To this day, I have no idea how this character came to have such an
obsession with diablerie...
Hob was a highly religious knight assigned by his superiors to protect
the party's Malkavian, a Welsh priest - Pater Geraint - and the
Lasombra lady whose name I've shamefully forgotten two years on. They
met up with others - a Tzimisce who rapidly assumed the role of
tactical leader, a Gangrel who basically backed Hob up in combat
situations, and a Ravnos who did a sterling job of confusing us all and
generally providing that little spin that makes games memorable
(particularly when he and Pater Geraint became bosom buddies and
started imitating each other totally via Obfuscate and Chimerstry).
At some point, we pissed off a fairly major vampire family. We know
this because an Assamite came after us, which we captured, restrained
(love that Viccissitude) and used to diablerise ourselves up a few
levels.
Hob finally killed him, and frenzied while diablerising him - and
something went weird as he crossed the threshold from sixth to fifth
generation. He started having flashbacks from the Assamite's past, and
Obfuscate's secrets became clearer to him.
Hiding our diablerist paths from aura sight, we came into York, which
was in a state of cold war between Ventrue and Brujah.
We took steps.
The Gangrel, who'd learned celerity from the Assamite, and Hob cleared
the Nosferatu out of the underground. And we used their tunnel and
cellar network to stash Hob's new breed, who from the start displayed
an affinity for an unusual selection of Disciplines...
Clearly, the party decided, we needed to deal with prying eyes. And the
Lasombra, who by this stage was manipulating the Tzimisce, had a
problem with the Ventrue.
So we brought the cold war to the boil, watched as both sides nearly
destroyed the others, and the Lasombra managed to dispose of the final
Ventrue with a little help from the Gangrel and a Gather he'd sent out
for.
Then we marched into the Brujah throne room. The Lasombra, Pater
Geraint, and the Ravnos gradually removed the weapons from the Prince's
court as Hob distracted them with a somewhat inflammatory speech.
Then he challenged the Prince to combat, and won. And diablerised him.
***
Yes, this game was powergaming at it's worst. But that was the stated
intention, and it's good for a change, so we enjoyed it.
In a subsequent campaign, we learned that devout Prince Hob, founder of
Clan Arlen, had become a demon puppetted by his shadow-cabinet. My new
PC, the Heir to Arlen (which hadn't been my idea - he'd started out as
an ex-Templar, hiding that fact, working as a Witch Hunter) ended up
destroying the whole situation in a temporal loop, and much later
becoming MP for York in the modern day.