| Not-Quite Render Gallery |




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The biggest challenges to the Coronado's bridge was dealing with the existing dimensions established
by the floor plan, as well as designing the ceiling and lighting effects for the bridge. The
actual construction was sped up through the use of my LCARS Wall Console Templates, but a lot of time
was lost in establishing the smooth transition ramps and slightly-awkward shapes to the major
structural elements. This mesh features a large number of boxes tweaked and edited into their current
shapes, as well as over 300 lights used to simulate radiosity on the floor accent lighting strips.
Thankfully some major bloat was avoided through some near-final version changes; in its frozen
state, the average production camera shot takes about 12-14 minutes to render; draft rendering
with just about every option off takes about a minute. As such, this has the honor of being the
most complex mesh I have ever created in terms of lighting and face/vertex counts.
Special thanks to Brad, Ryan, Ross, Colin, and the other Coronado regulars for ideas, feedback, help, and inspiration. The final render wouldn't be here without all of you.
CREDIT: Floor plan (c) Bradley Crossland 2002 / garstini1@cox.net. Use of floor plan for rendering purposes is with permission.
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| USS Coronado NCC-97901 - Main Bridge, Turbolift Stop, & CIC |
| Bridge - Final Production Render, 10-18-02 |
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View from Holotank aft |
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The new view aft shows some of the minor changes made for the final production. The helm console and it
supporting structure were completely rebuilt from scratch, most of the consoles got LCARS materials
assigned to them, and the turbolift stop's twin Master Situation Displays (MSDs) have been reduced to one.
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From The Floor |
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These are the kind of odd shots I just love to see turn out like this. This particular angle shows some of the
lighting detail under the consoles as well as the above-door lights. The large shape on the far lower right of
the shot is the forward repeater display, which contains the traditional "sweeping lights".
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View from the Conference Room Door |
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Shots like this are a great visual aid when trying to get an idea of what the bridge looks like from various
common angles that the crew might see. This shot also shows the revamped command dias, which is slightly
lower than the previous, as well as new LCARS shots replacing some of the old multiple MSDs.
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Commander's View |
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Due to its near-future origins, this bridge features a holographic viewer system or 'holotank' that provides
a three dimensional method of projecting information, whether it be the normal view forward, a live
representation of a battle, or something more. Note the overhead LCARS displays are now functional.
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Another View |
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This time, coming from the starboard forward station. You can see the forward repeater display in front
of the helm in this picture. Due to the unusual shapes of some of the consoles (and the difficulty in adapting
them for mapping), some of the consoles on the bridge will likely remain 'off' for normal rendering.
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Starboard Aft Station Cluster |
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For some strange reason, the console support add-on piece wasn't shadow-mapping right; it took two days
of tinkering to fix the floor accent lighting. Eventually it worked out, providing an absolutely
beautiful makeover for the station clusters while providing a common lighting theme for the entire bridge.
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From The Trenches |
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A glance from the port aft station cluster towards the command dias. This cluster is the one that was
easiest to match to LCARS materials and is just about 'fully functional'. You can see the difference
in height of the command dias from this view as well.
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| Turbolift Stop - Final Production Render, 11-08-02 |
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Turbolift Car |
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It's a little rough around the edges, but it's there. You try figuring out how to light a turbolift
car on a deck where darkness is your best friend. (grin) Seriously, it was really hard to get the
lighting on this to come out just right w/o spilling over onto the outside deck too far or cutting
it off too early.
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Starboard Console |
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The stop needed a little bit of livening up, and putting in a console seemed like the best way to
go. Fans of Star Trek: The Next Generation may be able to recognize the console. (wink)
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Ship's Honor Wall |
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The OOC version of this wall is probably the list of the Defenders of Coronado; regarding its IC use
I'm not sure. Again, this was put in to break up the monotony of the wall. The Coronado's dedication
plaque is on its flying bridge, hence this was really the only other thing I could put in.
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| Combat Information Center (CIC) - Final Production Render, 12-17-02 |
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CIC From Turbolift Stop |
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The CIC has been the dragging point for the entire design - to put it simply, for such a large open
space, it required plenty of detail, as seen in railings, the see-through grate flooring, and dozens
of consoles and stools. The finished product, however, is quite impressive.
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CIC Camera 1 |
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A look across the back of the CIC towards one of the station clusters. Note the numerous overhead
pipes - this made keeping the floor somewhat well lit a challenge considering that most of the
illumination in the CIC comes from a direct light in the ceiling.
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CIC Camera 2 |
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Sadly, creating LCARS images for rendering isn't very easy, and for most of the CIC-specific consoles
I was forced to use rather small images for the maps, resulting in some nasty jags that even the
anti-alias couldn't get rid of. This is the one spot I may revisit further down the road to give it
better LCARS graphics and perhaps even toy with some rendered 3D wireframe-based LCARS. |
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| Last Updated: December 17th, 2002 |