Farrell is one of the newcomers to Pegasus' graphics design team and is doing a good deal of work in rendering the interior spaces of Pegasus (despite the lament that he can't quite seem to design a decent futuristic chair.) To date, his projects include not only the bridge of Pegasus, but Main Engineering and a set of hallways outside of Engineering - just what you'd expect from the sim's chief engineer. Farrell also has several other rendering projects that can be viewed at his personal rendering site (The Chase Skiff).


When I designed the Pegasus' main bridge, I had no idea it would be taken so seriously by both myself and the players onboard Pegasus; this was more of a lark, a challenge to just see if I could do it. Instead, it turned into a rather serious work and subsequently had a partial redesign about halfway through to hone some of the rough edges.

Admittedly, this project isn't complete, though this should be evident by the lack of any sort of decent chairs, mostly 'cause my furniture construction skills are somewhat lacking. Some consoles haven't had LCARS mapping applied, and other details are pretty rough, but this gives you a good idea of how things are put together. Unfortunately, due to certain reasons, this project probably won't be worked on any more.

The inspiration for this design was to take the Original Series bridge design and bring it up to the "current" look of bridges by incorporating aspects of sets from TNG, Voyager, and DS9. As such, a variety of LCARS color schemes are in use, and station distribution is somewhat the same.

This is a view of the foward half of the bridge showing the viewscreen, modelled after the Ent-E viewscreen. The two dark forward stations are ops at the left, and conn to the right, and both are in the 'command pit' along with the CO, XO, and guest chairs (not in shot)


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These are other views on the forward half of the bridge, taken from side angles. The guest chair is visible in the foreground. Two of the displayed doors are a holdover from when the render had the Captain's Ready Room and the Crew Head at the front of the bridge; the head has since been removed and the ready room shifted aft, so these doors would be removed in any future work on this project. The remaining door mirrors another on the port side of the bridge, which serve as turbolift stops.


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By altering the 'lens' the computer uses to render the project, you can get a sort of 'fish-eye' view of the bridge. This is a look forward, and the expanded detail shows the blank tactical console and parts of the science stations and auxilliary station. Like most bridges, this render has a transparent dome installed.


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Another fishy view of the bridge, this looking aft. Starting from the left, the furthestmost notable features include the starboard turbolift stop, the transparent LORASON sensor display, science 'pool table', Science I, Science II, door to the Captain's Ready Room, Primary Status Display (behind the tactical station), door to the conference lounge, LORASON power monitor, Engineering, Master Overrides, Auxiliary I, Auxilliary II (which can serve as any station or as a repeater display), and the port turbolift stop. In the command pit from left to right, front to back, is conn, ops, and seating for the XO, CO, and a "guest", typically the Counselor.


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A better look at the science station. The "pane" on the left is the LORASON sensor display, which can show an abridged version of LORASON's sensor readouts. A small seat and console allow an operator to man this station. An access station nearby allows science officers to plug isolinear chips into the bridge science systems for immediate access to data or to customize programming. The image below offers another angle.


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This image displays Science I and II on the wall, with the Science 'pool table' in the immediate foreground. This table was based off the design seen in main engineering onboard the Enterprise-D, and incorporates a limited-range holoprojector to allow the computer to project a 3D representation of scanned space. Two chairs are available for this station, or operators can forgo them and stand. A third chair is nearby for use at Science I or II.


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Creating the pool table wasn't easy, especially while trying to keep its footprint small and to fit the table into the wall cleanly.


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This is what the ship's tactical officer would be looking at most of the time. Admittedly, this console is pretty small, but Pegasus' limited arsenal - and the fact she's an exploration ship, not a defense picket - means that some things have to be compromised.


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More than likely, this is what another ship might see when talking to the crew on the viewscreen.


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A rough idea of what the Captain's Ready Room would look like. 4 small windows afford an aft view into space... of course, if this render were 100% accurate, the view out would consist of the latter half of the saucer, both spars, and the base of the LORASON module.


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A look aft from the ceiling at the primary status display and tactical station.

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