Name: Ash'chenon
Age: late 40's
Gender: Male
Eyes: very light grey
Hair: silvery-white, almost shoulder-length
Height: 6'3"
Weight: 170 lbs
Appearance:
Tall, thin to the point of emaciation, but wiry; the
ripple and play of muscles can be easily seen. The
skin itself is darkly tanned, turned by the Wastelands sun into a
coffee-brown; a multitude of white scars criss-cross his body and
stand out sharply against the darkness of his skin. One such scar
runs from his forehead, past his left eye (the eye has whitened
over the years, like a cataract), down his face, and continues on
his chest. His clothes are a combination of many different
styles and materials, from all over the realm; green snakeskin
boots, a jacket and riding gloves of fine black leather, black
denim-like trousers, a silk-like white shirt, and what appears
to be another shirt of fine chain-links underneath.
Ash carries a long, slightly curved sword in a scabbard across
his back, positioned for an over-the-shoulder draw. At his belt
are a pair of /as en/, the curved throwing knives of the Nomad
Lands. At his saddle he keeps a short, recurved bow and a
quiver of arrows.
He also plays music, especially the lap harp; his technique is
very precise, if emotionally lacking.
Abilities:
Strategy/Tactics- Ash'chenon is gifted in the field of military
science, a combination of aptitude, good teachers, and a lifetime
of training. He has led small groups and great armies, served as
a general for the landbound all over the realm, and even
led an army of wraiths as a hellspawn. He is the best swordsman
of his generation and arguably the best in the realm. Landbound
engagements, army logistics, Warren tactics, sea battles, a lifetime
of combat knowledge and experience rolls and thunders in his
head. Now in the late prime of his life, he has reached the peak
of his ability.
Empathy- Ash discovered early that he could read the thoughts
and feelings of others. For a time, this ability was focused
through the use of a crystal he found in the Wastelands, but he
no longer needs such a tool. Distance affects this ability, as
does the strength of the emotion. Ash uses this to help
communicate with his pet and with his dragon. The ability
is often tied up with his own emotions, so he tends not to reveal
this gift to others.
History:
Ash's history is... extensive... and many of the stories
of his life have faded over time into legend. Born of two dragonriders
(both lost in a wraith attack near Whiteriver), Ash was raised
by Mnepath, the weaponsmaster of Whiteriver Warren. A child
prodigy, Ash designed many of the flying tactics that the
warren still uses, decades later. In his middle teens, he Joined
with the red-and-yellow Solaris, and led a special "Delta"
wing at Whiteriver.
He and Solaris were attacked by rogue dragonriders while
alone; Sol was killed, and Ash was rescued by a mysterious
rider (which turned out to be a time-travelling Tahlaya) and
brought back to the warren. After he healed, ruined by the
tragedy, several attempts were made to Join him at other
Hatchings. They failed miserably, and he eventually left the
warren.
Ash wandered into the wastes to die; when even those
harsh lands failed to kill him, he returned to the Dragonlands
as a mercenary. He led private armies for many years,
wandering, selling his skills to the highest bidder. General,
teacher, bodyguard, musician, scout, spy, he moved across the
realm and made a name for himself, then sought to stay out of
the public eye when many came to challenge him and his
reputation... or one of his many enemies sought revenge.
Skirting the edges of the wastelands, Ash was injured by
one of the warped creatures that lived near the mountains
surrounding Telnor. He survived, and even found a lion
cub and the crystal that awoke his empathic abilities. He
stayed at Telnor for a time: he became the mate of Tahlaya
of Telnor; eventually became Telnor's weaponsmaster;
befriended and became the rider of a riderless dragon;
fathered, then lost a daughter (which they had named
Solara, after his dragon); raised an army to defeat the
landbound Lord Patka, (and accidentally killed a dragon-rider
pair who aided that Lord); helped discover the pockets of
magic which led to the discovery of the Lost Dragonlands;
was infected by hellspawn (and led an army of wraiths
that nearly wiped out Geode Warren); then miraculously
survived to return to Telnor with Tahlaya. Pardoned by
the Dragonlady for his actions, Ash still could not bear
the guilt of his deeds (and was often the target of the
other riders, pardon or no) and took leave from Telnor with
Tahlaya. They split up after a time, their relationship unable
to take the strain of events; Ash went back into
the wastes with Wyndamenth, his unpaired dragon.
Being unjoined, they could move about in the Wastelands
without injury, as they did not have the vulnerability of
other dragonriders. But they had to return; unexpectedly, his
dragon became ill, and Ash'chenon discovered that the
warping magic of the Wastes had forged a telepathic bond between
him and Wyndamenth. Now that they've had to stay within
the realm, the pair realized that they would have to
come back to the Warrens...
Personality:
Ash'chenon is, well, insane. That is his greatest
weakness and his greatest strength; his mental discipline,
fighting off his personal demons, allowed him to survive
being possessed by one of the hellspawn. Ash has an alter-
ego, the voice of Solaris, his long-lost dragon, in his head;
suprisingly, Wyndamenth can hear and converse with this
Solaris-voice just as Ash can (and this is a VERY worrisome
thing for him). Ash'chenon is creative, passionate, intelligent,
yet he always acts quiet and reserved; he has the air of
someone who stays in control because they are afraid of
what will happen when they let go. Ash has already
demonstrated to everyone what could happen if he loses
control of himself. Several times.
Whatever his internal battles, he is fiercely loyal to his
dragon and has a strong instinct for self-preservation; those
seeking revenge for the sins of his past will not find him an
easy target.
Name: Wyndamenth
Race: Dragon
Age: 7 or 8
Gender: Female
Color: Sky blue with dark blue highlights, blue-black eyes
Appearance:
Wyndamenth is somewhat small for a dragon, 60-65 feet in
length, but is agile and has much endurance. Her once
iridescent eyes turned black with the death of her first
rider, L'vee.
Personality: Wyn is remarkably intelligent, and has learned
to understand most human speech (mostly from her time
with Ash as an unjoined pair). She became very ill during
her time in the Wastelands, and this has resulted in her
losing the urge to mate... yet somehow, she has gained a
telepathic bond with Ash'chenon. She is bright, funny,
and a bit naive, though this is rapidly changing with her
conversations with Solaris and Ash.
Name: Avid
Race: Mountain Lion (wastelands)
Age: 8
Gender: Male
Color: Overall light brown with tan patches, with black
claws and black nose; yellow eyes
Appearance: Huge, sleek, and dangerous, Avid is nearly
silent when he walks. He is always hungry, which earned
him his name, and is the only lion that is trained to ride
on a dragon. He communicates more by empathic
projection than sounds, which has made it easy for Ash
to understand and train him.
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