Spending Experience Points

 

Here are introduced new rules for andvancement and spending experience points. These rules were written a long time ago with three goals in mind. Firstly, to put more weight on skills; secondly, make the characteristics rise in smaller amounts at a time; and thirdly, to make it possible to use the given experience points in the official adventures (which in the original advancement system are far too high). The system is sort of incomplete and I have no intention of completing it. Just put it here as it perhaps might be of use to someone.

Experience costs
Maximum Ability Scores
Switching Career


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Experience Costs:

First let's look at how many Experience points it costs to gain an advance.

Skills - Cost 100 EPs, gain the skill in question.
Percentile scores - Cost 50 EPs, gain 1 point in the ability per full +10 on the advance scheme. Note that unlike the %-scores, only one point is gained.
M - Cost 300 EPs, gain 1 point in Move.
S, T, A - Cost 200 EPs, gain 1 point in the ability in question.
W - Cost 50 EPs, gain 1 point in Wounds.

Some skills can be taken multiple times, mostly the intellectual ones. If it has already been taken before, then it costs 50 EPs and gives a +5 bonus to relevant tests. The maximum bonus to tests gained this way is +20. For each time it is purchased within the same career, it costs +50 EPs (cumulative). For example a charlatan purchases the blather skill for the first time. This costs 100 EPs. Then he decides to take it again for 50 + 50 EPs. And for the third time for 50 + 100 EPs. Now he has a +20 to all tests which involve the blather skill, where he would only get +10 if he had only taken this skill once. If he moves to another career that offers this skill, he could purchase it for 50 EPs.

The percentile skills can be taken multiple times within the same career. Each successive time it is taken within the same career, the cost is increased by +10 EPs, cumulatively. So, a bodyguard wanting to raise his WS would spend 50 EPs and get a +2 on his score. If he would decide to raise it again while still in the bodyguard career, it would cost him 60 EPs to gain another +2.

The Movement advance can only be purchased once.

Strength, Toughness, Wounds and Attacks can all be purchased multiple times within the same career. The given EP cost is cumulative each time it is taken (same career or not) and each time it is purchased again in the same career, add 50 EPs to the cost (cumulative). So, a bounty hunter decides to increase his W twice. The first W he takes costs 50 EPs, the second one costs 150 EPs (100 for being second time he increases W and +50 for doing it in the same career). Then later he becomes an Assassin. He got lots of EPs so he decides to increase all the W he can. The first he takes costs 150 EPs (being third total W he gains), the second costs 250 EPs (200 for being 4th total W + 50 for doing it for the second time in same career), the third one costs 350 EPs (250 for being 5th total W + 100 for doing it for the third time in the same career) and the fourth one costs 450 EPs (300 for being 6th total W + 150 for doing it for the fourth time in the same career). Now he has raised his W score by +6 and must find a career with a higher advance than that to continue raising them.

 

Maximum Ability Scores:

This stays the same, when a character has gained +40 in a percentile stat, +3 in S/T/A, +1 M and +8 W, he cannot gain more bonuses on his advance scheme. But don't worry, this will take forever to accomplish.

 

Switching Career:

When changing career, it varies how many EPs must be paid depending on which career the character wants to pursue.

Listed in career exits - Costs 100 EPs if the new career is a basic career or 200 if it is an advanced career.
Not listed in career exits - Can only enter a basic career. Costs 200 EPs if changing to a career of the same class or else 300 EPs.

 

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