#include "colors.inc" camera { location <10, 1, -5> look_at 0 angle 36 } light_source { <1000, -100, -500> White } // Green spotlight light_source { <0, 0, 0> color Green cylinder point_at <-0.5, -0.5, 0> tightness 1 radius .2 falloff 1 } light_source { <0, 0, 0> color Green cylinder point_at <-0.5, 0.5, 0> tightness 1 radius .2 falloff 1 } light_source { <0, 0, 0> color Green cylinder point_at <-0.5, 0, 0.5> tightness 1 radius .2 falloff 1 } light_source { <0, 0, 0> color Green cylinder point_at <-0.5, 0, -0.5> tightness 1 radius .2 falloff 1 } // plane { y, -1.5 // pigment { checker Green White } // } difference { difference { sphere { <0, 0, 0>, 1.1 pigment { White } } sphere { <0, 0, 0>, 1 pigment { White } } } box { <0,-2,-2> <2,2,2> } }