GLQWRE - Mar 18, 2000

- No radar transparency
- The radar logo and fps widget have been left out

Everything else should work like in software mode,
see below for installation and commands.

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QWRE v1.1 - Feb 15, 2000


Thanks for being patient. This much-awaited update of QWRE includes
radar transparency, display of static entities like sentry guns and
traps, adjustable size/range and proximity alarm.

Thanks to ackmed for giving me permission to include the fabulous
Gotwalls autoaim in QWRE.

Everything related to Gotwalls should work the same way: autoaim,
bsphack and fullbright. The only exception is that cl_speed has been
removed, use cl_accel instead (values are different).


Installation instructions
*************************

The zip contains QWRE11.EXE which is meant to replace your current QWCL.EXE.
Just unzip in your Quake directory and change the QuakeWorld command line
accordingly in the first GameSpy menu --> "Games and Filters".

Or, if you don't want to mess with GameSpy settings, you can also rename
QWRE11.EXE to QWCL.EXE, just make sure you make a backup of your current
QWCL.EXE first.

That's it.

[TFB]CapsLock
capslock@quakeclan.net
http://qwre.xrs.net


-- IMPORTANT --

Quake, QuakeWorld are trademarks of id Software, Inc. Use this version at
your own risk, I assume no responsability in anything resulting from the
use of the content of this program. Thanks go to John Carmack for the gift
and [TFB]Vertigo for setting up the site. Thanks also to those who helped
me test this whole crazy thing, they know who they are.

Special thanks to ackmed for making this ultimate cheat possible.


Player Reference Manual
***********************

Please refer to the original Gotwalls readme (GOTWALLS.TXT) on how to use the
autoaim.

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+showradar / -showradar               default: off

	Turns the radar on/off. This one works like +showscores or +mlook, and you
	bind it to a key as follows:

	bind W +showradar

	then the radar will be on whenever you press 'W' and go away when you
	release the key. Or you can type +showradar at the console to make it
	permanent. Default is off.

--------------------------------------------------

cl_accel  0 to 600                    default: 100

	Controls your speed, default is 100% which is normal speed.
	Set it 0 and you won't be able to move and just stand there.
	If you do that at the end of a rocket jump, just just hang in
	the air, quite fun.

--------------------------------------------------

rd_size  50 to 400                    default: 100

	Controls the radar size, in pixels. The optimal size depends on your screen resolution
	and how fast your computer is, since a larger radar will eat more fps. The recommended
	minimum screen resolution is 400x300 in software mode.

--------------------------------------------------

rd_range  0 to 5000                  default: 4000

	Controls the range of the radar, in map units. 5000 is approximately the distance between
	the two forts in 2fort5.

--------------------------------------------------

rd_transparency	 0, 1, 2, 3 or 4      default: 2

	Controls the radar transparency, allowing you to see through the radar screen

		0 is all black (not transparent)
		4 is completely transparent

	Note: using the semi-transparent modes 1, 2 and 3 might lower your fps, depending on
	how fast your computer is.

--------------------------------------------------

rd_showall	0 or 1                      default: 1

	Show all players on the radar screen if set to 1, or only the enemies.

--------------------------------------------------
rd_showsg  0 or 1                       default: 1

	Show the sentry guns if set to 1

--------------------------------------------------

rd_showtraps  0 or 1                    default: 0

	Show the "dropX" traps from MegaTF if set to 1
	Includes spikes, caltrops, proxygren, lavapool, needle, flash mine, mag mine
	and even pipe bombs

--------------------------------------------------

rd_proxyalarm  0 to 5000                default: 0

	Proximity alarm: will play a sound whenever an enemy comes within a certain distance.
	To activate the alarm, set the value to the desired distance. Set the value to 0 to
	disable. A good value is half the range.


