![]() |
Normal Monster Cards A Monster Card is the basic card used to attack your opponent.A Monster Card is color-coded YELLOW. (YELLOW) Monster Name The name of the card. Type Monster cards are categorized by TYPE. There are 20 different Types. Card Types affect each monster's ability to Attack and Defend. These are the Types: Dragon - Spellcaster - Zombie - Warrior - Beast--Warrior - Beast - Winged Beast - Fiend Fairy - Insect - Dinosaur - Reptile - Fish - Sea Serpent - Machine - Thunder - Aqua - Pyro - Rock - Plant Attribute Monster cards are categorized by Attribute. There are 6 different Attributes. Card Attributes affect each monster's ability to Attack and Defend. These are the Attributes: Card Description This is the effect of the creature. If the words are italic, it means that the card has no special effect, it's basically just a little info about that specific creature. If the words aren't italic, you refer to that kind of creature as an "Effect Creature", meaning, he has a special effect. The exact effects vary between cards. Card Codes/Password This is the card's secret password. You may enter this series of numbers into most of the videogames and the card will be added to your collection. Go to my password section for most of the card codes. Go There Now! Later? Defense The Defense (DEF) point of the monster. Attack The Attack (ATK) point of the monster. Card Number This is how cards are numbered. An example, as shown, SDY-004. The SDY stands for Start Deck Yugi, and the 004 means that's it's number four in that set. Level The level of the card. Lv 4 - No tribute require Lv 5-6 - Sacrifice (tribute) 1 monster that is already on the field Lv 7-8 - Sacrifice (tribute) 2 monster that is already on the field Lv >8 - Sacrifice (tribute) >2 monster that is already on the field Effect Monster Cards Monster Cards that possess magical effects are referred to as Effect Monster Cards. The broad range of Effects are divided into the types listed here. For details regarding the effects, refer to the instructions printed on each individual card. Effect Monster Cards are color-coded ORANGE. Monster Tokens Monster Tokens are used IN PLACE of Monster Cards. The tokens represent monsters that appear on the field as a result of a card being activated. As they are not actual cards, these monsters are not included in a Deck. Use coins or a similar marker (as long as it can be flipped to indicate Attack Position [heads] or Defense Position [tails]) as a Monster Token. When put into play, Monster Tokens are placed on the Monster Card Zone of the Duel Field. When destroyed, Monster Tokens are simply removed from the field. Monster Tokens count toward the 5-card Monster Card Zone limit. Fusion Monster Cards "Fusion" means using 2 or more Monster Cards together with the Magic Card "Polymerization" to create a new monster, represented by a Fusion Monster Card. Each Fusion Monster Card also lists the monsters necessary to create it (Fusion-Material Monsters), and is further identified as "Fusion" next to its Type. The color of a Fusion Monster Card is VIOLET. Gameplay Rules for Fusion Monster Cards During your turn if you have the Magic card "polymerization" and the Fusion-Material Monster require to form a Fusion Monster, either on the field or in your hand, you can perform a Fusion as a Special Summon by activating "Polymerization" When Fusion is performed, select the appropriate Fusion Monster Card from your Fusion Deck and place it face-upon an open Monster Card Zone space either Attack or Defense Position. The 2 (or more) Fusion Material Monster Cards that have been fused, as well as the "Polymerization" Magic Card used to perform the Fusion are destroyed. When a Fusion Monster is destroyed, it is sent to the Graveyard. If a Fusion Monster Card is returned to your hand, place it back in the Fusion Deck instead. NOTE:Since a "Fusion" is considered a Special Summoned, the card will be immune to cards such as a "Trap Hole". Also, since it is a Special Summoned you can conduct a Normal Summoned Or Set another monster in the same turn. Ritual Monster Cards A Ritual Monster Card is a special monster that can be summoned onto the field only when you have a designated Ritual Magic Card and the Monster Cards required to fulfill the conditions described on the Ritual Magic Card as a Tribute, either on the field or in your hand. Ritual Monster Cards are color-coded BLUE. Rules During your turn, if you have a Ritual Monster Card in your hand, and the specific Ritual Magic Card mentioned on the Ritual Monster Card (either on the field or in your hand), as well as the Monster Cards required as a Tribute, you can perform a Ritual summon by activating the Ritual Magic Card. Follow the instructions printed on the Ritual Magic Card. The Ritual Monster Card is then placed face-up on an open Monster Zone space on the field in either Attack or Defense Position. The Tribute monsters and the Ritual Magic Card used to perform the Ritual Summon are destroyed. When a Ritual Monster is destroyed it is sent to the Graveyard. If a Ritual Monster Card is returned to your hand, you cannot place it on the field again without performing another Ritual Summon. A monster summoned to the field in this manner is considered a Special Summon, and allows the player to conduct a Normal Summon or a Set in the same turn. NOTE: Ritual Monster Cards are included in the Deck, NOT the Fusion Deck. Therefore, they are counted in the 40 card minimum limit of the Deck. |
![]() |
![]() |
![]() |