Appendix 2
KM Keywords
some with their descriptions specific to KM, others yet to be done
Advocacy presenting your point of view not listening or inquiring. Opposite polarity from and complement of Inquiry
Affordance Gibsons theory of affordances is about visual objects that make up perceived situations involved in learning. Affordances are important in situated learning and social cognition. Someday the AI community may find out that they are something that should be included in ontologies.
Agent (Bot): A mechanism that acts in response to a condition.
alife (artificial llfe) The study of life-like properties in artificial systems.
AntiPattern (see System Archetype)
Archetype
Associative learning
Attractor A pattern that 'attracts' a process. Fractals are the attractors of particular drawing algorithms. Equilibria are the point attractors for physical processes.
Ba
Basho
Benchmark
Best Practice
Bot
Capability Maturity Model
Change Management
Chat
CineMap
Civil Society the sphere of voluntary associations and informal networks in which individuals and groups engage in activities of public consequence. It is distinguished from the public activities of government because it is voluntary, and from the private activities of markets because it seeks common ground and public goods. It is often described as the "third sector."
Codification
Cognitive map: an interpretive framework of the world which, it is argued, exists in the human mind and affects actions and decisions as well as knowledge structures.
Cognitive Science
Complex Adaptive System (CAS)
Communitarian - Communitarianism emerged in the 1980s - Its dominant themes are that individual rights need to be balanced with social responsibilities, and that autonomous selves do not exist in isolation, but are shaped by the values and culture of communities.
Community
Community of Interest (CoIN)
Community of Practice (CoP) a group of people who are brought together by a desire to learn more about common opportunities/problems.
Computer Mediated Communication (CMC)
Computer Supported Collaborative Work (CSCW see groupware
Constellation
Constructivism
Content Mapping
Conviviality Illich, Tools
Cooperation
Coopetition
Core Competency
Corporate Amnesia
Corporate Intelligence
Corporate Memory
Cosmopedia
Crawler
Culture: learned, nonrandom, systematic behavior and knowledge that can be transmitted from generation to generation.
Cyberspace Thought space, the universe of information and ideas. Derives from Norbert Wiener's term 'cybernetics'. The concept of cyberspace can be compared to the philosopher Karl Poppet's idea of a third world.
Cybrarian a knowledge taxonomy librarian assigns domain categories
Database
Declarative Knowledge: Knowing-that. Knowledge that is in the form of statements about a truth.
Deductive Reasoning: in which one is able to discover (or generate) new knowledge, based on beliefs one already holds.
Deme
Dialog a la Bohm, Senge
Diffusion: when elements of one culture spread to another without wholesale dislocation or migration.
Discontinuity of Knowledge
Discourse
Discussion
Distributed Cognition
Distributed Learning
Domain A logical section or grouping of sites on the Internet, such as a country (e.g., '.uk' indicates Great Britain) or a type of organisation (e.g., '.com' for commercial sites).
Dyad
Economic Man
Embodied Mind
Emergence The appearance of large-scale properties in serf-organising systems; e.g., seeing the wood for the trees.
Enactivism
Epistemology
Evolution
Expert: specialist in a narrow domain area
Explicit Knowledge
Extropian
Frame
Fuzzy Logic
Gatekeeper in an informal knowledge network, a person who acts to disseminate technical knowledge in their organization by being a central "switchboard", mediating between internal and external groups
Generative Learning
Group " a social entity capable of acting as a whole and of expressing feelings and thoughts over and beyond those of its members." (Smith and Berg 63:1987)
Groupware (CSCW)
Hawthorne Effect
Heuristic Knowledge
Homomorphism: A mapping of many elements in the real world into one mental category. Used to describe a mental model.
Hypercortex
Index, Indexer
Induction: Forming a general rule from specific examples.
Information Ecology
Information Science
Innovation: the process of adopting a new thing, idea, or behavior pattern into a culture.
Inquiring System
Inquiry searching for knowledge, exploring assumptions and being open, listening complement of Advocacy
Instant Messaging
Instrument, Kaplans Law of the
Instrumental Fallacy
Intellectual Capital
Intelligent Agent
Intentional Learning deliberate attempt to learn.
Internalization
Invisible College the informal network of researchers who form around an intellectual paradigm to study a common topic" (from Valente & Rogers 1995, based on Price and Crane)
IP address The location of a computer. This is used by the Internet Protocol (IP) to pass messages to that computer.
Iteration Repetition of a process again and again.
K Acquisition
K Creation
Kaplans Law - see Instrument
Keystone Specie
Knowbot
Knowledge Base: The hierarchical network of an agents validated rules is the knowledge base of that agent. There are two kinds of validated rule networks: Explicit and tacit. Explicit knowledge bases are rules sets that are identified, communicated, and usually codified for other agents to share. Tacit knowledge bases are unidentified and unwritten and are usually communicated non-verbally.
Knowledge Ecology. Knowledge ecology deals with the entire microcosm of interacting agents and resources in equilibrium.
Knowledge Economy. An environment where knowledge claims competes against each other with each other for a place in the organizational knowledge base.
Knowledge Engineer: Communicates with experts to acquire relevant knowledge.
Knowledge Management: sez ke geek: Explicitly or implicitly affecting the processes an agent or collective of agents use to discover, create, use, change, transfer, store, or replace their internal and external validated rule sets.
Knowledge Map
Knowledge Object: A well-defined set of rules bundled with a concept.
Knowledge Processes: The set of processes occurring in an organization to create, refines, use, retrieve, extract and transfer knowledge.
Knowledge System: A computer system that represents and uses knowledge to carry out its task. (Stefik, 1995)
Knowledge: 1. A validated network and hierarchy of rules. See Declarative and Procedural Knowledge 2. Validated rules of agents. The knowledge rule network is the validated set of rules from the viewpoint of the agent's or a collective of agent's validation criteria, not just any network of rules.
KQML
Ladder of Inference
Learning Organization (LO)
Learning Styles
Lever Point: A set of input stimuli that produces the greatest output effect with the least amount of energy and cost. In studying CAS, the primary quest is to discover lever points.
Leverage a Noun as used by Senge, NOT a verb! The finding and exploitation of a lever point results in system leverage.
Listserv
Loop analysis This is a method of analysing the feedback loops in a complex dynamic system by tracing the signs of the interactions.
Matrix Organization
Mediation
Meme a unit of cultural transmission that propagates from mind to mind conveying a meaning in the process; a meaning that may mutate each time it is transmitted but one that is captured and remembered.
Memex
Mental Model: 5ifth d: Surfacing, clarifying, testing and improving one's internal representations of the world and understanding how these representations, along with their accompanying implicit assumptions, shape one's decisions and actions. Digitbrain: Mental models are rule systems that are internal to humans. It can also be a shared mental model that is maintained as an emergent property from an organization of agents.
Metadata
Metaknowledge: knowledge about the very nature of knowledge and knowing.
Microworld
Microworld: The modeling space for the CAS where boundaries and rules are defined for the CAS being studied. "The design of a microworld makes it a growing place for a specific species of powerful ideas or intellectual structures." (Papert 1986:125)
Modelling
Morphisms: A mathematical structure to describe Mental Models
Network Analysis
Networked Organization
Newsgroup
Niche
Node
Noosphere
Objectivism
Ontology In AI, an explicit account of a shared understanding in a given subject area. To interact, agents must use ontologies that are at least partially shared. If AI people figure out how to explain ontologies to those of us with IQ below 140, it may become a useful concept for KM in general, because in sounds to me just like a Discourse.
Organization (Collective Pattern): Groups and teams with a common identity with other groups to achieve a common goal form organization collective patterns.
Organizational Development (OD)
Organizational IQ
Organizational Science
Paradigm ="The entire constellation of beliefs, values, techniques, and so on shared by the members of a given community" (Kuhn, postscript)
Pattern
Personal Mastery Learning to expand one's personal capacity to create the future and results one most desires.
Portal
Portal: "Enterprise
Information Portals are applications that enable companies to
unlock internally and externally stored
information, and provide users a single gateway to personalized
information needed to make informed business decisions. "
They are: ". . . an amalgamation of software applications
that consolidate, manage, analyze and distribute information
across and outside of an enterprise (including Business
Intelligence, Content Management, Data Warehouse & Mart and
Data Management applications.)"
Procedural Knowledge: Knowing-how. Knowledge that is in the form of procedural rules. This is the most fundamental form of knowledge. Ryle (1949)
Process (Behavior Pattern): A set of sequential tasks performed to fulfill a specific, measurable goal-state. Processes are value streams in that they are oriented toward producing, and do produce, value for the enterprise, and for the agents who use the process.
Process Knowledge
Process Management
Profiling
Q-Morphism:
Quality
Recommender Systems (Suggestive Software)
Reengineering (BPR)
Relational Models
Resource: A resource is information, energy, or matter used, consumed, or created by an agent.
Risk Management
Scenarios
Schema
Science: a method of creating knowledge about the world by applying the principles of the scientific method, which includes making empirical observations, proposing hypotheses to explain those observations, and testing those hypotheses in valid and reliable ways; also refers to the organized body of knowledge that results from scientific study.
Script
Semantic Analysis
Semantic Network
Semiotics
Shared Vision Building a common sense of purpose and commitment by developing shared images of the future that we seek to create.
Silo
Simulation
Singularity
Situated Learning
Skill learning associated with procedural knowledge
Skunk Works
Social intelligence: the knowledge and images that originate in an individual's brain and that are transferred by speech to others. Writing to the brains of others.
Sociality
Socialization: the process by which a person acquires the technical skills of his or her society, the knowledge of the kinds of behavior that are understood and acceptable in that society, and the attitudes and values that make conformity with social rules personally meaningful, even gratifying; also termed enculturation.
SocioTechnical Systems (STS)
Spatial Knowledge
Spatial Learning
Spider an agent that searches through many different document sites by "crawling" through many levels of the file storage hierarchy.
Substitutive Innovation: Creation of new products, technologies, processes or procedures to take place of, or eliminate old ones. (Toffler 1985).
Suggestive Software (Recommender Systems)
Synergetics phenomena in which lots of objects coordinate their behaviour and act in unison (e.g., a laser firing).
System Archetype
Systems Thinking Understanding the intraconnections and interrelationships that shape the behavior of the systems in which we exist. A System as object of study is viewed as comprising distinct analytical sub-units.
Tacit Knowledge: Unspoken, noncodified knowledge. It is usually embodied in individual skills, routines, and experience.
Team
Team Learning Reflecting on action as a team and transforming collective thinking skills so that the team can develop intelligence and ability greater than the sum of individual members' talents.
Technology Transfer a buzzword of the 70s and 80s that referred to technical knowledge transfer between groups; related to KM. It was realized that tools can not simply be handed over without some knowledge that forms the context for the usage of the tools.
Theory X McGregors term for Taylorist scientific management, the approach that assumes workers have no inherent motivation
Theory Y McGregors term for humanistic management, assuming that workers want to do a good job and will do so if they feel ownership of the job
TQM
Transhumanist person who beleives that human consciousness (which of course includes knowledge) can be transferred to a sufficiently sophisticated device, thereby avoiding mortality.
Usenet Newsgroup (see Newsgroup)
Value Stream a town on Long Island
Virtual Community
Web of Inclusion
Whiteboard