U.S. Customs
Asset Forfeiture: A character
with this String may acquire property, aircraft, automobiles, boats,
artwork, jewellery, industrial equipment, or consumer goods at -1RP
to cost.
Lab Access: With a successful
Influence test, the character or a member of his cell can gain access
to the Customs laboratories. Related rolls have a bonus of 15% in
such circumstances.
Lab Analysis: The character may
submit any known technology, material, or substances for analysis. A
successful Influence test provides results in one to three days. A
failed test means the character must wait for a week. The GM
determines whether results can be obtained.
Smuggling: With a successful
Influence test, the character can arrange for items or people to be
smuggled across borders. The roll may be modified at the GM's
discretion according to the size of the cargo.
U.S. Secret Service
Official Agendas: With a
successful Influence test, the character may obtain information on
the security measures, agenda and travel routes for any government
official under Secret Service protection. A second test would allow
the Agent to to make minor modifications (eg – assigning herself to
the team, making sure the Texas Book Depository isn't checked)
Sending Presidential Orders:
With a successful Influence test, the character may obtain a position
where they are able to send orders that appear to have come from the
President. How long it takes before the order is found to be false
will depend on the importance of the order. Stays of execution may
well not be noticed.
Unrestricted Access: With a
successful Lie test, the character may enter any governmental
building under the guise of 'errand for the President'. In high
security areas, however, they will doubtless be escorted. The GM is
encouraged to impose penalties should the agent attempt to bring in
any non-Service individuals.