| Not-Quite Render Gallery |


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The exterior shape of the Skiff has ALWAYS given me a problem in rendering; ideally this craft
would be capable of performing well in both space AND atmosphere, which of course, would require a
nicely streamlined look. Making matters worse was the need for wing-tip weaponry as well as an air
intake system for a 24th century version of a air-powered thrust system. Combine THAT with the need
to make it match as close as possible to a specific internal structure and system arrangement...
Well, I'm sure you can see just how annoying this project could get. Still, significant
improvements have been made to the overall design since I started it in '96, even getting to the
point where I did several specialized test renders and movies. (Again, Geocities space and bandwidth
limits prohibit me from posting most of that material here. Sorry.) Please note the version numbering
scheme has been revamped from previous postings.
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| Chase Skiff MRN 001-2 - Exterior |
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VE-1 |
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Consisting entirely of primative shapes connected via the boolean object, this version of the
skiff makes me cringe when I see it today. Shapes were not properly aligned, use of the mesh edit
modifier was haphazard, and the wings were hardly aerodynamic. Still, this basic mesh helped define
the general look of the skiff for years to come. This is a pretty rare shot as most of the VE-1
renders were lost in hard drive crashes or simply deleted.
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VE-2 |
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The VE-2 was pretty much a simple oval lofted along a straight line - in fact, were I doing it today
I would have likely used a cylinder and just hand-crafted all the curves. This was also the first
version of the skiff to recieve a genuine hull material, though I never could get the blasted thing
to apply a separate map for the bottom of the hull until shortly before I gave up on the VE-2.
VE-2 featured a new set of wings as well as a makeshift phaser-point/air intake housing on the
tips of each wing.
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VE-3 |
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VE-3 was a rough descendant of the VE-2 in that it was once again a lofted object, though the
basic construction was pretty much the loft object, two wings, and a twin tail system. Unfortunately,
this just seemed to look like a giant photon torpedo with wings, so it was eventually abandoned in
favor of the VE-4. |
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VE-4 |
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VE-4 featured a new hull - I can't remember whether it was lofted or lathed - that was quite
photogenic and met with my approval for some time. VE-3 abandoned the air intake housings and all
visible signs of weaponry - and its tail - though it gained a swept-forward wing design, improved
hull mapping, cut-in cockpit windows, and most importantly, the landing gear and cargo elevator.
This render of the VE-4 was from a test I did to see if I could do a "parked in a foggy battlefield"
scene for the skiff - it actually came out nicely, except for the lighting. VE-4 was abandoned because
its body was far too long and narrow for the interior sets. |
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VE-5 |
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The latest effort, the VE-5, is actually a dual-construction project. The exterior of the mesh has
been created with a hollow inside, allowing for co-building with the interior set. Plans were made
to develop the exterior to a certain point, then the interior, and using that as a reference, create
special meshes for interior and exterior shots, with the reference point being used for generic
shots requiring a bit of both inside and outside images. (Panning through windows, holes in the hull,
etc.) To date, basic construction and hull mapping is complete.
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| Last Updated: November 8, 2002 |