Summary: The Four Horsemen of the Apocalypse have until 7 pm to destroy the world and they're almost there . . . that is, until they're found out by the Halliwells. As they go to vanquish them, though, Prue and one of the Horsemen are banished to an alternate plane of existence. Saving Prue isn't as easy as it sounds: bringing her back would also bring the Horseman back, thus allowing the apocalypse to occur. So now Piper and Phoebe have to make a decision: bring Prue back or sacrifice their sister to the greater good.
~*~*~*~*~*~*~*~
Phoebe: Yeah, but I gotta hand it to those pesky little demons. They sure have brought us closer together.
Prue: Maybe you should write them a thank you note.

Piper: Oh, great, solve the problems of the world while doing Jell-O shots.

Leo: Hey, you can't just guess, all right? You have to be sure. It's very dangerous to engage an enemy unless you know who he is and what he wants.
Piper: Leo, honey, we have done this a couple of times.

Darryl: In my professional opinion, the whole city's lost its friggin' mind.

Phoebe: What just happened?
Piper: I think we just vanquished our sister.

Death: Other teams have failed. They blew it and they paid the price.
Famine: Which we will too if we miss our deadline. And then he'll kill us and take four willing souls from in there and anoint them. They'll be the next Four Horsemen.
Strife: Glad to see you two aren't giving up.

Leo: While I was there, They were contacted by Their counterparts on the other side.
Phoebe: Are you telling me evil called good and good answered?

Strife: Actually, it's a dead language that we sometimes use for ceremonial purposes.
Piper: How festive.

Phoebe: I thought dodging the Y2K bullet bought us more time on the whole apocalypse thing.

Phoebe: We saved the whole darn world. The least we can get is a thank you, you know.
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