The Magestorm Spells
The magician's offensive spells consist of 3 element, the Ice Law, the Fire Law, and the Earth Law. Their defensive magic is similar to those of the Mentalist and Arcanist, the Protection Law.
The cleric's offensive spells consist of non-elemental Wounding Spells and their last attack spell which is an invisible projectile called Death Knell. Their defensive magic is called Protection and consist of physical damage reduction in percentages. The Cleric also has the unique healing class of spells, the Concussion Law.
The mentalist's offensive spells consists of the element of light called Brilliance, and Mind Spells. They also have the Movement class of spells which allows them to jump higher and fly. Their defensive magic is similar to the Magician and Arcanist defensive spells.
The arcanist has three offensive spell classes, the Mana Law, the Void Law, and the Signs. There are no protection spells against the spells of the Mana Law. The Void Law does less damage than other spells of the same level but they drain the power of their targets. The Signs are spells which can lay runes on the ground or in the air which are set off by contact from enemies. Their defensive spells are similar to the Magician and Mentalist line of protection spells.