#include "colors.inc" camera { location <10, 30, -10> look_at 0 angle 36 } light_source { <1000, 500, -800> White } // plane { y, -1.5 // pigment { checker Green White } // } #declare Ycount=-2 #while (Ycount < 0) #declare Zcount=-10; #while (Zcount < 10) #declare Xcount=-10; #while (Xcount < 10) sphere { , 0.2 #if (Ycount = -1) pigment { Blue } #else pigment { Red } #end } #declare Xcount=Xcount+1; #end #declare Zcount=Zcount+1; #end #declare Ycount=Ycount+1; #end cone { <0,7,0>, 0.5, <0,2,0>, 0 pigment { Yellow } } #declare Small_Arrow = union { cylinder { <0,0,0>, <2,0,0>, 0.2 } cone { <2,0,0>, 0.5, <3,0,0>, 0 } } object { Small_Arrow translate <1, 7, 0> pigment { Green } } object { Small_Arrow translate <1, 7, 0> rotate y*90 pigment { Green } } object { Small_Arrow translate <1, 7, 0> pigment { Green } rotate y*180 } object { Small_Arrow translate <1, 7, 0> pigment { Green } rotate y*270 }