=== INDYJAVA TRANSITION FRAMEWORK ===


All custom Transition effects must be defined in a Java class file.
Your class has to derive from indy_transition and implement one void function
called "draw". There, any JDK 1.1 graphic function can be used to create the
effect you want.

The parameters your function will be passed are as follows:
 Graphics g           -Graphic context to draw your stuff on (backbuffer).
 ImageObserver ob     -Parent component (needed by some JDK graphic functions)
 int w, int h         -Size of the backbuffer
 Image i              -Last computed image of the game, about to be
                       displayed (the backbuffer contains this image).
 Image old_i          -Last image available of previous room (can be null).
 float p              -Percentage of completion to simulate (0 to 1)

The Java sources for the standard Transitions included in the Engine are
available, and should be used a base for writting your own.

Once compiled, your class should be put inside RESOURCE.JAR in the same
subdirectory as the Engine.



  Chir
