\\ Backstory - We were told there was a rabid dwarf terrorizing the citizens of Harts, so our brave
   hutzel heroes were on their way to investigate! There was also the small matter of a war, but that
   comes second to the safety of the citizens!


It's Night.
To the north is a vast range of mountains, and all around to the south are
seemingly limitless plains. Looking more closely at the rock to the north,
you spy a path leading deeper into the mountains. Luckily it doesn't rain
right now, so the road isn't wet. Dandelions and other bright, spring
flowers are growing alongside. You sense a soft breeze from the north.
You can leave: north*, east, south, west*.
It gets lighter.
It's Night.
You are on a path through the mountains. To the west and north the
mountains are blocking the way. The path continues to the northeast and
south. To the east the wide open plain continues, far to the east you can
see an impressive building. Another path, leading up, branches off here.
There is a sign here pointing up saying 'Dalzungund'. Luckily it doesn't
rain right now, so the road isn't wet. Dandelions and other bright, spring
flowers are growing alongside. You sense a soft breeze from the north.
You can leave: northeast*, east, south*, up*.
Keg and a muscular dark-skinned male fairy is resting here.
It gets lighter.
tgf
As you concentrate you become visible.
You feel yourself fading back into visibility.
Your veins pulsate with blood as you charge towards Keg chanting a dark
prayer!
You see fear in Keg's eyes! He tries to take a step backward, but stumbles
and falls to the ground!
>
fk
You cannot perform a knee yet!
> You aim at dwarf with your right hand, but he defends himself.
You hit the head of Keg with your left hand, but Keg's armour absorbs all the
damage.

asd
You draw the glowing white tschekal from your large scabbard.
You wield the glowing white tschekal in your right hand and left hand.

\\ Sivan really got attached to this tschekal ;)

> Keg tucks up his legs and swifts himself up.
Keg aims at you with his right hand, but you parry.
Keg aims at you with his left hand, but you parry.

block northeast
Keg starts moving south.
Ok, you guard northeast.
> Keg starts moving south.
Keg starts moving south.
Keg starts moving south.
Keg starts moving south.
Keg starts moving south.
Keg starts moving south.
Keg starts moving south.
Keg starts moving south.
Keg starts moving south.
Keg starts moving south.
Keg starts moving south.
block south
Keg starts moving south.
Keg starts moving south.
Ok, you guard south.
> Keg tries to escape, but you are quick enough.
Keg's wounds start to bleed.
Suddenly someone shimmers into view.
Keg tries to escape, but you are quick enough.
Keg tries to escape, but you are quick enough.
Keg tries to escape, but you are quick enough.
The robed and hooded elf hums a mystic melody.
Keg tries to escape, but you are quick enough.
Keg draws a blacksilver tschekal from his large scabbard.
Keg wields a blacksilver tschekal in his right hand and left hand.
You aim at dwarf with your tschekal, but he parries.

fk
You start chanting loudly in a strange primitive language. Seeing Keg feel
with fear, you swiftly lunge forward, catching Keg in the chest with your
knee. Keg closes his eyes as the pain hits!
> Keg swiftly brings his blacksilver tschekal up and slashes you across your
torso!
Zestor's hologram shimmers into view.
Zestor prays and suddenly a lightning hits Keg.
mood
You are currently fighting in wimpy mood.
> Zestor hums a mystic melody.
Keg starts moving east.
hp
You are physically slightly hurt and mentally slightly degraded.
You are somewhat alert.
> The robed and hooded elf casts a lightning at Keg.
asd
What?
> Keg tries to escape, but you are quick enough.
The robed and hooded elf hums a mystic melody.
Keg tries to escape, but you are quick enough.
Keg aims at you with his tschekal, but you parry.

Keg tries to escape, but you are quick enough.
Keg escaped, too quick for you this time.
Keg starts moving south.
Keg is bleeding.
fk
You cannot perform a knee yet!
>
fk
You cannot perform a knee yet!
>
fk
Zestor prays and suddenly a lightning hits Keg.
You cannot perform a knee yet!
>
fk
Zestor advances.
Zestor guards the east exit.
fk
You cannot perform a knee yet!
> You start chanting loudly in a strange primitive language. Seeing Keg feel
with fear, you swiftly lunge forward, catching Keg in the chest with your
knee. Keg closes his eyes as the pain hits!
Keg falls unconscious.
>
fk
You cannot perform a knee yet!
> Zestor hums a mystic melody.
say Take him
The robed and hooded elf casts a lightning at Keg.
You graze the torso of Keg with your tschekal.
Keg died.
You killed Keg.

l
You say in xyllic: Take him

\\ A bit late...

> It's Night.
You are on a path through the mountains. To the west and north the
mountains are blocking the way. The path continues to the northeast and
south. To the east the wide open plain continues, far to the east you can
see an impressive building. Another path, leading up, branches off here.
There is a sign here pointing up saying 'Dalzungund'. Luckily it doesn't
rain right now, so the road isn't wet. Dandelions and other bright, spring
flowers are growing alongside. You sense a soft breeze from the north.
The east exit is blocked by Zestor.
The south exit is blocked by Sivan.
You can leave: northeast*, east, south*, up*.
A corpse of the red-eyed broad-shouldered male dwarf.
Zestor, a ghost of Keg, a muscular dark-skinned male fairy is resting here
and a robed and hooded elf (inside a storm cone).
The robed and hooded elf is fighting Keg.
Zestor is fighting Keg.

You unwield the glowing white tschekal.
You sheathe your glowing white tschekal in your scabbard.
> Oops, the robed and hooded elf seems to have made a mistake.

> Keg starts moving south.
Keg blows south.

\\ And that was it for the threat of the rabid dwarf. We all survived, barely.
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