Enhanced GLQWCL by ackmed <ackmed@gotwalls.com>
so i finally got off my ass and did the gl version of eqwcl.  it should
have all the same features as the software render only version. there are
some gl specifc commands and variables that need to be set for eqwcl to
work correctly.

if you have bsphack active you need to set gl_clear 1 or clear walls
will looked all messed up like bleeding textures. by default it will make
these walls black, like the software clear walls are gray.  you can
try to adjust this color, but its pretty lame.  in mesa it will only let
you set the extreme colors in gl_ClearColor, so you can only pick neon
red, blue, green and any combination of those.  this may not be the 
case in windows, but it is in linux/freebsd. anyways to change the
color use gl_clear1, gl_clear2, gl_clear3, gl_clear4. 
