US Air Force
Cheaper Military Aircraft: When
acquiring aircraft, the Cell pays two Resource Points less than
listed cost.
Intense Training: This String
can only be taken at character creation. The character gains 25 extra
skill points to be spent exclusively on military skills.
Mobility over World: With a
successful Influence test, the character may arrange for himself, his
Cell, and their cargo to be transported to anywhere in America or any
friendly country from any other point in this area. If non-allied
nations are involved, two Influence tests are required.
US Army
Cheaper Military Vehicles: When
acquiring ground vehicles other than ordinary cars, the Cell pays two
Resource Points less than listed cost.
Intense Training: This String
can only be taken at character creation. The character gains 25 extra
skill points to be spent exclusively on military skills.
Mobility over World: With a
successful Influence test, the character may arrange for himself, his
Cell, and their cargo to be transported to anywhere in America or any
friendly country from any other point in this area. If non-allied
nations are involved, two Influence tests are required.
Defense Intelligence Agency
Access to Military Areas: A
successful Influence test allows the character into the non-public
areas of any military base. Two may be required for high-security
bases; three for the Pentagon, unless the character has a good cover
story.
Closing Investigations: With a
successful Influence test, the character can close any local
investigation that can be made to appear to impinge on Defense
interests. A federal investigation requires two Influence tests
and/or a good cover story.
Military SATCOM Spy Satellites:
With a successful Influence test, the character can obtain highly
detailed images of any area on the planet at any point over 48 hours
old. Two Influence tests are required for more recent information up
to and including live image feed to a satellite uplink.
Defense Technical Information Center
Classified and Complete Databases:
With a satellite uplink and secured computer, the character may
obtain almost any scientific information. Influence tests are
required only if the subject is highly classified (how to make nerve
toxins) or obscure (the nature of Saurian technology).
Lab Analysis: The character may
submit unusual materials or theoretical tactical problems for
analysis. A successful Influence test provides results in one to
three days. A failed test means the character must wait for a week.
The GM determines whether results can be obtained.
Scientific and Technical Access:
With a successful Influence test, the character can obtain
information from any US military or scientific group other than the
NSA.
National Security Agency
Access to Blanket Wiretaps: With
a successful Influence test, the character may arrange for any US
location to be monitored for specific information or names. The tap
takes 2D6 hours to arrange and will be maintained for up to one week.
Codebreaker Supercomputer: The
character may submit codes or computer hard drives to the Arizona
facility; the hard drive will be returned unscrambled in one week,
the code in two days. A successful Influence test will halve the
time, with matched successes returning even better results
Computer Security Database: A
successful Influence test and a satellite uplink allows the character
access to the CSD. During this time, Hacking skill receives a 25%
bonus.
No Questions Asked: With a
successful Influence test, the character can close any local
investigation. A federal investigation requires two Influence tests
and/or a good cover story.
Navy
Cheaper Military Watercraft:
When acquiring watercraft, the Cell pays two Resource Points less
than listed cost.
Intense Training: This String
can only be taken at character creation. The character gains 25 extra
skill points to be spent exclusively on military skills.
Mobility over World: With a
successful Influence test, the character may arrange for himself, his
Cell, and their cargo to be transported to anywhere in America or any
friendly country from any other point in this area. If non-allied
nations are involved, two Influence tests are required.