Tut4:Using nMeshIpol

hi,

nMeshIpol is a utility node that supplys(to the object heirarchie) geometry data interpolated between meshes. You can see it at work in the first tekdemo. nMeshIpol ,besides making a good effect, could be really usefull when loading quake (.mdl) models, cos they contain keyframe info in for of sucessive meshes.

I'm not going to explain code here cos i've populated Loops.cpp with some comments in the new sections of the code. I know it is strange to have a tutorial about this while there are much more important servers to cover , but i started to work with this and i didnt want to leave it undone.... anyway build (try to) & debug & enjoy lol

Source

ps: About the unresolved external & non N_PUBLIC classes error, i've corrected it including the objects source files in the project. Visit Nebula's Heavens forums for more info about the problem.

 

ChicoZe

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