AEGIS PROFESSIONS

Departmental Strings
Increased Resources: For each 15% in the Influence skill, the character receives an extra two resource points. During Downtime, the character gains RPs at 150% the usual rate.
Immediate Access:
Aegis operatives may add 15% to their Influence skill when rolling to Pull Strings. This does not apply to other Influence tests.

CAPS
Corruption Treatment:
Requires a successful Influence test. Over six months of treatment, a subject may make a Soul test. If successful, one stage of supernatural corruption is cleansed temporarily - there is a chance that all stages will return on the subject's next encounter with the supernatural.
Occult Library:
Add 15% to your Occult skill when in a CAPS Library.
Translators:
A successful Influence test allows you to have any text in any language translated. An obscure text can take up to a month to decode – 24 hours round time is a minimum.

CAPS Affiliates: (Remember, you receive only one of these)
ASPR: Psychic members of the ASPR receive 15 points of Clairvoyance for free.
Cognitive Science Laboratory: Psychic members of the Laboratory receive 15 points of Telepathy for free.
CSICOP: Psychic research tests are at a 10% bonus. Additionally, treat this String as the Friend in the Media skill.
Noetic Sciences Institute: Psychic members of the Institute receive 15 points of Precognition for free.
New Age Movement: New Age psychics gain 20 skill points to be spent on psychic skills. Non-psychics may treat this string as the UFOlogist Contact skill.
PEAR Labs:  Psychic members of the Labs receive 15 points of Psychokinesis for free.
SPR:  Psychic research tests are at a 10% bonus. Additionally, you receive a 10% bonus to your Parascience skill.

Groom Dry Lake Research Facility
Alien Technology: A successful Influence test allows the Cell to have any piece of alien technology delivered to it – delivery time is D6 hours in the USA, 2D6+5 hours elsewhere. However, there is a chance the requested technology is not available, and loss or damage may result in a visit by Aegis' Internal Security Section. Influence lost if the excuse is not sufficient is left to the GM to decide, according to the rarity and usefulness of the technology in question.
Aurora Aircraft: Should the Cell have an Aurora pilot, a successful Influence test will result in delivery in D6 hours – you may take immediate possession at the Research Facility itself. With no such pilot, two successful Influence tests must be made as one of the pilots must also be summoned. Aegis has very few Aurora craft; if one is lost, damaged, or not punctually returned, or if the pilot is injured or killed, the Cell will come under investigation by the ISS. During this time, the characters Influence is reduced by 20%. Should they not succeed in justifying the loss, Influence is permanently reduced by 40%.
Lab/Workshop Access: With a successful Influence test, the character or a member of his cell can gain access to the Research Facility laboratories or workshops. Related rolls have a bonus of 15% in such circumstances.
Research Lab Analysis: The character may submit alien technology samples or other unusual materials for analysis. A successful Influence test provides results in one to three days. A failed test means the character must wait for a week.

MKULTRA
MHIC-EDOM Device: With a successful Influence test, the Cell may take delivery of a MHIC-EDOM, or Microwave Hypnotic Intracerebral Control – Electronic Dissolution of Memory device. Delivery takes D6 hours in the USA, 2D6+5 hours elsewhere. Only characters with the MHIC-EDOM skill may use it. Failure to return the device within a week leads to an ISS investigation; if the excuse is found wanting, Influence is permanently reduced by 20%.
Mind Control Drugs: With a successful Influence test, the Cell may take delivery of four vials, each with six doses.
MKULTRA Facilities: With a successful Influence test, the character may do research in one of the MKULTRA labs. Psychic research at such a lab gains a 25% skill bonus.
Psi-Drugs: A successful Influence test produces one vial with six doses. Additional vials may be obtained, but each one at a cumulative -5 penalty to your Influence on the roll.

Project Cygnet
Cygnet Labs: With a successful Influence test, the character may do research in the Cygnet labs. Psychic research at these labs gains a 25% skill bonus.
Psi-Drugs: A successful Influence test produces one vial with six doses. This test may be made only once per month.
THOTH Analysis: Records of remote viewing sessions may be uploaded to THOTH for analysis from a HERMES II or higher terminal. With a successful Influence test, the character may receive details of the location viewed. If the location is sensitive, the GM may impose modifiers to the test. There is, naturally, a chance Aegis has no record of the location viewed.

Project Moondust
Alien Technology: A successful Influence test allows the Cell to have any piece of alien technology delivered to it – delivery time is D6 hours in the USA, 2D6+5 hours elsewhere. However, there is a chance the requested technology is not available, and loss or damage may result in a visit by Aegis' Internal Security Section. Influence lost if the excuse is not sufficient is left to the GM to decide, according to the rarity and usefulness of the technology in question.
Blue Fly Transport: A successful Influence test allows the Cell to request covert extraction from almost any location in the world, assuming they have some means of ranged communication. The default time for extraction is 6 hours; a matched success halves this, while a crit reduces it to one hour.
Lab/Workshop Access: With a successful Influence test, the character or a member of his cell can gain access to the Moondust laboratories or workshops. Related rolls have a bonus of 15% in such circumstances.

Project Rasputin
Psychotrons: A successful Influence test allows the Cell to take delivery of an uncharged Psychotron. Two successful rolls are required for an already-charged specimen. In either case, the Cell takes possession for one week. Failure to return the device within a week leads to an ISS investigation; if the excuse is found wanting, Influence is permanently reduced by 20%.
Rasputin Facilities: With a successful Influence test, the character may do research in the old Rasputin labs. Psychic research at these labs gains a 25% skill bonus.
Satellite Alexis: Two successful Influence tests allow the Cell to set a target for Satellite Alexis. Due to the nature of psychotrons, the satellite cannot deploy for two days, and will have only an eight hour window on that day. There is a minimum gap between uses of seven days.



Hosted by www.Geocities.ws

1