others. Since he has nothing to do, no friends left and he rather fancys the elf he decides to join them.
The dwarf turns out to be a good source of armour so Kalus gets himself some leather armour and so does the elf....according to the dwarf he got to measure her...then took an inch off everywhere just to make sure it was a good fit....I think this was the point Klaus started really drooling.
In the Skaven tunnels they wander about for a while before running into 3 Skaven guards. Kalus of course rushes straight in and kills two of them (one with some help) and then rather over excited rushes off. They called him back, he turns round and gets klobbered on the head for all his wounds and starts watching the preety lights while the others try and kill the rat ogre. He managed to come round in time to do a little damage but once it's dead they decide heading back would be a good idea since the elf has seen something disappear into the ceiling of the tunnels.
Reaching the exit they find a Skaven Assassin, Klaus of course imediatly tries to charge it despite being nearly dead but the elf hangs onto his belt and stops him. The dwarf attacks instead, gets tripped up and then the Skaven asks them to try and kill more of the ogres as they do not fit his master's plans and then vanaishes into the ceiling.
They nip back to Midheim in a cart they managed to hitch a lift on, the elf tying up Klaus' wounds since he's a bit out of it and the two wounded (Klaus and the wizard apprentice) go to get themselves healed while the other two do shopping.
Klaus catches up with the elf in time to go see her boss (who was more involved earlier but Klaus wasn't there for that).
Current situation: Klaus has invited himself into the group with an elf (who he fancies and is feeling encouraged since she stopped him killing himself and tended his wounds), a wizard apprentice (who he doesn't trust as first a) he does not like magic and b) has pure black eyes which reminds him of chaos, even though he is re-assured she's not) and a Merchant Dwarf who he thinks at the moment is a 'decent chap' as he got some leather armour off him.

 

So they return to town, selling the Rat Ogre's skull and the warpstone shuriken previously acquired to a pale guy in an alleyway. After a little time - Klaus needed a tad of attention from Shallya, unsurprisingly, while Kalf decided to try his hand at the wool trade, with some success - they descended again into the tunnels.
(we'll skip over Klaus' unfortunate murder of an urchin)
An encounter with a rat swarm left them little if any the worse for wear, but Kalf's lantern was trapped within the swarm. The keen ears of certain among the party (Klaus and Arfalas) picked out a sound, which Klaus discerned was pan pipes. Arfalas' ngiht vision enabled her to make out a humanoid, strangely-headed shape... on the ceiling. It vanished when she approached, causing the piping to stop and the rats to flee.
On closer inspection, Kalf discerned a camouflaged opening in the ceiling and a network of claw-holds suitable for scrambling along it. A little unsettled, they continued down the tunnel, encountering a group of four Skaven.
Do I need to say that Klaus immediately charged?
Out of the lantern's field of light into the semi-darkness?
Arfalas' bow picked off two of them. Klaus accounted for a third, by which time Kalf had joined him, cudgel and shield raised. An astonishing display of ineptness ensued on all parts - Kalf simply couldn't connect, but the other combatants all managed to sheath their swords in the wall. Klaus was, however, on his last legs by this time, and Arfalas tugged him out of the combat, stepped into his place, and finished the last ratman.
The party here decided to split - Shenta and Klaus went back to Middenheim, while dwarf and elf pulled a Gimli/Legolas and continued, finding firstly that they were being watched by an unseen observer and secondly, that the Skaven could manipulate certain areas of the tunnel network - which led them, due to Kalf's strength and persistence, through a concealed door and down a staircase into a huge, brightly-lit cavern, the centrepiece of which was a gleaming metal dome with a forge of green fire, four or five Skaven including a pale-furred mage fussing around it, and a low moan of agony coming from no discernible part of the room.

Eventually emerging from the tunnels near the Baron's summer house, they met up with their comrades and consulted Shenta's master for information, though he could provide them with little. Returning to Middenheim, Shenta heard rumours around the Wizards and Alchemists' Guild - rumours of disinterred graves in the Morrspark (a cemetery, dedicated to the god of death, Morr), and bones in the
East End (the scummiest area of town).
The cause was clear; a necromancer. A tense conversation in the back of Kalf's shop ensued, during the course of which it was revealed that the shuriken and a couple of Skaven blades had, in all probability, been sold to the necromancer responsible.
Shenta was exhausted due to a healing attempt and stayed home, but Klaus, Kalf and Arfalas went cruising for answers in the East End, finding instead a mob - attracted, doubtless, by the presumed riches of the (actually intensely cash-strapped) noble. Kalf's calm talk stayed their hands for long enough to elicit that the nameless necromancer was in all probability 'old man Bairstein', but then the fight was on.
Cue more NPC ineptness and critical fumbles. Highly embarrassing. But nevertheless Klaus once more found himself within an inch of his life; the session ended with our heroes victorious and Klaus once more in the care of Shallya.
Problem is, he hasn't the money to do that again, and they're getting annoyed...

 

OK. What happened next...
Arfalas had a brainwave, essentially, and linked the despoiled
cairns to the necromancer. Accordingly, our four heroes planned to journey down into the forest, investigating the roadside cairns. Kalf, Arfalas and Shenta therefore journeyed to the Temple of Shallya to regain their injured comrade.
Who had left. The priestess with whom they spoke requested they bring him back to have his stitches removed; accordingly, they found him at his townhouse and did so.
It was then requested that when he next got himself nearly killed, he go elsewhere (Erich Hinfallig's address was then handed over).
They then repaired to the forest, followed the trail of a ransacked cairn to a mob of Beastmen, and were ultimately victorious. Klaus, however, was covered in blood during the fighting, and threw himself into a patch of shrubbery to wipe it off.
Said shrubbery turned out to be nettles. Enough to seriously wound him.
Kalf and Arfalas went exploring, leaving the other two to defend themselves. Klaus took out his flute and began to play a tune. The tune that had previously summoned rats in the tunnels below the forest.
Shenta's sixth sense alerted her in time for her to throw herself to the side as a vast hole opened up in the ground, but Klaus tumbled through. And found a giant rat licking his face, another's claws tickling softly at the leather of his trousers...
Shenta's scream brought Arfalas and Kalf back at a run, but she also started accounting well for herself with the Skaven spear. Kalf slew one, Arfalas brought two down with her bow, and Shenta sliced the final one on the forest floor.
Klaus was still trapped. Arfalas shot and killed a rat by his foot, then fired at the one investigating his inner thigh.
And missed.
And rolled a 6 for damage.
This pushed the already wounded Klaus over the limit, breaking his leg. He jerked; both rats panicked and bit him. He sports an ugly scar on his face (now disguised by artful cuts into a fencing wound, much sexier.)
Kalf descended into the hole, killing one and driving the other away with curses. Arfalas joined him, got the wrong end of the stick about splints, and broke the leg again. (99 to figure out first aid).
They extracted their comrade eventually (largely due to Kalf's ministrations - Valaya bless the surprisingly dextrous fingers of the dwarves) and hauled him the two days' travel to Middenheim, and to Erich Hinfallig.
Arfalas paid for the treatment, and the dice were rolled...
And Klaus called in his luck, and THAT dice was rolled...
And with the luck bonus, the die roll was exactly on the threshold of a full recovery. Klaus spent the period regaining mobility in gambling (to afford his ludicrous cost of living) and teaching Kalf to read and write (ditto). Shenta buried herself in covert researches on a semi-comprehensible scrap of paper recovered from the Beastmen encounter, written in a magical language.
This meant, when Klaus had been mobile a week, Arfalas was the one who first detected the presence of a skeletal, ten-foot-tall creature in the city.
(Incidentally, guys, you all get 4 standing points).
Shenta followed the necromancer who had summoned it, hidden in her Stealth spell. Kalf and Klaus confronted the skeletal rat ogre, Arfalas took her bow to the mage and later to a skeletal champion he summoned, and Shenta suddenly cast her fear aside and attacked the mage. Despite being blasted by his magicks, she fought valiantly, while Kalf destroyed the rat ogre (most of the damage was his, as was the final blow). Klaus then charged off to save Arfalas from the skeletal champion, succeeding with a single devastating slash.
And then Shenta killed the wizard in combat with her Skaven spear. Resisting his attempt to possess her, she learned his home address.
The Watch arrived, and their attendant wizard took care of the destruction of Johan Bairstein's all-too-mortal remains. Sadly, the spellbooks (containing certain dark formulations) are now in Shenta's possession, while Arfalas pocketed the money. The warpstone shuriken that embroiled our heroes in the matter was finally passed to the Wizard's and Alchemist's Guild for destruction.
Since then, Kalf has persuaded the Komission for Trade and the Komission for Non-Human Interests to invest in Kadriksen's Mercantile Enterprises, though the full payment per week will be 115 gold.

 

-Kalf was presented with a rune axe by the dwarves of the city, increasing his initiative and his ability against armour.
-Shenta began conning the party into payinng for spell components (hey, it's worth a shot).

Then the session proper began. The group reconvened and discussed what they see as the key problem (this grey seer I really need to get around to writing up.)
To this end, they decided to descend in to the tunnels and put paid to his experiment once and for all. Kalf asked that the party delayed its action until lunchtime, as he had work to do, and they went their separate ways.
Kalf bought a new shop, went to the dwarven stonemasons' craftguild, and commissioned a forge. He then bought a cart-horse and cart, and hired his metalworker (another dwarf). It occurs to me he still needs to hire someone to drive the cart, but hey... it can't start for another three days.
Klaus went to the Wizards and Alchemists' Guild to have the balm from the necromancer assayed. They looked oddly at him, and began asking how he'd come across it. Rather than explain his perfectly legitimate and indeed laudable means of acquisition, he lied.
He implicated his butler. And suggested the man might leave for Kislev at any moment. (Kislev, for those who don't know, is next stop for the Chaos Wastes. Mmm... dark magic... anyway.)
They sent a witch hunter named Siegfried after his butler.
Meeting up again, the four noticed his arrest, and managed to get him let off. In the process, Shenta was nearly shot through the head (her eyes seem like the stigmata of a Chaos worshipper).
Klaus lied again. Badly. With a choice of words that will yet prove dangerous.
He was told not to leave town.
The party left town. Klaus followed them.
(Which, for those of you scoring at home, is three strikes.)
They went to the skavenhole. They found new tracks.
Wheeled ones.
Following them, Arfalas found a rat ogre minus his lower limbs, plus large chunks of warpstone embedded in his flesh, plus a wheel in place of his legs, plus a large quantity of blades in his back. Dead.
The blades were of Skaven manufacture.

 

*The scene opens in Skaven tunnels, just heading down from the entrance are four bold adventurers...well three bold and one pissed*
Wandering around in the tunnels the band come across a cart, full of warpstone, being pulled by a giant rat and skaven slaves
The slaughter ensures with one of the skaven managing to take his own head off with a stick, damn glad he did not hit me with it, must a been a magic stick!
They wander round and find a few more fights. Since token combat bunny is being hit by everything that is thrown at him they decide to retreat only for the Skaven assassin to drop down and tell them there is no way out except to deal with whatever is below.
They reluctantly go down to find a huge room with a Grey Seer doing something spoogy in the middle.
*A fight ensures which I can't remember most of*
A stranger turns up and tries to shoot the gray seer.
Klaus swings for the Grey Seer and manages to take him down with a blow of 20 to take him down to 1HP (forgot to add my damn strength on or I would of killed him with one blow...arse!)
The stranger turns out to be the Witch Hunter who arrests Klaus and charges him with wasting the time of the lawful agencies
Being the libe tongued scoundrel he is (not!) he manages to get the longest prison sentence there is for his rank and ends up going to manual labor camp for 3 months and getting another insanity point
His recent adventures leave him with a phobia of rats as well...oh joy!
Joining back up with the other three they decide it might be best to go somewhere else for now
Kalf gives Klaus the sword that they found in the tunnels, Alfarlas got a bow, Shentar a ring and Kalf a breastplate.

 

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