\\ Backstory - Sivan and Zestor are out on a troll... err... stroll through Skara when they run into
   Norima, Shiro and a friend. They go chasing them, intent on making new friends, but they get on
   their ships and sail away! Heartbroken, Sivan and Zestor leave too. Later they return, though,
   to find the ship there again. Deciding to throw caution to the wind and restarting this relationship
   they go after Norima, Shiro, and Kolmu again.


The ship sails pier.
_____Looking overboard you see:____________
You are on the pier of the little island called 'Skara Brae'.
To the north you can see a path.
You can leave: north*.
A feluke 'El Olon', a schnigge 'Bound by blood', a schnigge 'Haven' and a
trimaran 'Karnage II'.
stand
You stretch your legs and stand up gracefully.
>
say Here
You say in nahuatl: Here
>
mood
You are currently fighting in muted mood.
>
l
You are aboard the trimaran 'Lawless'.
A simple trimaran that is a deep shade of green with sturdy sails
to make sailing a breeze. On the hull you see a jagged lightening
bolt that has been skillfully painted by an artist for the ship
owner.
Eleven weather-beaten strong male sailors and Zestor (inside a storm cone).
_____Looking overboard you see:____________
You are on the pier of the little island called 'Skara Brae'.
To the north you can see a path.
You can leave: north*.
A feluke 'El Olon', a schnigge 'Bound by blood', a schnigge 'Haven' and a
trimaran 'Karnage II'.
>
mood wimpy
You changed your fighting mood.
>
asd
You draw the glowing white tschekal from your large scabbard.
You wield the glowing white tschekal in your right hand and left hand.
>
l
You are aboard the trimaran 'Lawless'.
A simple trimaran that is a deep shade of green with sturdy sails
to make sailing a breeze. On the hull you see a jagged lightening
bolt that has been skillfully painted by an artist for the ship
owner.
Eleven weather-beaten strong male sailors and Zestor (inside a storm cone).
_____Looking overboard you see:____________
You are on the pier of the little island called 'Skara Brae'.
To the north you can see a path.
You can leave: north*.
A feluke 'El Olon', a schnigge 'Bound by blood', a schnigge 'Haven' and a
trimaran 'Karnage II'.
>
say Z?
You say in nahuatl: Z?
> Zestor yells in xyllic: raid it ?
say Could be a trap
l
You say in nahuatl: Could be a trap
> You are aboard the trimaran 'Lawless'.
A simple trimaran that is a deep shade of green with sturdy sails
to make sailing a breeze. On the hull you see a jagged lightening
bolt that has been skillfully painted by an artist for the ship
owner.
Eleven weather-beaten strong male sailors and Zestor (inside a storm cone).
_____Looking overboard you see:____________
You are on the pier of the little island called 'Skara Brae'.
To the north you can see a path.
You can leave: north*.
A feluke 'El Olon', a schnigge 'Bound by blood', a schnigge 'Haven' and a
trimaran 'Karnage II'.
> Zestor goes hmmmm.
say Else why would they come back
You say in nahuatl: Else why would they come back
>
l
Zestor yells in xyllic: true
You are aboard the trimaran 'Lawless'.
A simple trimaran that is a deep shade of green with sturdy sails
to make sailing a breeze. On the hull you see a jagged lightening
bolt that has been skillfully painted by an artist for the ship
owner.
Eleven weather-beaten strong male sailors and Zestor (inside a storm cone).
_____Looking overboard you see:____________
You are on the pier of the little island called 'Skara Brae'.
To the north you can see a path.
You can leave: north*.
A feluke 'El Olon', a schnigge 'Bound by blood', a schnigge 'Haven' and a
trimaran 'Karnage II'.
>
say But let's go anyways
You say in nahuatl: But let's go anyways
>
grin
You grin.

\\ Traps are always the fights that are the most fun. We prepare somewhat and move to Skara.


say Second
You say in nahuatl: Second
>
sneak se
Hmm, seems that you failed to sneak.
> You are on the pier of the little island called 'Skara Brae'.
To the north you can see a path.
You can leave: north*.
A feluke 'El Olon', a schnigge 'Bound by blood', a schnigge 'Haven' and a
trimaran 'Karnage II'.
Zestor arrives.
lk el olon
You look at the feluke 'El Olon'.
This is the feluke 'El Olon'.
The typical feluke, this vessel has only one mast. The large triangle-shaped
sail is made of off-white linen with a sapling painted on it. The body of the
ship is made of mahogany coloured wood. The name is written on its side with
off-white letters and elvish runes. A cabin is built into the hull and half of
the ship is roofed over by a construction of metal, wood and linen.
You can see some items lying on its deck and Twenty weather-beaten strong
male sailors is on board.
>
nw
There is no such obvious exit northwest.
>
n
Zestor looks at the feluke 'El Olon'.
>
say Ok
You say in nahuatl: Ok
> You are travelling on a small path through a forest.
To the northwest, northeast, east and west you can enter the forest. You
have a wonderful view over the ocean to the southeast and southwest. The
path continues to the north. To the south you can see the pier.
Zestor arrives.

\\ Searching through Skara for our soon to be friends...


l north
l east
l west
l south
l northeast
l northwest
l southeast
l southwest
[near]
Nothing.
[far]
Nothing.
[very far]
Nothing.
>
hp
[near]
Nothing.
[far]
an upnosed dark-skinned male orc
[very far]
Nothing.
> [near]
Nothing.
[far]
Nothing.
[very far]
Nothing.
> [near]
Nothing.
[far]
Nothing.
[very far]
an old wrinkled male goblin
> [near]
an one-eyed brown-skinned male goblin and an one-eyed hairy male orc
[far]
Nothing.
[very far]
Nothing.
> [near]
a giant
[far]
an old brown-skinned neuter troll
[very far]
Kolmu (spattered in gore), Norima, Shiro and a thick-armed flabby male orc
> [near]
Nothing.
[far]
Nothing.
[very far]
Nothing.
> [near]
Nothing.
[far]
Nothing.
[very far]
a red-eyed angry male goblin and a thick-armed long-legged male orc
> You are physically slightly hurt and mentally in full vigour.
You are extremely alert.
>
nw
>
nw
>
nw
> A dark forest. As you move along, the branches almost seem to reach out to
you. You get an uneasy feeling. You wonder what makes this part of the
forest so different from all others. Then you realize that it is quiet here
- there is not a sound to be heard.
The forest extends to the northwest, north, northeast, east, southeast,
south, southwest and west.
A goblin war drum, a leather scalemail, six silver coins, a small club and
three small hand-axes.
A giant.
Zestor arrives.
The giant attacks you!
A dark forest. As you move along, the branches almost seem to reach out to
you. You get an uneasy feeling. You wonder what makes this part of the
forest so different from all others. Then you realize that it is quiet here
- there is not a sound to be heard.
The forest extends to the northwest, north, northeast, east, southeast,
south, southwest and west.
An old brown-skinned neuter troll.
Zestor arrives.
tgf
You cannot see norima here!
>
tgf
A dark forest. You pause for a while wondering if you will ever find your
way back. Suddenly you feel something touching your neck. You wheel around.
Relieved you notice it probably was only the branch of a tree - only to
feel something else touching your back. But again you can't really see a
thing.
The forest extends to the northwest, north, northeast, east, southeast,
south, southwest and west.
A chainmail, a corpse of the thick-armed flabby male orc, a heavy
battle-axe, an orc's right arm and a stinking slimy corpse of a huge ugly
troll.
Kolmu (spattered in gore), Norima and Shiro.
Zestor arrives.

\\ There they are!

Your veins pulsate with blood as you charge towards Norima chanting a dark
prayer!
Your chant wasn't powerul enough, it doesn't phase Norima at all.
>
fk
You cannot perform a knee yet!
>
fk
You start chanting loudly in a strange primitive language. You see Norima
start to fill with fear as you lunge at her, but she regains enough composure
to absorb your attack!
> You aim at elf with your right hand, but she parries.
You aim at elf with your left hand, but she parries.

fk
You cannot perform a knee yet!
> Zestor wields a jade blue dagger in his right hand.
Zestor carefully folds up his sleeve while he speaks some words in a language
that does not seem to be made for his tongue. He closes his fist tightly and
you see the blood pulse in his veins. With a swift cut of his dagger he opens
a long gash in his wrist.
Zestor's wounds start to bleed.
Norima unwields a long daedal blade.
Norima draws a slim ivory-hilted katana from her large scabbard.
Norima wields a slim ivory-hilted katana in her right hand and left hand.
The stinking slimy corpse stirs as if still living.
block south
Ok, you guard south.
>
asd
You draw the glowing white tschekal from your large scabbard.
You wield the glowing white tschekal in your right hand and left hand.
> Zestor hums a mystic melody.
mood
You are currently fighting in muted mood.
> Norima aims at you with her katana, but you parry.

fk
You cannot perform a knee yet!
>
fk
You cannot perform a knee yet!
>
fk
You cannot perform a knee yet!
>
mood wimpy
You changed your fighting mood.
>
fk
Zestor prays and suddenly a lightning hits Norima.
Norima cringes in terror.
You fumble your attack.
Zestor is bleeding.
You start chanting loudly in a strange primitive language. You see Norima
start to fill with fear as you lunge at her, but she regains enough composure
to absorb your attack!
> Zestor hums a mystic melody.
The stinking slimy corpse stirs as if still living.
block south
Ok, you guard south.
> Norima shivers in the veil of electricity.
fk
Zestor's wounds stopped bleeding.
You cannot perform a knee yet!
>
fk
You cannot perform a knee yet!
>
fk
You aim at elf with your tschekal, but Kolmu intercepts the attack with his
shield.
Norima stands up again.
You cannot perform a knee yet!
> Shiro tries to kick you on the knee but you manage to evade it.
Norima shivers in the veil of electricity.
Zestor prays and suddenly a lightning hits Norima.
Shiro tickles your torso with his dragon spear.
Your wounds start to bleed.

Norima shivers in the veil of electricity.
Zestor hums a mystic melody.
Norima shivers in the veil of electricity.
mood balanced
You cannot change your mood that quickly.
It takes some time of concentration.
> Norima seems to have gained back the control over her body.
Norima is ready again.
mood muted
You cannot change your mood that quickly.
It takes some time of concentration.
>
fk
You start chanting loudly in a strange primitive language. Seeing Norima feel
with fear, you swiftly lunge forward, catching Norima in the chest with your
knee. Norima closes her eyes as the pain hits!
Norima's wounds start to bleed.
>
mood muted
Zestor prays and suddenly a lightning hits Norima.
You cannot change your mood that quickly.
It takes some time of concentration.
> Shiro jumps past your guard and tries to hit your wrist, but misses.
hp
You are physically slightly hurt and mentally slightly degraded.
You are bleeding.
You are extremely alert.
> Zestor hums a mystic melody.
The stinking slimy corpse stirs as if still living.
Norima falls unconscious.
Kolmu attacks you!
Your wounds stopped bleeding.
mood muted
You cannot change your mood that quickly.
It takes some time of concentration.
> You graze the abdomen of Norima with your tschekal.

Kolmu aims at you with his left hand, but you parry.
Kolmu aims at you with his axe, but you parry.

Shiro unwields a dragon spear.
Shiro draws a slightly curved blade from his large scabbard.
Shiro wields a slightly curved blade in his right hand and left hand.
say Take
You say in nahuatl: Take
> Norima died.
You killed Norima.
say her
l
Zestor prays and suddenly a lightning hits Norima.
You say in nahuatl: her

\\ Err... a bit too late.

> A dark forest. You pause for a while wondering if you will ever find your
way back. Suddenly you feel something touching your neck. You wheel around.
Relieved you notice it probably was only the branch of a tree - only to
feel something else touching your back. But again you can't really see a
thing.
The south exit is blocked by Sivan (inside a storm cone).
The forest extends to the northwest, north, northeast, east, southeast,
south, southwest and west.
A chainmail, a corpse of the gray-eyed bouncy female elf, a corpse of the
thick-armed flabby male orc, a heavy battle-axe, an orc's right arm and a
stinking slimy corpse of a huge ugly troll.
Kolmu (spattered in gore), Shiro, Zestor (inside a storm cone) and a ghost
of Norima.
Kolmu is fighting you and Zestor.
Shiro is fighting Zestor and you.
> You turn to attack Shiro.
You smash the left leg of Shiro with your tschekal.
Shiro's wounds start to bleed.

Zestor hums a mystic melody.
Shiro jumps past your guard and tries to hit your wrist, but misses.
mood
You are currently fighting in wimpy mood.
> Shiro aims at you with his blade, but you parry.

Norima says in xyllic: OUT
The stinking slimy corpse stirs as if still living.
fds
You hit Shiro's slightly curved blade with your glowing white tschekal,
smashing it out of his grip with a mind numbing blow.
The slightly curved blade falls to the ground.
> Shiro escaped, too quick for you this time.
Shiro starts moving south.
Shiro skips out south.
Kolmu starts moving north.
Kolmu stomps north.
a
You get a heavy battle-axe and a slightly curved blade.
>
a
a
Nothing taken.
> Nothing taken.
>
a
Nothing taken.
> Shiro dances in.
drop axe
You drop a heavy battle-axe.
>
l
A dark forest. You pause for a while wondering if you will ever find your
way back. Suddenly you feel something touching your neck. You wheel around.
Relieved you notice it probably was only the branch of a tree - only to
feel something else touching your back. But again you can't really see a
thing.
The south exit is blocked by Sivan (inside a storm cone).
The forest extends to the northwest, north, northeast, east, southeast,
south, southwest and west.
A chainmail, a corpse of the gray-eyed bouncy female elf, a corpse of the
thick-armed flabby male orc, a heavy battle-axe, an orc's right arm and a
stinking slimy corpse of a huge ugly troll.
Shiro, Zestor (inside a storm cone) and a ghost of Norima.
> Shiro turns to attack you.
Shiro aims at you with his right hand, but you parry.
Shiro aims at you with his left hand, but you parry.

Shiro is bleeding.
Zestor advances.
You graze the right arm of Shiro with your tschekal.

Shiro takes a heavy battle-axe.
say You heard the lady.
You say in nahuatl: You heard the lady.

\\ Talking a language they can't understand really works....

> Norima says in xyllic: OUT SHIRO
stunmode
Zestor attacks Shiro.
hp
Now you'll only try to stun your enemy.
> You are physically slightly hurt and mentally slightly degraded.
You are extremely alert.
> The stinking slimy corpse stirs as if still living.
Suddenly the corpse rises to its feet.
The wide-mouthed dour neuter troll snarls menacingly!
Shiro tries to escape, but you are quick enough.
Shiro tries to escape, but you are quick enough.
The wide-mouthed dour neuter troll attacks Shiro.
The wide-mouthed dour neuter troll attacks Zestor.
As the wide-mouthed dour neuter troll approaches Zestor you try to guard him,
but stumble.
Shiro escaped, too quick for you this time.
Shiro starts moving south.
Shiro escaped, too quick for you this time.
Shiro starts moving south.
say Stun
Shiro escaped, too quick for you this time.
Shiro starts moving south.
You say in nahuatl: Stun
> Shiro starts moving west.
The wide-mouthed dour neuter troll tickles the left arm of Zestor with its
wicked left claw.
Shiro starts moving west.
Shiro skips out west.

\\ Well, we couldn't make friends with them, but all is not lost. This friendly troll
   woke up all of a sudden and tickled Zestor wildly! A new friend is born!
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