Character Sheet

The people and places of Itara. What they're about, what they're like, and what they have to live with. Choose one, if you like.


 

Species

Humans: Most numerous species on Itara. We all know what they look like...or at least I hope so.

Elves: Tall, lithe beings with long pointed ears, and angular features. Excelent vision and marksmanship. Near extinction.

Tamians: Blue skinned people with long, hairless tails, and white or brown hair. Average hight of humans. Excelent agility and hearing. Water Tamians have webbed hands and feet, and use echolocation. Unknown on Itara for centuries.

Dwarves: Four to five feet tall, stocky people with large hands and feet. Good with anything metal or rock. Have the strongest ale known on Itara. Love to fight. Men grow beards, women keep their hair long. Caught if otherwise, and punished.

Gendri: Four and a half feet tall humanoids with slightly pointed ears and curious nature. Look like twelve year old kids, and act fear-free and careless. Packrats who are attracted to shiny objects. They always replace one item with a previously stolen item. Excelent at finding things. Life span of thirty years. Could be a long lost relative of the Dwarf.

Svori: Demons from a land across the Solaric ocean called Shaka�vri�nach, or �the Shadow�s Hell�. They appear human, but have black hair, gold and purple ringed eyes with cat-like pupils, a thin layer of scales around the eyes, and dark blue accidic blood that eats away anything it comes in contact with. Even their own skin to a degree. They see any other race as inferior to themselves, and hold a deep hatred for magi.

Sprites: Six inch tall, mischievious winged creatures. Humanoid with pointed ears. They come as Fire Sprite, Water Sprite, Air Sprite, Wood Sprite, and Earth Sprite. Each has magic in their own field; i.e. water, fire, air, wood, earth.

Fairies: Whispy beings with the magic to change to look human and hide their wings. They aren�t much taller than their cousins, the Sprites, and also have pointed ears. What makes them different is their more friendly nature, their higher magic level, and their care of the natural world. Near Extinction.

Gnomes: They actualy look like garden gnomes. Fast talking, two feet tall beings that can live just about anywhere. Concidered more annoying than the Gendri.

P�nai: Humans gifted in strong natural magic ability. Most powerful magic race on Itara, and possibly, Cyre. Can hold as much as two main gifts; i.e lightning and healing. To have more than two is rare. Only the Ihanar holds a piece of each gift of the P�nai, can --not only use--but create light, and destroy darkness. All have an incredible immune system. That�s why it took the Svori nearly thirty years to kill them all. Thought to be Extinct.

Griffins: Creatures with the body of a lion, and the head and wings of an Eagle. Thought to be Extinct.

Dragons: Large winged reptiles. Came in brown, silver, and blue. Thought to be Extinct on Itara.

Centaurs: Half man, half horse. Origionate on Maurolosha, an island off the eastern coast of Yitan. They acted much like the Elves when the Svori came, and after loosing too many of their number to the Svori in battles with the Resistance, fled back to their home. Only a few roam Itara. Largly a minority, even to the extent of mythical creatures by the Humans. They love to hunt, celebrate, and teach. Some of the most famouse teaches in Itaran history were Centaurs.

 

Beliefs: Gods and Goddesses
Livanthia, the goddess of the moons, is the main deity in Itaran beliefs. They believe the dead are lead by her to the moon of Talee, where they live in a place like heaven called the city of Isolis i�Allyn. Her statues portray her as �The Mother�; long silver hair the color of Yonea, a silver and blue liquid gown, eyes manifested of the deepest blue ocean with light of the moons, and the body of a dancer. Her eyes are often shown in drawings and carvings over the symbol of the P�nai. The other races on Itara each have their own circle of deities, but out of them all, Livanthia is equivilent to God, or Zeus.

Their hell is in the deepest abyss of the earth, called Noltach. It is supposedly ruled by Tochravanthis. Some believe he escaped the depths of Noltach to wage war on the goddess and rule both Isolis i�Allyn and Noltach, and the mortal world inbetween. Others know that the Svori come from across the sea, and worship Tochravanthis as this deity. The God of war.

Niviath -Lesser God of the Elves. Livanthia�s right hand. The warrior goddess. She wears battle armor of gold and rides a griffon Her hair is light brown and curly, and flows behind her like a cloak. Her headress carries the symbol of Livanthia, and her griffon�s name is Dyntu. The Warriors of Yitan look to this Goddess as their inspiration.

 

Leaders
King Briarius of Yitan: An ex-Yitanian Warrior put into power after the death of King Astrinos IV toward the middle of the war.

Tearnin Normajia: An elf with long blond hair and ice blue eyes. Standing 6�8�. Elven Resistance leader.
   Aurellianthalisa Normajia: Tearnin�s twin sister. Second in command.

Tochravanthis: Svorin. The self proclaimed God of War. His origional form is a black dragon, but he can take on any shape he wants. His demenor reflects that of a calm tiger before the strike. One not to be triffled with. He�s the most powerful being on Itara. Possessing no mercy or concsience, his Svorin armies have killed thousands of Itarans, and because of persistance, their own dark magic, and numbers, defeated the P�nai. He rules with his six highlords, all who�s origional form is the Black dragon. No one knows the extent of his power, but if the P�nai couldn�t defeat him, most are unwilling to know. His human appearance is mid thirties, short black hair with bangs that cross over his gold and purple eyes, stands 6�2� tall, and holds the air of Noblese oblige. He wears rich clothing made of dark cloth, and adorns his fingrs with rings. Lives in Kraldonoq, his citadel in Ebonwood.
Highlords:

    Mortain --First Svorin Highlord of the south western quarter of Itara. His rein oversees that of C�reseth, to Khale, to the Sand Sea Desert. He is highly trusted, and his tactics efficiantly brutal. His human appearance is 25 years old, short brown hair, stands 6�, and has a deep resonant voice that holds an arogant tone. Has the power of pursuasion, and telekenisis as his main abilities, though he can do much more. By human female standards, he�s very attractive.

    Jezreel --Second Svorin Highlord. Her skills with the blade equal no other. She reins over the Pirnn mountains and parts of the east and west side, as well as the immediate central south. Her demenor matches that of her warrior nature. Her human appearance stands 5�6� tall with an althetic body, long black hair, gold and purple eyes, hard features, and a short temper. Commands the basic magic skills and Lightening.

    Cassandrailith--The Sexiest, completely opposite of the other war-like Highlords. She ranks third. She holds the siren quality of luring any man to her with her music. She can shape her song to perform deeds from creating magic attacks, to seducing a potential flavor-of-the-week mate. Her power is strong. Her human appearance dresses in gauzy cloths, and her form is lithe and slender. She has long flowing blond hair, gold and purple eyes, and adorns herself with lavish jewlry. Her appearance may seem tarty, but she�s just as deadly as she is beautiful. She commands the Island Galitea.

    Soh�cro�cor--The fourth in line of the Highlords. He rules the Anairan Plains and controls the power of fire and Ice. His appearance is a stalky 5�4�, with snow white hair around a 36 year olds features. His hobbie is the torture chamber, and his dress is that of the Northern barbarians; namely heavy furs and boots.

    The Twins, Kaylenth and Krevitch--The Twin Dragons. Fifth in line of the highlords. They command the south eastern area, except Laithlanon, and think with one mind. Their power is unity and Lightning. They take each others powers and form them into one attack. Both work well apart, but deadly as a team. Kalenth, although female, is identical to Krevitch, her male brother. They each stand at 5�8�, appear 21 years old, have gold and purple eyes, but Kalenth has long black hair, and Krevitch has short black hair.

    Valk--Not the brightest Highlord in the deck. He ranks sixth and last. His power is the power of Illusion, and basic elemental. His appearance stands 5�11�, bald, dresses elequently and speach as such. His face is more square, and he looks 30 human years old. He rules the eastern areas taken, except for Yitan. His domain touches Jezreels and the Twins.

Other Svorin Affiliates:
    The generals and senior command staff --Some Humans have made the ranks through vial deeds and pure evil actions. They lust for blood and power and greed.
    The casters--Secret agents of the Svorin magi assenal.
    The Warwraiths--soul stealers who are more lizard than man.
    The Naqui--Strong warriors more leathal than normal troops. Trained to kill in all forms of combat and used as assassins. The facial features and physical skills are more reptilian.
    The rest of the military --Svorin storm troopers and disposable troops.

Habris Ironstone: Dwarven leader. Lives deep in the Preadon mountains.

King Adras Roh: Wise middle aged Tamian King.

 

Plant Life
Tolric Pollen: Yellow pods in clusters of three the size of a fist that hold spores of pollen and grow close to the ground.
Leola Root: A small brown plant with spiney green leaves. The roots contain caffine and are used in teas for insomnia, and nausea. Basic ingrediant for the common cold and flu. Mixed with Willow bark, it makes a great pain releaver.
Harrisnach: A fern-like plant with a purple tint on the edge of the leaves. It helps to heat the body if placed on the tounge. Works well in warming a person up if the leaves are crushed and drunk as a tea. Tea form also good in relieving nausea
Willow Bark: Contains asedimetaphin (Asprin). Helps with headachs and a general pain releaver.
Dauler�s Night Eye: A small white, four pettled flower with blue in the center. Helps with reducing fevers.
Borca root: The most commonly used part of this rare plant. A broad leaf plant the grows by water. Each plant grows one purple flower. Really stinks. Useful in reducing swelling, throat irritation, stomach upsets, and paralysis heal from the Dusters.
Saych�si: The juice makes a powerful antibiotic when combined with three leaves of Harrisnach.
Solla root: Aids in healing for cuts, bruises, abraisans, and minor burns.
Jamsleen flower (Sleepers): The dust of this purple and blue flower is a sleep enducing agent that healers use to cure insomnia. If hit by the dust, the person sleeps for four hours. Grows on high mountain peaks.
Kayki pepper: A spice added to just about anything to give it flavor. Like salt was to midevil times.
Prickleweed: A spiny weed that grows anywhere and everywhere. The thistles are starbursts, orange and brown when blooming, and can grow as high as 5 1/2 feet tall.
Addagutalidor (Dusters): Knee high toadstools that can uproot themselves and walk to a more appealing spot. They release a paralizing dust when aggrivated or brushed against that imobilizes whatever it touches for 3 days unless treated by a healer (paralysis heal spell, or similar herbal concoction by Manke healers). They are off-white with red spots on their heads. Found in wooded areas because they like damp, shady places.
Shriek Weed: Weed found all over Itara. Most common garden infector. Screams when you pull it out of the ground.
Hemlock: A powerful poision.
Yuluk: A psychotropic drug used in interigations. From the powered petels of the Jamsleen flower, the bark of an Aspen tree, and a pinch of Addagutalidor mushroom head.

 

Animals
Red Beaked Trumpeter Cranes. (Bumper Birds): Large white and brown birds with elongated, red beaks that create a horn-like call.* they have a reputation of being, well, thick.* *When spooked, all the birds start honking madly, flapping their huge wings and honking at each other as they bump into one another during take off and in flight* *they collide with each other as they take off and gain altitude, some dipping back down, all of them honking.* *They have no sense of direction when taking off, which is why you only find them in wide open spaces.* *Kids love to harrass them.*

Tiff mice: Small mice related to the Kangaroo mouse. They have a long tail with a tuft of fur on the end, large back feet, short noses, large round ears, a while belly, brown or grey fur that can be stripped, and are the size of an average Human palm. They eat dewberries, the occasional bugs, and like to gnaw to file their teeth. Love cubes of sugar.

Ma�taru squirrels: Brown squirrels about six inches long with pointed ears, bushy tails, pert noses, beady black eyes, and four fingered paws. They eat nuts and berries, and love to chase Sprites.

Gantu: Cattle of Itara. Lumbering beasts that roam fields and plains. A lot like cows, only longer fur, longer noses, and orange patches of fur all over their bodies* *bulls have horns* Gantu look like miniature banthas, with orange markings. They eat just about anything, but mostly grass.

Silkigh: Soft skinned, water dwelling, rabbit type creatures with wide hind legs and eaquily long flat ears. They curl up into a ball of silver fuz like caterpillar silk whenever anyone gets too close. They make great pets for children and are relitivly easty to care for. They eat the water grass the grows in riverbeds.

Phocrume: A bubble-like creature from the Cascade Forest. Creates a chiming sound. Scavanger-surrounds its food and digests it from within like a while blood cell. Used in the Cleansing to determine a P�nai from a Normal because it cannot palat the tast of a magi. Magi are too sweet.

Garrtula Spider: Large brown and yellow spider. get as big as the span of an average human male hand. Normaly found in warmer climates, living near areas of water, and can catch anything as large as a chipmunk. The most poisonous spider on Itara.

Kreeble: A large fox-like animal with a blunt nose, thick body, stripes of red fir on brown fir, and squat legs. They have bushy tails and live in dens.

 

Currency
Grit: A copper piece worth ten cents each.
Quaren: A Silver piece worth fifty cents.
Dacham: A Gold piece worth six silver pieces. (�ch� pronounced as in the Gaelic �loch.�) For every 5 Grits ( a copper piece worth 10 cents) makes one Quarren. (which makes a fifty cent piece.) Four Quarrens, (four fifty cent pieces) make one Dacham ( two dollars).

 

Weaponry

Tal�rhum: A weapon 3 feet long with an ax-like blade at one end, and a hard blunt end on the other for weight and also attack and defenseive uses. Answers only to the hand of the magic user who forged it. (designed by M.K Presson)

Swords --Bastard sword, Claymore, one-and-a-half handed sword, short sword, Falchion, Scimitar, Rapier, Svorin Claymore, Yitanian claymore, Short sword.
Dagger--Thrusting dagger, knife (shorter blade than a Dirk or a Dagger), throwing knife, hunting knife, Dirk, Elven dagger.
Pike--spear
Bows and arrows--Long bow, short bow, crossbow.
Staff
Mace--Flail, spiked mace, pole mace.
Slingshot--Sling.
Axes--Two-handed battle axe, Morning Star, double bladed axe, Tomahawk, Halberd pole axe.
Scyth
War Hammer--Club
Blowgun
Guantlets
Firecannon
Hemlock Poisioned Spikes--

 

Magicked Items

Invisable windows: Repell water and weather.
Mason�s sword: Magicly forged to be unbreakable.
Mason�s ring: Belonged to his father. Given to him to protect. The key to the i�Shjal.
i�Shjal: The book of the P�nai. Only P�nai can open it with the right unlock spell and nulify curse spell. The cover will burn the hands of any other. If the pages are read without saying the nulify curse spell, the reader will go mad.

 

Reference Names

Costu: (kosh-too) The title of a P�nai priestess--seer, devotee to Livanthia.
Si�crah: A derogitory term in Wyrmlor for a P�nai.
Kret: A derogitory term in Wyrmlor for an Elf.
Snatcher: A common name given to a Gendri.
Ihanar: The title given to a P�nai with the gift of white light. Means �Chosen One� or �Bearer of Light� in the ancient P�nai language.
Boosehoggler: A drunkard who mooches off of people for a living. Low life scum.
Manke: A normal without magic.

 

The i�Shjal: The P�nai Code of Ethics.
    1) Life is entwined in magic, therefore it must be respected.
    2) Never use the power for personal vendetas or evil intentions.
    3) Respect and charish your own gifts, for they are a part of the goddess, a part of the Magic, and
    as such, a part of you. Defile the magic, and you defile Livanthia.
    4) Thou shall not cast aside the need of another.
    5) Peace is the venue to harmony between the soul and the magic.
    6) Keep the laws of the Order.
    7) Knowledge inhibits fear. Knowledge is the light that breaks the darkness.
    8) Every soul has a purpose. Respect that life.

Places
Cyre, world where the story takes place.
Itara, continent on Cyre where the story takes place.
Talee, Largest of the two moons. Cerulean blue.
Yonnea,, Second moon. Silver.
Shaka�vri�nach, The Svorin homeland from across the Solaric ocean. Wormlor for �The Shadow Hell.�

Geography:
Anthali Mountains, Seperates the Sand sea desert from Lottenwood and C�reseth
Galitea (Far Point), An island in the Solaric Ocean used by the Svori for banishment.
Ebonwood, A dark, enchanted wood to the north.
Cascade Forest, On the central west coast of Itara stretching to meet Anairan Plains. Space between it and Lottenwood of a hilly area.
Praedon Mountains, Largest mountain range on Itara. Splits it in half north to south.
Lottenwood, The forest that borders C�reseth to the north and east.
Swamps of Xanterion, Lost city of Xanterion located beneath here.
Cliffs of the Silent Stars, Ancient temple ruins to Livanthia, the goddess of the moons.
Dragon Blood River, runs diagonaly across Itara, cutting through the dragon Claw Canyon. Longest river on Itara.
Anairan Plains, Located in the middle of Itara on the west side of the Praedon Mountains.
Solaric Ocean, Borders the west of Itara. Large.
Lunaric Ocean, Borders the East of Itara.
Sand Sea Desert, The southern area of south west Itara. Where Bakar is located. Giant, carnivorous rats inhabit the baren waistland.
Dragon Claw Canyon, The most impassible canyon on all of Cyre. No one has ever been beyond it but the elves.
Tourin Valley, stretching across the south western peninsula between the Anthali mountains and Lottenwood.
Tourin River, cuts through the Tourin Valley.
Gadean Pass, The main rought cutting across the Praedon mountains

Regions:
Laithlanon, Located in the south east. The Elven homeland. Elven for �Home of Life.�
Yitanian region, Located in the north east
Serillia, Located in the north west.
Gade. Khyler�s home. Where Gade (the Gendri�s homeland) is located on the south east side of the Praedon mountains. Usualy avoided by outsiders.

Cities and Villages:
Airasson, Villiage on the west coast of Itara, to the edge of the Tourin Valley. Half day walk from C�reseth.
C�reseth, Mason�s home village. Destroyed in an attack by Mortain, the highlord.
i�Allyn, The Tamian city. Located under the ocean between C�reseth and Sole. Unknown to the populous of It�ra.
Yitan, The oldest city on Itara. Located on the north East shores
Ninava, The Elven city, known only in stories.
Serillinost, Second oldest city on Itara. Place of the New Order. Where the Svori are centered.
Zolenikom, A city in the northern Yitanian region.
Sole, A center for trade. One of the most beautiful city�s on Itara. Located on the southern island.
Bakar, Desert city.
Retk, A village east of C�reseth occupied by the Svori
Khale, A metropolis between Retk and the Praedon Mountains. Major trade city.
Mitir, Located on the eastern shore.
, A moderatly sized village located just south of Mittir by a days walk.
Nicta Shour, Village on the outer edge of Lottenwood and between Retk, and below the swamp
To�uro, Village between Khale and the the Praedon Mountains

Individual places:
Mason�s home, In Lottenwood.
Mortain�s stronghold, Western central shore on a high cliff.
Jezreels�s stronghold, located in the mid Pirnn Mountains.
Castle of Soh�cra�cor, Located in the Anairan Plains
The Twin Dragon�s domain, Beneath a waterfall and covering the Dragon�s Claw Canyon.
Cassandrailith�s Palace, On the Island of Galitea.
Vor�s stronghold, in Mitir, on the coast.
Kraldonoq, In Ebonwood. Tochravanthis� citadel
Tochravanthis�s castle, In the center of Serillinost.
Black Heart Tavern, Tavern in Khale. Inspired by the chat.
East Landing, Tavern in Retk. Where Mason first met Izzika.
Temple Ruins, On the edge of the Cliffs of the Silent Stars.
Loc D�ora, (lock-day-ora) In Laithlanon. Supposed mystical lake with special powers. Elven for �Lake of Tears.�
G�var river, Runs through Ebonwood.

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