DEPARTMENT OF JUSTICE PROFESSIONS

DEPARTMENTAL STRINGS
Attorney: With a successful Influence test, the character may obtain a skilled lawyer. With two tests, the relevant case can be assigned to a 'friendly' judge and tossed out in 2D6 months, during which time the subject is on parole. Multiple uses of the judge tactic are viewed with skepticism by Aegis' Internal Security Section.
Finger Printing:
With a successful Influence test, the character may locate anyone who has been suspected of at least one crime or who has served in law enforcement. Other print sets may or may not be available at the GM's discretion.
Litigation Pressure:
With a successful Influence test, the character may have a Litigation Organisation commence an investigation against a person or company in 2D6 days. A second test is required to either turn up the pressure or be included in the investigation.

Drug Enforcement Agency
Access to DEA Training Facility:
This String can only be taken at character creation. The character gains 25 extra skill points to be spent exclusively on appropriate skills.
Asset Forfeiture:
An Agent with this String may acquire items that require Criminal Resource Points at one Resource Point less than listed cost. If the cost was already one, quantity is doubled.
No Questions Asked:
With a successful Influence test, the character can close any local investigation. A federal investigation requires two Influence tests and/or a good cover story.

Federal Bureau of Investigation
Access to FBI Training Facility: This String can only be taken at character creation. The character gains 25 extra skill points to be spent exclusively on appropriate skills.
DNA Database: With a successful Influence test, the character may locate anyone who has been suspected of at least one crime since 1990. Other DNA sets may or may not be available at the GM's discretion.
FBI Forensic Laboratory Analysis: The character may submit evidence for testing. A successful Influence test provides results in one day. A failed test means the character must wait for three.
Lab Access: With a successful Influence test, the character can gain access to the FBI laboratories. Forensics related rolls have a bonus of 15% in such circumstances.


Immigration and Naturalization Service
Police Cooperation:
With a successful Influence test, the character can close any local investigation that appears to deal with immigration. A federal investigation requires two Influence tests and/or a good cover story.
Population Database:
The character can obtain information on any US resident. With a successful Influence test, the character can insert a new identity, one which will stand up to scrutiny for D6 days, unless a matched success is made on an investigative test. A second test during this time period allows the character to better protect the identity from discovery; the new identity can last for months or even years without discovery.
Smuggling:
With a successful Influence roll, the character can arrange for items or people to be smuggled across borders. The roll may be modified at the GM's discretion according to the size of the cargo.

United States Marshal Service
Asset Forfeiture: A Marshal with this String may acquire items that require Criminal Resource Points at one Resource Point less than listed cost. If the cost was already one, quantity is doubled.
Legal Resources: With a successful Influence test, the character can obtain information on any law enforcement agent, court employee, or prisoner (1 hour), or obtain a private interview with them (2D6+5 hours). This String can also be used to gain unrestricted access to Federal sites; again, a successful test is needed. GMs are encouraged to apply penalties when dealing with classified information.
Police Contacts: This String allows the Influence skill to function as a Friends in the Force skill might – that is, as Friend in the Family, but for law enforcement officials.
WITSEC: With a successful Influence test, the Marshal may use the Program to create untraceable ID for an individual, or may break a witness's cover.


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