Central Intelligence Agency
Access Abroad: With a successful
Influence test, the character can move his Cell, with equipment,
anywhere in the world. This may take up to 2D6 days.
Access to Spy Satellite Data and
Images: With a successful Influence test, the character can
obtain highly detailed images of any area on the planet at any point
over 48 hours old. Two Influence tests are required for more recent
information up to and including live image feed to a satellite
uplink.
Lab/Workshop Access: With a
successful Influence test, the character or a member of his cell can
gain access to the CIA laboratories or workshops. Related rolls have
a bonus of 15% in such circumstances.
Maps: The character has access
to the 'uncensored' maps of the world, showing the various secret
installations.
More Equipment: Any Espionage
based items are purchased at -2RP. Items with a cost of 2RPs are
doubled in quantity.
Department of Energy/Office of Energy
Research
Access to New Technologies: With
a successful Influence test, the character may be able to obtain new
and better power sources for otherworldly technology they have
secured. The GM has final say; at the least, small items will take D6
weeks, larger items 2D6 months.
Access to Scientists: Scientists
can be recruited for 1RP less than usual, or two scientists for 1 if
the cost was already 1RP.
Energy Blackouts: With a
successful Influence test, the character may arrange for a given area
to suffer an energy blackout. The GM may impose penalties or demand
multiple rolls for larger areas at their discretion.
Expedited Research: Any research
projects being undertaken proceed at 50% greater speed.
Lab/Workshop Access: With a
successful Influence test, the character or a member of his cell can
gain access to the OER laboratories or workshops. Related rolls have
a bonus of 15% in such circumstances.
Species Identification: Aegis
has expanded the Human Genome Project remit. With a successful
Influence test, a sample may be compared to various alien DNA
samples. This check will take three days.
DHHS/CDC
CDC Labs: The character may
submit any chemical, viral, bacterial, or toxic substance for
analysis. A successful Influence test provides results in one to
three days. A failed test means the character must wait for a week.
Alien substances take six times as long, and the results may not be
conclusive. The GM determines whether results can be obtained.
Dangerous Toxins: With a
successful Influence test, a CDC agent can acquire a sample of a
dangerous toxin. Two successful tests provide a deadly one. These may
not work on nonhuman physiologies.
Dangerous Virus: With a
successful Influence test, a CDC agent can acquire a sample of a
dangerous virus. Two successful tests provide a deadly one. These may
not work on nonhuman physiologies.
Medical Advantage: All medical
facilities are 2RP cheaper, any medical staff 1RP cheaper,
scientific, drugs, and medical equipment 1RP cheaper, special medical
vehicles 3RP cheaper. Any item that had a base cost of 1RP is doubled
in quantity.
Quarantine: With a successful
Influence test and a good cover story, a CDC agent may quarantine any
area. Be prepared for the media outburst; the quarantine can last
between 24 hours and a week, according to the nature of the cover
story.