When Druids Attack!
I know, you're wondering why in the world I gave Rithwella her own page when there are so few pictures of her.  Well, the reason is threefold. 1) She requires a LOT of explanation. 2) I didn't want to stuff more crap on the miscellaneous page, and 3) There will be more pictures of Rithwella in the future.
  With that said, it's time to explain who Rithwella Winterlight is, what she is, and why she is.  Rithwella is a druid.  She was raised in one of the infinite pocket dimensions in the D&D multiverse.  Her heritage is half-elven.  SHE, and the rest of the adventuring party she's with, thought that (like the other half-elf in the group) the other half was human.  NOPE! I'm not sure, but I do believe that Rithwella is half Treant or some other tree-type spirit.  It's been known to happen; such a tryst is actually part of an old elven legend.  As for the "why" of Rithwella...it's simple.  I love druids, and I love half-elves.  And Art Walker runs a killer game (the half-treant part is his touch.) 
  So there you have it, the who, what and why of Rithwella Winterlight.  (:  Expect her full background story soon!
Come back! Come back!
To the main page we will take you!
The caption for the first pic would be "Oh blessed Lady...not ANOTHER cave!!" Next, Rithwella heals a fallen Dwarven warrior during a really horrible icky mass combat.  Then she ignites her magical quarterstaff, snarls the world's most unlikely battlecry; "PURGE THE DISEASE!" and prepares to kick some arse.  Then, she takes a break from all the horrors of war and civilization, and chills in a tree with Quothe, her raven. Finally, on ground level, she chills with Quothe and a new fuzzy friend.
One day all of Rithwella's freaky plant powers will kick in, and she may end up lookin' a little something like this!  In the meanwhile, she'll have lots to do, as Druids always do, rescuin' baby animals (chee chee chee!), talking to trees, and of course resting to keep her body and soul well and in harmoniousness.  But lest you think she's useless        to her party, take a gander at her healing Agnes Rose, the cutest halfling to ever sling a fireball, find shelter by talking to the hive mind of a field of grass, bounce from party member to party member during an attack by a horrible air demon, and soothe Agnes by talking to Sparkles her war pony, and making sure she's healthy and happy.
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