| \\ Backstory - After being outlawed in Elohim for a crime he did not commit, or better said commited, but not in Elohim the cuddly Sivan is incensed and tries to hunt down as many Elohim Judges as possible. Namely, Draven. <Priests of Huitzilopochtli> Sivan: checking courthouse \\ When you want to find a Judge... go to the courthouse > se > You are deep in the heart of the elven forest. The magnificent trees of Elohim stretch straight and tall into the dappled light filtering through the canopy. Suspended high above your head, the aerial elven village hangs lightly under the canopy, supported by large numbers of ingeniously placed ropes. To the north, south, east and west are large buildings made from dark grey granite rock. In the middle point between these buildings is a large circular stone, with something engraved on it. Next to the stone stands a huge red cedar tree. Snaking up the massive trunk of the cedar tree is sturdy set of steps leading up to the elven city. To the northwest and northeast two forest paths lead off into the distance. On a tree at the side you can see a list. You can leave: north, northeast*, east, south, west, northwest*, up. A basket, a donation box, a winch and a wooden newspaper rack. mood u You are currently fighting in wimpy mood. > > > > > > > > > > > > > > The magnificent cedar tree. The village of the elven people blends easily in to the beautiful forest canopy surrounding you. Wooden and light stone buildings are supported by the branches of the huge cedar tree and the other ancient trees of Elohim. Joining each of the buildings is an extensive system of sturdy aerial walkways. Snaking down the massive trunk of the cedar tree is sturdy set of steps. The village around you looks full of life, sparkling in the soft light filtering through the treetops. The walkway lies off to the west and north. You can leave: north, east, west, down. A winch. e > The lifeblood of the Elven Forest. A wide room, with dark polished wooden planks lining the walls, giving the room a soft, warm feel. An ornate altar sits at the far southern end of the room. You can leave: north, east, west. An a copy of 'PaderNews' newspaper and a floating green emerald. e > High above the forest floor, you are standing on an aerial walkway suspended just below the canopy of the wonderous elven forest of Elohim. Massive trees thrust up from the ground, straining towards the starry sky above you. The village around you looks full of life, sparkling in the soft light filtering through the treetops. The walkway continues to the north. To the east you see a shop with a sign at the entrance. You can leave: north, east, west. alias tgf tgf fchant draven > n > High above the forest floor, you are standing on an aerial walkway suspended just below the canopy of the wonderous elven forest of Elohim. Massive trees thrust up from the ground, straining towards the starry sky above you. The village around you looks full of life, sparkling in the soft light filtering through the treetops. To the north you see the courthouse of Elohim. The walkway continues to the west, south and east. You can leave: north, east, south, west. The lonely trill of a falcon echos around the forest from far above your head. n > You have entered the entrance of the court house of Elohim. It was built to protect the poor and innocent living in the beautiful Elohim forest and around the great Lake. There are small signs above the archways leading to the different parts of the courthouse. The western arch has a 'general office' sign attached. The eastern arch is labelled as being the 'library' and to the north as 'private'. A sign pointing up states that this is where the 'registry' is. You can leave: north, east, south, west, up. w > You have entered the accusation chamber of the Court of Elohim. It's the place where you can demand your rights granted by the laws. The room is dominated by a desk covered with papers and notes. An interesting desk is standing here. You can leave: east. Case Desk. e You have entered the entrance of the court house of Elohim. It was built to protect the poor and innocent living in the beautiful Elohim forest and around the great Lake. There are small signs above the archways leading to the different parts of the courthouse. The western arch has a 'general office' sign attached. The eastern arch is labelled as being the 'library' and to the north as 'private'. A sign pointing up states that this is where the 'registry' is. You can leave: north, east, south, west, up. > u > You have entered the citizen hall of the Elohim Court. Large shelves filled with books and tomes cover the walls. A large desk stands in the middle. The citizen rolls of the great elven forest of Elohim are kept here. You can <register> yourself with a name of your choice and <list> the persons known in this area. You can leave: south, down. Citizen Desk. s This is the private room of the local judge of Elohim Court. Large and richly decorated pine shelves line the northern wall. The door you just passed is the only free spot. In both northern corners white marble columns with shining globes at the tops flood the room with light. At the est and west two large carpets cover the wall completely. At the southern wall a large window gives an amazing look over the forest of Elohim. The ceiling and the ground are covered by the same light pine wood parquet the shelves are made of. The center of the room is dominated by the working desk of the local Judge. At the windowside a comfortable armchair takes its place. On the oposite side two smaller chairs invite you to sit down. You see the judge desk of the great elven forest of Elohim here. You can leave: north. Judge work desk. Draven is resting here and Norima is resting here. \\ Voila! > tgf Your veins pulsate with blood as you charge towards Draven chanting a dark prayer! Your dark prayer is terrifying! It deafens everything around you, and you see Draven stagger back clumsily, panic-stricken! Draven seems to be paralysed! Draven stretches his legs and stands up gracefully. \\ Don't you just love that righteous retribution? > You aim at elf with your right hand, but he defends himself. You hit the abdomen of Draven with your left hand, but Draven's armour absorbs all the damage. get all from draven The shield is worn, you cannot take it. The backpack is worn, you cannot take it. The helmet is worn, you cannot take it. The armband is worn, you cannot take it. The green medallion is worn, you cannot take it. The bracelet is worn, you cannot take it. The earring is worn, you cannot take it. The bracers is worn, you cannot take it. The platemail is worn, you cannot take it. The greaves is worn, you cannot take it. The ring is worn, you cannot take it. The wood ring is worn, you cannot take it. The ring is worn, you cannot take it. The badge is worn, you cannot take it. The wristband is worn, you cannot take it. The shirt is worn, you cannot take it. The cloak is worn, you cannot take it. The pair of boots is worn, you cannot take it. The pair of trousers is worn, you cannot take it. The armband displaying a white stag is worn, you cannot take it. The snake suit is worn, you cannot take it. The quiver is worn, you cannot take it. The earring is worn, you cannot take it. Nothing taken. > block north Ok, you guard north. > i You have runes painted on yourself. You are protected by cone of lightning. You are surrounded by grey mists. You are wearing a backpack, a blood-red cape, a bloody heart-chain, a brown weapon belt (with Eagleclaw sheathed inside), two golden rings, a large scabbard (with a large maquahuitl sheathed inside), a lyre shaped silver earring, an ornamented eagle ringmail, an ornamented tribal armband with a gem, a pair of black leather boots, a pair of dark grey trousers, a pair of gloves, a pitch-black erythroid pair of leg-plates, a rune-covered helmet, a short-sleeved dark-blue shirt, a small shining earring with a pearl and a snake suit. You are carrying a crystal pyramid and an emerald ring. > asd Norima tucks her feet below her body, and leaps to her feet. You draw the large maquahuitl from your large scabbard. You wield the large maquahuitl in your right hand and left hand. > Zestor's hologram shimmers into view. Zestor prays and suddenly a lightning hits Draven. Norima draws a slim ivory-hilted katana from her large scabbard. Norima wields a slim ivory-hilted katana in her right hand and left hand. Zestor hums a mystic melody. killmode You are already trying to kill your enemy. > Norima attacks you! fk You start chanting loudly in a strange primitive language. Seeing Draven feel with fear, you swiftly lunge forward, catching Draven in the chest with your knee. Draven closes his eyes as the pain hits! Draven's wounds start to bleed. > You improved your unarmed combat skill. You hurt the torso of Draven with your maquahuitl. Draven is no longer paralyzed. Norima aims at you with her katana, but you parry. hp You are physically feeling very well and mentally slightly degraded. You are very alert. > Zestor prays and suddenly a lightning hits Draven. Draven dodges through your defence and kicks you into your side. Your wounds start to bleed. Zestor hums a mystic melody. mood Draven falls unconscious. \\ Knocking him out took about three seconds You are currently fighting in wimpy mood. > stunmode Now you'll only try to stun your enemy. > l This is the private room of the local judge of Elohim Court. Large and richly decorated pine shelves line the northern wall. The door you just passed is the only free spot. In both northern corners white marble columns with shining globes at the tops flood the room with light. At the est and west two large carpets cover the wall completely. At the southern wall a large window gives an amazing look over the forest of Elohim. The ceiling and the ground are covered by the same light pine wood parquet the shelves are made of. The center of the room is dominated by the working desk of the local Judge. At the windowside a comfortable armchair takes its place. On the oposite side two smaller chairs invite you to sit down. You see the judge desk of the great elven forest of Elohim here. The north exit is blocked by Sivan (inside a storm cone). You can leave: north. Judge work desk. Draven (unconscious), Norima and Zestor (inside a storm cone). Zestor is fighting you and Draven. Draven is fighting Zestor and you. Norima is fighting Zestor and you. > Zestor prays and suddenly a lightning hits Draven. Draven is bleeding. run Zestor hums a mystic melody. You will now run. > Small lightning bolts fly from the hands of Zestor and form a globe around Draven. n Damned! Your enemy is fast and blocks your way. Try again! > n You are still too tired from your last try. > n You turn to attack Norima. You aim at elf with your maquahuitl, but she parries. You are bleeding! Damned! Your enemy is fast and blocks your way. Try again! > Norima quickly darts forward, lunges past your guard, and fiercly slashes your neck with her slim ivory-hilted katana. Zestor nods. n You stopped blocking. You have entered the citizen hall of the Elohim Court. Large shelves filled with books and tomes cover the walls. A large desk stands in the middle. The citizen rolls of the great elven forest of Elohim are kept here. You can <register> yourself with a name of your choice and <list> the persons known in this area. You can leave: south, down. Citizen Desk. Zestor arrives. A globe of lightning (with someone inside) drifts in behind Zestor. > n There is no obvious exit north. > Norima dances in. d You have entered the entrance of the court house of Elohim. It was built to protect the poor and innocent living in the beautiful Elohim forest and around the great Lake. There are small signs above the archways leading to the different parts of the courthouse. The western arch has a 'general office' sign attached. The eastern arch is labelled as being the 'library' and to the north as 'private'. A sign pointing up states that this is where the 'registry' is. You can leave: north, east, south, west, up. Zestor arrives. A globe of lightning (with someone inside) drifts in behind Zestor. > \\ Walking away... > Zestor describes a gesture with his long wooden spear and hums a mystic melody. say now You say in xyllic: now > Suddenly the air is ripped appart by a blood red slash. \\ Walking to the jail... > Zestor shackles Draven to the chains at the wall. lk draven You look at Draven. Draven is a dark-haired black-eyed male elf, presenting himself as: Draven, male elf. An elf standing tall and proud. His profession as a warrior is appearant due to his athletic and trained body. The hair, black in colour, goes way down to the butt and shows several traces of silver colour. From below each temple two thin braids are woven and a large braid goes down to the butt, tied together by a silvery ribbon that is also woven into the hair. Looking into the eyes you notice a spark of faith and unbroken will. But also they let you guess the determination and compassion that the heart of this elf holds. A thick black line runs from behind the left ear down the neck and disapears below the clothes. You notice scars on his nose, left cheek and right cheek. He is tall and skinny for an elf. He looks wonderful. He is in a very bad shape. He is extremely alert. He is wearing a daedal silvery earring with a crystal, a daedal wooden helmet, a delicately entwined silver and wood ring, an emerald-green leathern pair of boots, two golden rings, a green armband displaying a white stag, a long emerald-green cloak, an official judge badge, an ornamented silvery earring with a gem, an ornate leather quiver, an oval shield and a silken ornamented armband with a pearl. You guess he is wearing a backpack, a champagne wristband, a daedal wooden platemail, an emerald-green leathern pair of trousers, an emerald-green leathern shirt, a greenish metal medallion, a nightblack silvern bracelet with a gem, a pair of daedal wooden bracers, a pair of daedal wooden greaves and a snake suit additionally. > i You have runes painted on yourself. You are protected by cone of lightning. You are surrounded by grey mists. You are wearing a backpack, a blood-red cape, a bloody heart-chain, a brown weapon belt (with Eagleclaw sheathed inside), two golden rings, a large scabbard (with a large maquahuitl sheathed inside), a lyre shaped silver earring, an ornamented eagle ringmail, an ornamented tribal armband with a gem, a pair of black leather boots, a pair of dark grey trousers, a pair of gloves, a pitch-black erythroid pair of leg-plates, a rune-covered helmet, a short-sleeved dark-blue shirt, a small shining earring with a pearl and a snake suit. You are carrying a crystal pyramid and an emerald ring. > ponder You ponder the situation. > l The granite stone walls of this room are blackened with sot. The only remarkable thing in this room is a skeleton chained to the wall and some straw in the corner. An old crooked torch is adjusted to the wall giving some light. A locked massive steel door is leading east. Draven (in chains) and Zestor (inside a storm cone). > gline Going to check his equipment. <Priests of Huitzilopochtli> Sivan: Going to check his equipment. > Zestor states coldly in xyllic: You are acting against the choosen on every opportunity ponder You ponder the situation. > Draven says in xyllic: I act as the law requires Zestor states coldly in xyllic: you have neglected the treaty we once had with Elohim The mists around you fade away. Zestor snorts. > Zestor states coldly in xyllic: Blackroot judged neutral, but you? l The granite stone walls of this room are blackened with sot. The only remarkable thing in this room is a skeleton chained to the wall and some straw in the corner. An old crooked torch is adjusted to the wall giving some light. A locked massive steel door is leading east. Draven (in chains) and Zestor (inside a storm cone). > Zestor peers at Draven. > Zestor states coldly in xyllic: you use the full force of law against us Zestor states coldly in xyllic: this is why you will pay! Draven says in xyllic: indeed I have, as I did on anyone > gline I'll be back in a moment. Don't kill him. <Priests of Huitzilopochtli> Sivan: I'll be back in a moment. Don't kill him. > Zestor states coldly in xyllic: the satais recieved much lesser judgements shake slow You slowly shake your head. > gline open the door <Priests of Huitzilopochtli> Sivan: open the door > Click! Zestor unlocks the massive steel door. Zestor opens a massive steel door. Zestor sits down to rest a while. \\ Heading out to run some errands... and back again. gline Door <Priests of Huitzilopochtli> Sivan: Door > Click! Someone opens the massive steel door. w The granite stone walls of this room are blackened with sot. The only remarkable thing in this room is a skeleton chained to the wall and some straw in the corner. An old crooked torch is adjusted to the wall giving some light. An open massive steel door is leading east. Draven (in chains) and Zestor (inside a storm cone). > Zestor closes a massive steel door. Zestor locks a massive steel door. > Zestor states coldly in xyllic: instead of banishing our friends nod slow You nod slowly. > Draven says in xyllic: the pirates are not of ya problems say Neither are they yours. You say in xyllic: Neither are they yours. > say Because they are not part of Elohim. You say in xyllic: Because they are not part of Elohim. > Zestor states coldly in xyllic: We decide what is, you dont! say First. You say in xyllic: First. say What you are is blind. Draven says in xyllic: and Aldea is a part of Elohim l You say in xyllic: What you are is blind. > Draven looks up to Zestor. say You dare to banish me from Elohim? You say in xyllic: You dare to banish me from Elohim? > shake You shake your head. > The storm around Zestor vanishes. say Even less for a crime I did not commit. You say in xyllic: Even less for a crime I did not commit. The raging storm vanishes. > Draven says to you in xyllic: ya commited assault within Elohim, so ya are banned by the law, specially since ya outlawship only ended recently Zestor hums a mystic melody. > Draven asks in xyllic: what would ya do to an outlaw in Yucatan who commits a crime rigth after he may enter the lands again emote suddenly backhands #draven# brutally across the face. You emote: Sivan suddenly backhands Draven brutally across the face. > say I did NOT commit assault within Elohim. You say in xyllic: I did NOT commit assault within Elohim. > say That's the first thing you need to get clear inside your puny brain. You say in xyllic: That's the first thing you need to get clear inside your puny brain. > Draven says to you in xyllic: ya killed Otheym and Mack within the boards of Elohim eyebrow You raise an eyebrow. > say Who said that? That case was decided in my favour. You say in xyllic: Who said that? That case was decided in my favour. > say What we're talking of is Jerole. You say in xyllic: What we're talking of is Jerole. > Draven says to you in xyllic: and ya attacked Jerole within the realm of Elohim You suddenly hear the voice of Norima whispering into your ear: If I were you, I'd make sure that I get Draven back in one piece and unharmed. say No, I did not. You say in xyllic: No, I did not. rtell norima Unbanish the Chosen, and he will be. You clear your mind, and focus on your message. Your ring flashes brightly as it forms your image,and sends it to Norima. You tell Norima: Unbanish the Chosen, and he will be. > Zestor states coldly in xyllic: that didnt take place in Elohim, unless you extend your borders over your borderstones Draven says to you in xyllic: I can read tracks and the fight started in Elohim say No, I ran from Elohim to catch him at Padorn. You say in xyllic: No, I ran from Elohim to catch him at Padorn. > Zestor chuckles. say But I only caught him at Padorn. You say in xyllic: But I only caught him at Padorn. > Zestor states coldly in xyllic: maybe you should learn to read better then You suddenly hear the voice of Norima whispering into your ear: No, I will not unbanish any of those which are banished or outlawed right now. Use your blackmail on others. Zestor states coldly in xyllic: you'll get the chance to learn it, in your new life Draven says to Zestor in xyllic: and maybe ya should not team with a banned in Elohim Zestor states coldly in xyllic: after you've had the honour of meeting HIM shake slow You slowly shake your head. > say Wait... You say in xyllic: Wait... > Zestor states coldly in xyllic: Silence! I wont tolerate you banishing my friends who always sticked to your puny rules! Draven says to Zestor in xyllic: I will meet my lord, but I do not fear that meeting say Perhaps he is not willing to admit he's wrong. You say in xyllic: Perhaps he is not willing to admit he's wrong. say Maybe death isn't the worst punishment for him? You say in xyllic: Maybe death isn't the worst punishment for him? gline Give me a second <Priests of Huitzilopochtli> Sivan: Give me a second say Unbanish the Chosen, who have been outlawed for ridiculous reasons. You say in xyllic: Unbanish the Chosen, who have been outlawed for ridiculous reasons. > say And you'll be returned almost alive. You say in xyllic: And you'll be returned almost alive. > Zestor raises his eyebrow at you. say Not only this... but your equipment will be returned to you. You say in xyllic: Not only this... but your equipment will be returned to you. > Zestor asks in xyllic: you're offering that to him?? say Otherwise, it will remain in my hands. You say in xyllic: Otherwise, it will remain in my hands. > say Forever. You say in xyllic: Forever. > Draven says to you in xyllic: what are ridicilous reasons? Assault is not and I ban all who commit assault in Elohim growl You growl. > emote backhands #draven# across his face. You emote: Sivan backhands Draven across his face. > Zestor states coldly in xyllic: Teaming with me is a ridiculus reason! say Will you keep on speaking such foolish things? You say in xyllic: Will you keep on speaking such foolish things? > Zestor states coldly in xyllic: for I have been banished for a mere panic miracle Draven says to Zestor in xyllic: teaming with ya is a crime, we set up that to prevent the support of criminals in the eyes of the law Draven says in xyllic: I meant of course with Sivan laugh You laugh. > shake slow You slowly shake your head. rtell norima Then you already know what you will receive. You clear your mind, and focus on your message. Your ring flashes brightly as it forms your image,and sends it to Norima. You tell Norima: Then you already know what you will receive. > Zestor yells to you in xyllic: he fails to see the generousity of your offer gline The equipment is pointless... just trying the same tactic we used with the shrikes ;) <Priests of Huitzilopochtli> Sivan: The equipment is pointless... just trying the same tactic we used with the shrikes nod serious You nod seriously. > Zestor yells to you in xyllic: lets sac him and be done with it say Wait, one last chance. You say in xyllic: Wait, one last chance. > tell draven Unbanish us, or you'll never see your things again. You say to Draven in xyllic: Unbanish us, or you'll never see your things again. > say Understand? You say in xyllic: Understand? > Draven says to you in xyllic: I told this Athas and I tell this to all who try to blackmail Elohim, we will not give in Zestor wields a long wooden spear in his right hand and left hand. Zestor yells in xyllic: very well. nod slow You nod slowly. > say You've chosen. You say in xyllic: You've chosen. > Zestor yells in xyllic: I hoped you would say that Zestor smiles. stand What? > Zestor hums a mystic melody. Draven grins. Small lightning bolts fly from the hands of Zestor and form a globe around Draven. Click! Zestor unlocks the massive steel door. Zestor opens a massive steel door. > Electricity from the globe sends out tendrils along the ground. Zestor yells in xyllic: you were done right? Zestor grins. gline Bah, I actually would've preffered not killing him. <Priests of Huitzilopochtli> Sivan: Bah, I actually would've preffered not killing him. > There's a brief flash as a crackle of energy races along the surface of the globe. gline Wanted to cut his hands and leave him tied up somewhere ;) <Priests of Huitzilopochtli> Sivan: Wanted to cut his hands and leave him tied up somewhere > There's a brief flash as a crackle of energy races along the surface of the globe. gline He's weak. One more death won't affect him much. <Priests of Huitzilopochtli> Sivan: He's weak. One more death won't affect him much. \\ Sivan, always the peaceloving one... > You suddenly hear the voice of Norima whispering into your ear: You'll get to know my answer, too. walk You will now walk. \\ Walking to sacrificial altar... > <Priests of Huitzilopochtli> Zestor: he said there wont even be a fine for killing him. and you know the orders of the HT, HE wants blood e The blackness in this room is only desturbed by a single candle burning on a huge black altar. On the walls are inscriptions to ward of Rokoon. The dried blood of hundreds of offerings is on the altar. Their souls are now with Huitzilopochtli. To the west is a large hall full of statues. Between the large altar and the eastern wall there is another huge statue showing a human wielding the javelin and a long hooded blue robe. You can leave: west. Zestor arrives. A globe of lightning (with someone inside) drifts in behind Zestor. > gline I know <Priests of Huitzilopochtli> Sivan: I know > Zestor chants a short prayer and the altar is blessed for the sacrifice. Then he takes Draven and puts him on the altar. Zestor unwields a long wooden spear. Zestor wields a sacrificial knife in his right hand. get knife from backpack You get a sacrificial knife. > wield knife You wield the sacrificial knife in your right hand. > pcut You fold up you sleeve and start a low chant. You close your fist and see the blood pulse in your veins. With a swift cut of your dagger you open a long gash in your wrist. Little droplets meld into a trickle that seems to caress the skin as it yields to the pull of gravity. Your wounds start to bleed. > Suddenly, everything is quiet. tell draven Face your maker. You say to Draven in xyllic: Face your maker. > Draven says in xyllic: Dualdin receive my soul You are bleeding! The air around you feels strange, somehow charged with electricity. ritual assist You begin to chant to gain Huitzilopochtlis blessing for the ritual. > Zestor thunders in xyllic: Mighty Huitzilopochtli, Zestor thunders in xyllic: your servants have brought you another soul, Zestor cuts the clothing of Draven with swift cuts, Afterwards he lifts his hands above his head. Suddenly a bright flash blinds you! Your wounds stopped bleeding. Zestor thunders in xyllic: Please take our offering! Rolling thunder is in the air. Tiny lightnings leap here and there from the knife of Zestor. Zestor rams his knife deep into the chest of Draven. You hear the knife cutting through flesh and bones. A gurgling sound comes from his throat as he gasps for air helplessly, With a paniced, disbelieving look in the eye, he screams painfully. With a force you didnt expect from Zestor, but yet skillfully, He cuts out the heart of Draven. Zestor lifts the dripping heart up in the air, shouting in xyllic: This shall happen to all who dare to oppose us! Draven stares at his heart. The ritual is over, Huitzilopochtli has decided to take the sacrifice. You rise in his favour. Draven died. Draven blows away. As the ritual is finished, suddenly the large statue of the menacing blond-haired human appears to move slightly. His stone face forms into a fierce grinning grimace, while the eyes glow in a bright red light. grin evil You stop your chanting. You grin evilly. > Zestor shouts in xyllic: PRAISE HUITZILOPOCHTLI! Pstatus ---------------------------------------------------------------------------- - You are a member of the Priests of Huitzilopochtli - ---------------------------------------------------------------------------- You are an Eagle Warrior of Huitzilopochtli. Huitzilopochtli favours you extremly much. ---------------------------------------------------------------------------- You are standing on damned ground. ---------------------------------------------------------------------------- > hutz You shout in xyllic: Praise Huitzilopochtli!!! > who 36 people are in the world, of these you know: Draven, male elf Janimar, male elf Dorlan, male dwarf Torgul, male elf Uranos, male human Koon, female elf Lord Atreyu narfs friendly, male indian Khyenna, female elf Governor Ruarc the newbie friendly, neuter newbie Lord Masklin goes hmmm, male gnome Miriadriel, female elf Pearly, male elf Cassar, male elf Psioelf, male elf Lias, male human More: <cr> -- Stop: 'q' -- Zestor reaches down and puts his hands deep into the garish wounds. He lifts his arms into the sky and shouts words that make you feel pure evil surrounding you. Then he drinks the blood that is dripping down from his hands. Squeak, female elf Kaisarnoo, male gnome \\ And that was it for one Judge, but they didn't allow us back in, even after our hostage-taking attempt! Don't they know they have to give in to our demands?! So hippies Sivan and Zestor go form a protest group and to march in front of the courthouse handing out pamphlets and flyers until they are allowed back in... or Sivan starts a long bloody war. Don't really remember which it was ;) |