The first session only had an hour's play time, after character gen for that lot was finally done. In this hour, the group was summoned to UNIT headquarters by Brigadier Lethbridge-Stuart, where a task was requested of them.

Much of the group has some connection with what has passed into history as 'the Syrtis Major incident'. The others include Alvin, recruited as muscle and defence for the ladies, the two Inspectors of the Metropolitan Police, whose job will test their investigatory skills to the limit, and two of UNIT's resident experts; Doctor Herman, who will advise on the scientific front, and Mr Thompson, whose occult knowledge is renowned throughout the isle.

The reason the group is assembled? The meteors are falling again, on Earth this time. And, suddenly, the French have invaded Cornwall.

Using the green-metal energy weapons.

Weapons the British had believed themselves to have a monopoly on.

UNIT has requested the group investigate what is happening in Cornwall, form a theory, and report back to London.

Accordingly, the group made it's way down to Truro (if memory serves) at the beginning of the second session. Gathering in Lord Marlborough's advanced Black Zeppellin the Brigantia, they formulated a careful plan; capture a French officer and obtain what information they can from him.

A team was organised for the intrusion mission; Julian Verne, Gabrielle Pelham, Emony McGraw, Colonel Smythe-Holmes, Mr Thompson, and one of Dr Herman's research assistants (whose job was to carry the backpack walkie-talkie). The Syrtis Major team's flare code was broken out again, and under cover of darkness and the Brigantia's stealth facilities (a cloud of steam) the team was landed, and the Brigantia stood off to offer what help it could.

All but Smythe-Holmes penetrated the first barrier of sentries; meanwhile, on the ship Inspector Stevens attempted to turn a passing familiarity with explosives into a distraction. This failed miserably, injuring his hand.

Smythe-Holmes attempted to bluff his way past the sentries, but they recognised he was not a French general.

At the second hurdle, Mr Verne and the research assistant were captured. As they were escorted to the Securite tent, Mr Thompson managed to coax a French officer from their mess with an inspired burst of patter and sleight-of-hand, whereupon Gabrielle rendered him unconscious with a mighty strike from her boomstick. Emony and Gabrielle tucked him cheerily into a bag, and the three headed back to the rendezvous point, firing the green flare.

Smythe-Holmes drew his Thompson, but the Frenchman got there first, unleashing green energy into the Colonel's gut.

Which withstood the barrage utterly intact.

The Colonel's revenge was swift and bloody. Firing the blue flare (for 'bombard this position in a few moments) the Colonel retreated.

Gabrielle took the prisoner up to the Brigantia and returned for Emony as Lord Marlborough put his plans into action. The bombardment was prepared.

And unleashed.

Under cover of the chaos, Mr Thompson and Colonel Smythe-Holmes moved in, killed the guards on the Securite tent, and rescued their cohorts.

James Pelham set about interrogating the captive, thrashing the man unconscious with his swordstick. He was promptly revived by Emony's grasp of the mystic arts, while uproar broke out about who had the privilege of conducting the interrogation. The Colonel tried to hold the Pelhams back at gunpoint; James' sword bit into his arm. Lord Marlborough finally intervened, and allowed the Colonel to attempt interrogation.

It was, to put it bluntly, appalling. So Inspector Stevens (opening line: "Do you like your fingernails?") was sent in, and succeeded in eliciting all the man knew.

Whereupon he began the torture.

Sadly, the following week week we lost three players, one to the feeling that the group was too large (Inspector Adam) and two to the demands of student workload (the Pelham siblings). On the other hand, we also regained Alvin and Jasqu Thoth, who began play aboard the airship to make my life easier.

Dropping off the Pelhams and Inspector Adam in Truro to make a preliminary report to the Admiralty (with the recommendation that the Fleet bombard the crafts and disrupt the advance as much as possible from a safe distance), the Brigantia set out to backtrack the landing-craft invasion to it’s home port, with Lord Marlborough dragging Inspector Stevens off the captive captain as they did so. They followed the crafts back to Brest. Jacqui returned to the room at exactly the wrong point. Much hilarity ensued.

Mr Thompson’s keen eyesight detected one or two very interesting things about Brest; namely, two new structures; over the sea itself, a large, covered structure that was presumably a shipyard for these landing craft, and at the southern end of town, a new railway station, with a large marshalling grounds around it. His ability to detect telluric resonances pointed up the existence of the eldritch energies found around the magical, the superhuman, and the mysterious green metal devices known as ‘boomsticks’ in quantity around the marshalling yard.

A landing party assembled, consisting of the party, with the exception of Lord Marlborough. The initial plan had been for Jasqu, using Emony as an intermediary who spoke the language, to distract the guards with a little card play. Unfortunately, the guards were ready for this; the ladies beat a retreat in short order.

A new plan was made; Thompson worked a magic that would allow him to track Mr Verne, no matter where on this planet Verne might go. Verne then activated his own finely-honed psychic abilities, reaching out to the minds of the guards ahead and blotting out their awareness of his presence. He made his way into the compound, stowing away in one of the freight trucks, and there relaxed, ready to wait as long as was necessary – a habit his forebear and his forebear’s most famous pupil, Mr Holmes, had made a trademark. At the same time, he obtained for himself a boomstick from the case within the compartment.

The rest of the group beat a hasty retreat to the Brigantia, which reinforced its stealth cloud, and waited. In the evening the train began to move; as the group slumbered, Mr Thompson, fuelled by the delicate concoction of snuffs designed by his man Fortescue, stayed awake, poring over maps and directing the pilot of the Brigantia.

Verne’s trail led them ultimately to a new-looking, large train depot somewhere in central France. This depot was roofed, and evidently connected to a second huge structure from which Mr Thompson detected yet more eldritch energies. He deduced, therefore, that it was surely some manner of warehouse for the green sticks.

Still cloaked by his amazing power, Mr Verne knocked out the French agent who had begun loading his truck, removed a pistol from his belt and some papers from his pocket, just in case, and made his way into the building.


Mr Thompson began this week’s activity by advancing toward the eldritch entity, while Lord Marlborough and the Marines worked frantically to free the lift cage. Thompson attempted to communicate with the entity, but it ignored him, simply advancing toward the sound. After a few more efforts to interact with it, Thompson was enveloped in the oily substance. He found himself wandering the streets of a darkened Victorian London – though everywhere he looked, his eldritch senses detected something wrong. And at his waist, his guns seemed vanished – the costume was no longer the Camden wilderness gear but rather an elegant frock coat with the traditional trappings.

At this point, Lord Marlborough freed the cage, and the party piled into it and away, regrouping at the top of the minehead and consolidating.

Meanwhile, in the London-construct, Camden made his way through the city, discovering via a helpful rapscallion and a newspaper that the date was approximately a month after the Syrtis Major incident finished and witnessing the harsh execution of Oliver Twist by Fagin. Upon entering his home, however, he emerged from the construct in an exact replica of the study his ancestor had confronted the nefarious Baron Hasso von Gruber at the culmination of the Syrtis Major incident; same layout, same artwork, same massive bookcases. But out of the window was a fine view of a Bavarian mountain valley, with a suspiciously new train station outside… and he could once more detect Mr Verne, which meant that he had to be back in our time.

The black entity disappeared up the chimney before Thompson could react, leaving him locked in the room. He went first to the bookshelves, but was chiefly defeated by the fact they were in German. He located, however, some blueprints, which he swiftly copied and replaced. Then he wrote a note reading: ‘I assume this to be the headquarters behind the French invasion of Cornwall. I have information you might wish to know’ and slid it under the door.

Meanwhile, at the train station, the rest of the group decided to mosey on up to that thar castle and see what they had to do with everything. Inspector Stevens suggested returning to the Brigantia and laying it waste, but the others pointed out the green-metal artillery piece in one tower, which put paid to that idea. There followed fifteen minutes or so discussion of how best to con their way past the guards in the truck, during which time Thompson met the study’s owner; one Herr Karl von Gruber; it appeared that the von Gruber family had been stripped of their title following the destruction of Venus being laid at their door, in order to forestall a Russian invasion of Germany. But now he had his father’s green metal stocks, and the meteors were falling again.

He refused Thompson’s offer of information, smilingly informing him that he had this information already and that England would fall. He then set about undermining the party; returning Thompson to his bickering colleagues, one of Gruber’s aides passed Colonel Smythe-Holmes a note, which read ‘I believe this Thompson to be of low birth and a homosexual. Possibly Jewish. Von Gruber.’

There followed a great deal of debate in which Thompson denied emphatically the latter two charges and let slip that his ancestors had been Camdens.

Which, of course, was about the last thing Jasqu Thoth wanted to hear. As they returned to the Brigantia – coming under fire from a machine gun nest, which Alvin, Lord Marlborough, Doctor Herman, and the Colonel swiftly despatched – it fired a number of warning flares. And then they beheld two Black Zeppelins emerging from beyond the mountains…

It was a race to get onto the ship, and then they set course for French airspace, where they’d actually be able to enter combat engagements under the rules of war.

Then the company moved on to lunch – except for Jasqu, who was in her room chanting and sharpening a ceremonial dagger.

And then on from there to the War Room, directly outside of which Jasqu encountered Thompson. She made her obeisances, then tried to stab him, failing chiefly due to dismal dice rolls and the intervention of Inspector Stevens and Lord Marlborough. Lord Marlborough asked Mr Verne to see if he could deal with this Camden obsession, but even Verne’s mighty psychic abilities couldn’t clear the determination from Miss Thoth’s mind.

So Lord Marlborough and Doctor Herman looked up from their study of the retrieved blueprints – plans for a massive green metal artillery piece Lord Marlborough immediately nicknamed Big Bertha – and together they knocked together an ECT machine. The treatment was unsuccessful, though Miss Thoth managed to convince the observers that it had indeed been successful…

Sailing the skies above France, the group – lessened this week by the absence of Jasqu and Lord Marlborough – decided that the important thing would be to make sure the mysterious blueprints for Big Bertha made it to UNIT headquarters, where they would be useful. En route, in the stealthed Brigantia, they encountered five more of her forebears; the legendary Black Zeppelins of Syrtis Major, engaged in bombing the Royal Navy ships below. Inspector Stevens descended to the gun decks to help in the battle, discovering along the way a lust for artillery.

The long and short of it is, with the two boomstick artillery pieces and the advantage of surprise, victory belonged in no great length of time to the Brigantia. They noted, however, that these Zeppelins’ artillery pieces were rusted such that they could not deploy easily from the ship’s undercarriage – an indication if any were needed, of the less-than-ideal storage conditions in the mineshafts below von Gruber’s castle.

Proceeding to London, the group once more descended to UNIT’s shadowy headquarters below the Thames, handing over a copy of the translated blueprints to the Major on duty and discovering that the Brigadier is up in Yorkshire, investigating the British meteor impacts with a team… in a sleepy hamlet called Holmfirth.
Travelling up to see him and report, they watch as the UNIT team surrounds the meteor, carefully staying out of reach. A team of our heroes, however, go down to investigate, linked telepathically via Emony’s newfound synergistic abilities. When the Colonel accidentally activates the meteor, they beat a retreat quickly, watching as four metallic legs raise it out of the ground then retract into the spheroid, leaving it hovering in mid-air.

The team retreat to the Brigantia. The Brigadier’s men set up a mortar and loft a shell neatly onto the spheroid, which immolates them with a flame burst into the ammunition crates on the truck. The Brigadier and his men are blown screaming into the air, thrown around like confetti.

The spheroid then floats into the burning truck. When it emerges, it’s a good three feet wider in circumference, taking it to nine feet across. One of the party – Mr Verne, I think – hypothesises that this indicates an affinity with heat. Emony tries blasting it with cold, but this has no discernible effect. Inspector Stevens therefore turns the blue metal cannon on it and makes it explode with one shot.

Descending to examine the wreckage and look for survivors, they quickly realise that the Brigadier – somehow – survived the explosion. Emony heals him with a touch, but at this point Mr Thompson makes a stunning realisation – viewed through his eldritch senses, the Brigadier now seems alien, in much the same way as the Colonel, but less strongly. And the Colonel is an alien-human amalgam…

They explain to him that under the circumstances they feel he should be taken out of the chain of command, and he nods; under the circumstances, command defaults to Colonel Wilkes.

They get Wilkes on the field telephone; stunned to hear the news, he tells them he’s working on Operation Retrieval. The Brigadier informs them he’s ten miles to the west, and they decide, intrigued, to check in on Wilkes in person. Colonel Smythe-Holmes makes his report again, and observes as they transport one of the black goo-like aliens in a sealed container to a truck, which will take it to Glasgow. There’s a facility there, Wilkes tells them, left over from the 1850s fiasco.

At this point the team’s official mission is over; Wilkes gives them a choice. Service during the war on UNIT stipend, or they can go their own ways. The team splits; Thompson to London to investigate the meteorite hieroglyphs – which turn out to be written in Enochian, Doctor Herman and Mr Verne to Herman’s Cambridge lab to build Big Bertha, and the rest of the team go to Devon to observe the drawing of the battle lines – Cornwall has fallen now.

Thankfully, Herman’s scientific ability and Verne’s engineering genius produce a Bertha prototype with all speed; mounted on a train, this weapon becomes Inspector Stevens’ new favourite thing. It is capable of devastating an area the size of the Houses of Parliament, and once properly oriented turns the tide in Cornwall. Britain appears safe and the UNIT boys take possession of Doctor Herman’s invention, recompensing him well (Jo, I forgot – take a free point of Resources for this one).

And then word gets out of a total information shutout and military lockdown in Glasgow.

Never ones to shirk their duty, or what they see as their duty, the team set out, uniting once more on the outskirts…
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