		 * * * C A R N A G E * * *

Version 3 for Internet. Readme notes.

  This game is entirely public domain and I make no charge for any of
  its usage, nor restrict its distribution. However, NO PART OF THE
  GAME, THE ACCOMPANYING FILES OR THIS DOCUMENTATION MAY BE CHANGED
  OR ALTERED IN ANY WAY. IT MUST BE DISTRIBUTED WITH ALL FILES INTACT.
    If someone really does want to make a document translation (are
  you that bored?) into French, German etc. then great, but leave the
  original alone. In other words: Distribute all the files, but don't
  change or delete any. Thank you.

    This is a game made simply for fun. It has been inspired by two
  games on the Commodore Amiga, which in turn had been inspired by
  another game.
    I made this game for two reasons. One: I knew of no version
  available for the PC that was much fun. Two: So that I could learn
  from making it, and people could have fun playing it.
    This game has no ray traced graphics, no texture mapping and no 
  3-D rotational views. But it does have one quality which makes it 
  better than some that do. IT IS FUN! The two games from which this 
  was inspired are called BIP (BIPlane duel) and Dogfight. Both are
  available on the Commodore Amiga. BIP was made "in memory of fun
  computer games". I hope that this is fun too. It is dedicated to
  the sport of gliding.

    If you are reading this, then you must have figured out how to
  decompress the CARNAGE.EXE file. At least that it how it was when I 
  released it, I'm sure people will have changed the compression
  methods here and there. If you wish to use Carnage from Windows, 
  there is an icon called CARNAGE.ICO. Use when selecting a
  new program for a group. It has been tested under DOS, Windows 3.1,
  and Windows 3.11 with no problems. It also works from Win95 and 
  WinNT, although it should be run in a full-screen only rather than
  a window. The only serious problem you are likely to get is if you
  try to run it from a PC emulator on another platform (Mac, Amiga
  etc.). This is because it uses a more direct access to the keyboard
  than simply character codes, so it may not work.
 
  PLAYING INSTRUCTIONS -
    The aim of the game is to take control of a Bi-plane, and fly
  around the screen shooting other planes and trying not to crash it
  or be shot. To run, enter "Carnage3" at the command prompt or 
  choose "Carnage3.exe" from the Run menu. There is an icon for use 
  from Windows called Carnage.ico.
    You will first be asked for the number of players. You may have
  up to eight. The computer then asks for the delay. This is a
  mechanism to slow the game down for faster computers. Machines
  vary, so experiment to find the correct speed for your machine.
  It should take you exactly  three seconds to fly from one side of
  the screen to the other. As an example, a 486SX25 runs at about
  the right speed. You will also be asked for the number of clouds
  that you would like. You should choose the maximum number possible
  that your computer can support and still run at a decent speed.
    NOTE: The speed of play will also be determined by the type of
  graphics card you have.
    You have control of one of a possible eight bi-planes in one of
  eight colours. The plane can travel in any of twelve directions, but
  you must first take off, by turning on the engine and building up
  speed. Once up to speed, you must take off by twisiting the plane
  clockwise. Be careful not to hit the barn. If at any time you travel
  too slow you will stall. To regain normal flight - point the
  aircraft STRAIGHT at the ground until the speed picks up enough for
  you too fly normally. While you are getting used to the speed at
  which a plane regains normal flight, there is a small stall
  indicator at the bottom of the screen. Next to this is a series of
  dots - these represent your lives. You start with sixteen, but lose
  one every time you are shot or crash, either into the ground, barn
  or another plane. Although you start off each time with a completely
  new plane, the more planes you get through, the more unreliable the
  instruments may become. For instance, part or none of stall
  indicator may shine when in a stall, and the number of planes left
  indicator may not show the correct amount. It may sort itself out,
  or it may not. This will not alter the amount of planes you actually
  have. The one left at the end wins the game. If you play with more
  than four players, collision detection is turned off. This also
  happens on the ground with any number of players. So be careful
  when two planes leave the ground together!
    To play the game you need a normal detachable keyboard - lap tops
  may not be suitable. Once in the air, the go button acts as the fire
  button. You may have up to two bullets in the air at one time. The
  bullets do not wrap around to the other side of the screen like your
  planes do.
  The keys are as follows:
												|
		       Go / fire | Turn clockwise | Turn anti-clockwise
Player 1 (grey)           e      |        w       |          q
Player 2 (red)         <return>  |        .       |          0
Player 3 (blue)           ]      |        [       |          p
Player 4 (green)          u      |        y       |          t
Player 5 (purple)         -      |        9       |          5
Player 6 (yellow)         x      |        z       |          \
Player 7 (cyan)           n      |        b       |          v
Player 8 (black)          /      |        .       |          ,

    Note :  Players 2 and 5's keys are entirely on the numeric key pad
  on the right.
    You must hold the keys down to turn, tapping them will reduce the
  angle at which you turn. You cannot hold down the fire button,
  though.
    <TAB> key pauses the game.
    Tips:   Heading straight upwards reduces speed more than at a
  gentler angle.
    You only have two bullets at a time - do not use them unless you
  need them. An opportunity may arise when your bullets are already
  fired, and you won't be able to fire any more until they have
  disappeared.
    There is a safe area at the edge of the screen, fly off the screen
  when bullets are heading for you.
    If you hit the top of the screen, your plane will stall.
    Try hiding behind the clouds. This works best in game with more
  than four players.
    A bullet may shoot more than one plane, but if a player dies as
  their bullet is still flying, then that bullet is useless and
  simply flies past the enemy.

  KNOWN BUGS -
    There are one or two. If you find any that aren't below then feel
  free to tell me, but I will be unlikely to fix it.
    * Occasionally a piece of sprite (usually a bullet) is left
    floating in the air. This is most likely due to the way in which
    the game uses a virtual screen to map sprites onto which can have
    problems when two sprites come close together.
    * A plane can be stuck in a turn without any keys being pressed.
    I don't quite know why this happens, but to cure it turn in the
    direction the plane seems to want to go even if this means
    crashing on the ground due to lack of speed.
    * Computer crashes. This has NEVER happend to me, so if it does
    it is most likely nothing to do with "Carnage".


		Have fun.

    Many thanks to lots of people who chucked in their contributions
  (some of them even welcome). They don't all want to be named, but
  check out some of their Web sites:
    http://www.cs.bham.ac.uk/~tmg/
    http://ourworld.compuserve.com/homepages/JACDales
    http://ourworld.compuserve.com/homepages/GJSmart
    http://www.ammcj.demon.co.uk/
    
    Thanks to:
      The Computer Science department of Aylesbury Grammar School,
    Bucks, England.
      The students of Aylesbury Grammar School.
      The writers of the two Amiga games, BIP and Dogfight.
      Numerous play-testers (too many to mention), some of whom I did
    not even ask to play!

    Unfortunately, the world dictates that I have to write the
  following:-
    It is a condition of use that I take no responsiblity whatsoever
  for any damage, injury etc which takes place as a result of using
  any of my programs. I recommened that you do not play this game for
  more than an hour at a time without a break, but this is only a
  guideline.
    If you do not like these conditions, tough: Don't play the game.
  Having said all that, in countless games played I have never seen
  any problems, but I have to stick that in anyway.

    Please note that at time of writing the information included is
  correct. This includes pieces such as Web sites and e-mail
  addresses. Computer programmes can hang around for a long time,
  and so when you read them they may not be correct. If you send a
  message to an address or try to access a Web page and fail, it may
  be that the user has simply stopped using the Internet with those
  providers. However, if you suspect that your copy of Carnage has
  been tampered with. E-mail me the file "filelist.txt" and I will
  see. I accept that this is not a foolproof method, but I would ask
  potential hackers not to change bits of "Carnage". This is only a
  small game for other people's fun and there is very little challenge 
  in breaking it. Try getting past your government's security system
  or something.

    As I have already mentioned, this game is completely free. You
  may copy it far and wide, indeed I would encourage you to do so.
  It's not that I don't think it's worth a couple of pounds /
  dollars / whatever, but I see shareware on Bulletin Boards that
  was made in about 1990, and I can't be bothered to collect money
  for a game that is six or seven years old. All I ask is that you
  send me a friendly e-mail telling me you found it fun (or
  otherwise), and spread it around. Tell me what country you are
  from, I like to see how far it goes and if you are the furthest I
  will tell you. Upload to your favourite Bulletin Board, send it
  around the Net; I wouldn't have released it if I didn't think people
  would.
       - Carnage Master : 22/7/96 21:45 BST. Updated 14/3/97.
       - E-mail me at: carnage@jjas.demon.co.uk
                       http://www.jjas.demon.co.uk