Powering up:
This is very important as every attack you perform will consume some
power from your characters energy meter. This is how you power up.
Hold the power up button, your character will glow and become
surrounded by energy, the longer you hold it, the more your energy
meter fills. You are very vulnerable while doing this so be careful.
Flying:
The controls in this game are very simple. To advance towards your
opponent, simply hold up on the directional pad, to retreat, hold
down. If you press the power up button while flying towards or
away from your opponent, your character will fly faster, leaving a
trail of energy. This burns up your energy level very fast, so use it
sparingly. To revert back to normal speed, press the power up button
again. While the flying fast energy boost is being used you can
double tap left or right on the control pad to fly in a circular
pattern from your opponent, thereby changing the angle of attack
(and rotating the screen). You can also fly at angles this way by
double tapping diagonally on your control pad. To get a quick burst
of speed in a certain direction, double tap and hold the control pad
that way and press the power up button, your character will get a
short burst of speed. Other than this, you will only move towards or
away from your opponent.
Blocking:
Holding the block button will block everything, no power at all is
gained on the power meter for the opposing team if you block moves.
The games biggest problem(in my opinion) lies in the blocking system
that the game uses. Yes everything can be blocked, but you can only
block attacks by your targeted opponent, which is just fine in a
one on one fight. But when you have more than one character on each
team, the computer will gang up on(or your opponent can send his whole
squad after) one of your characters. You cannot block anything an
opponent who is not your primary taget does. This gets extremely
frustrating when your after one character, but he's always near
another member of his team, now you can't advance on them because
the one that your not targeting will hit you easily. You are then
forced to use energy flying away quickly. This flaw also comes into
play when attacking, you will only hit your targeted opponent, even
fireballs that are in a direct line with a non-targeted opponent
will not hit(but they can hit your characters in the back :).
Fireballs(energy attacks):
Press the fireball button to shoot an energy burst. Hold the button
for a bit and let go, when you do, your character will launch a
barrage of energy bursts very fast. The longer you hold the button,
the more the character will fire(and the more energy it will consume)
As soon as the button is pressed, the character locks his aim at the
spot that his targeted opponent is in. When the button is let go, the
energy bursts will travel towards that spot, if the opponent has moved
towards you they will still hit, as he is still in their path. If
your opponent has changed his angle of attack, the bursts will pass
by him and you'll be stuck firing for the length of time you held the
button, leaving you wide open to an attack. Fireballs will only
slightly sway the power meter in your favor, and thats with an awful
lot of them. Use them primarily for slowing down your opponent.
Character select button:
This is available in Z Campaign mode only. It brings up the character
select screen, where you can substitute or call out a player from
your team. The computer takes control of all fighters on your team
when this screen is up. To select a new character to join the battle
you must have less than 3 characters in use at the time. If you have
3 in use, Highlight the character you wish to have leave the battle
and press A (Saturn), O(Playstation). The word "Chain" under the
chosen character will roll to read "Over." Then select the character
you wish to join the battle(must have the word "Over" under him) by
highlighting his portrait and pressing the A(Saturn), O(Playstation)
button again, the word "Open" will roll to "Chain" and he will join
the battle under your control. To get back to the battle press the
Character select button again.
Scroll player characters button:
This button, when pressed scrolls through the characters on your team,
allowing you to directly control different characters at different
times. The larger portrait at the top is the character currently
under your control. The Saturn has one button for this and it scrolls
from top to bottom through the characters. The Playstation has two
buttons for it, one scrolls top to bottom, and the other scrolls
bottom to top.
Scroll through opposing team(targeting) button:
This button, when pressed scrolls through the characters on the
opposing team(represented by large pictures on the top right hand
side of the screen in one player modes, or small portraits at the
end of your characters life and energy bars in two player modes).
Whichever character you stop on will be the only character that your
character will/can attack while under your control. It is also the
only character that you can block the attacks of. As with the player
character button, the Saturn has one button for this, it scrolls from
top to bottom through your opponents. The Playstation has two, one
scrolls top to bottom, the other, bottom to top.
Attack button:
The attack button has a few different functions, depending on the
way the directional pad is pressed before hitting this button.
Just the button(no motion)= a flurry of punches and kicks, this
will deflect fireballs(starting move for 2nd and 3rd grab
and attacks, also regular grab and attack on Playstation)
Forward, Forward+Attack= grab and attack(combo starter)(on the
Playstation, this must be done during normal flurry of hits
attack)
Forward+Attack(during any grab and attack)= knock opponent across
the screen
Back+Attack(during any grab and attack)= knock the opponent the
opposite way across the screen
Up+Attack= hit that knocks opponent into the air
Down+Attack= hit that knocks opponent downward onto the ground
Back, Forward+Attack= knocks opponent left or right across screen
Half circle from right to left+Attack(during normal flurry of
hits attack)= grab and attack pushing your opponent upwards
with hits(the initial flurry of hits has to make contact)
It does not matter which side of your opponent you are on.
Half circle from left to right+Attack(during normal flurry of
hits attack)= grab and attack pushing your opponent
downward with hits(the initial flurry of hits has to make
contact) It does not matter which side of your opponent
you are on.
All the attacks can be strung after the grab and attack(except the
last 3) to create combos. The grab and attack can be hooked
onto the other moves as well, making for very long combos(I've done
a 23 hit with SS Trunks). To do this just keep the directional pad
held(on the Playstation you must Tap and hold) in the direction of
your knock away move. Your character will then chase the knocked
opponent, stopping where they land(or as soon as you let go of the
direction held). Then just follow up with another move, there you
have it, instant combo. Be warned on the higher levels characters
controlled by the computer are very good at breaking combos.