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| -Basic Voidal Mainipulation-: The Void is easily conjured forth by any Valheru, no matter their skill. With Simple practice a Valheru may form the Void into powerful energy attacks, such as Orbs, Bolts, Chains, Swords, and even walls of Absorbing Essence. The more advanced the Valheru is so is -its- conjured force, i.e.: Auras, Cyclones, Massive Waves, and even Planet size orbs to come crashing down on a target. The Valheru never grows tired of using Voidal energies, The Valheru has no magics, or mana using properties, merely drawing from the force that gives it life, a force with limitless bounds in itself. This is the default mode of combat, interaction, and above all the primary ability of a Valheru this is the staple of the race as a whole. Above all this is the greatest asset a Valheru can have, thus their abiltiy to conjure the void is unrivaled by -any- force. Those Gifted (Chaos, Xenon, Terror, Saviour, Kryyes, Forge, Noxious) Symbiotic Armor: The Valheru are gifted at birth with the living armor that is destined to protect them throughout their lives. Regardless of their loyalties to the Void, this symbiotic partner, aides all Valheru. The Armor reacts at the speed of thought, it may move and form as the wielder wishes, such as extending spikes, blades, or claws. The commands are endless, and the Armor, is the most invaluable thing in the Valheru arsenal. It is self-contained armor that thinks, and wishes only to protect its host. The Armor may never be separated from the wielder however; it can be minimized to conceal its presence. In death the armor, draws into a pool like blood from a corpse at the ground about its host, this is the only way to know if you killed a Valheru, for destroying their physical bodies, does not mean the Void will not regenerate their essence twined souls, and simply release them forth once again, when the Armor leaves the host, the host, is done. Those Gifted (Chaos, Xenon, Terror, Saviour, Kryyes, Forge, Noxious) Curse of the Valheru: Being Children of an all powerful, and consuming source of majestic energy, all magical attacks no matter the power, or efficiency, are absorbed within the Valheru body, and transferred, -or- displaced within the Voidal bounds. Although Magical attacks can cause physical damage towards a Valheru, it would result in very little, as well, this can never bring death to a Valheru, only the blow of a non-enchanted, regular, melee weapon can offer the honorable end to a Valheru. Those Gifted (Chaos, Xenon, Terror, Saviour, Kryyes, Forge, Noxious) Soul of the Valheru: Although the Valheru possesses a soul, it is without body. The Valheru�s body is consumed with the Void, for it flows thru it in a delicate life giving balance, and in turn the Void is consumed with the Valheru's Souls. So to destroy a Valheru Soul, of capture it, would mean tearing a gapping whole in the Voids bounds, releasing it from its stable reality, and allowing it to pour onto all dimensions, and realms, creating havoc, and the end of everything, throughout all of -everything-. Those Gifted (Chaos, Xenon, Terror, Saviour, Kryyes, Forge, Noxious) Surrendering to the Void: Basically surrendering all the mortal space within its body, a Valheru may allow the Void to consume its entire body, enhancing all of its abilities, from 10, to 20 fold...that of their natural settings. Stamina is not a factor in this discipline, for the Void offers up its limitless ends, thus supplying the Valheru with no limitation on energy. Those Gifted (Chaos, Xenon, Terror, Saviour, Kryyes, Forge, Noxious) Valheru Mind Tap: The Valheru, born are fused with the energy of the Void, consuming their bodies, and minds. Any person entering the mind of the Valheru, through any sort of connection, would be overrun, with the force of the Void, as any tap into, (or out of) a Valheru's mind would create a tear in the Voids bounds and bring the Void spilling outwards destroying anything in its path, over running it breaking down, or out right obliterating it. Those Gifted (Chaos, Xenon, Terror, Saviour, Kryyes, Forge, Noxious) Voidal Transport: Gifted with the ability to actually project themselves physically and or otherwise, through the Void. The Void exists on all planes of existence, and in all places within each existence,(or more completely, Superceding existance) so The Valheru may move anywhere, at anytime, unhampered via any outside affects, simply coming and going as they please thru the Voids presence. Those Gifted (Chaos, Xenon, Terror, Saviour, Kryyes, Forge) Voidal Wings: The Valheru's wings are made up of the very Essence that the internal Voidal Realms consist of, although much more highly concentrated, then the energy attacks used by Valheru. Anything these wings touch, are immediatly exposed to Absolute Zero, (Abs. 0) Therefore, any living thing touching the wings would instantly be frozen, the limb, or object would be unstable, and extremely partial to getting instantaneous Frost burn. These wings are in theory indestructible, due to the fact that they are 'stable' energy drawn directly from the Void. The wings are always active or, a part of the Valheru�s body, although they may recourse, as to conceal their presence. Those Gifted (Chaos, Xenon, Saviour, Kryyes, Forge) End: The Valheru upon death, create a tear, or hole in the Voids bounds. When a Valheru is brought to death, the Voids energy within the body, mind, and surrounding area is released. This attack is called by simply saying "end" when a Fatal blow is struck. The Voids powers then would rip thru the Valherus body and all surrounding objects, for as far as the Valheru had wished, Causing a sort of Obliteration Title Wave of Voidal essence. This "End" projection has only be executed once, in Valheru history, by Chaos Rathma, after having a fatal blow to the heart, via Durial Razst. Those Gifted (Chaos, Xenon, Terror, Saviour, Kryyes, Forge, Noxious) Advanced Innates Stasis Sphere: When the Valheru has gathered enough Voidal Energy, they may release it into a sphere like structure, although transparent, about their body. This sphere is that of Stasis Energy, which was transformed from the Voids own essence. The stasis field slows everything down upon impact, spreading out over the sphere, and slowing it so much that a bullet would be no quicker then a spit wad from a straw. The stasis field may keep away anything from elements, magics, to physics, etc... Those Gifted (Chaos, Xenon) Demon Wind: As the Molecules of oxygen and nitrogen fester with Voidal energies, they begin to move faster, and charge with the Essence. By controlling these charged molecules, The Valheru may in fact create small shockwaves, of "metal-cutting" wind. As an added bonus, this ability may be channeled along any object upon the users body. Those Gifted (Chaos, Xenon, Kryyes, Forge) Voidal Womb: The Valheru capable of mainifesting the void in any place wished, thus the voids supercedeing proporties. Calling forth the voids structure from within the space of a living creature, or structure. Thus expanding outwards, the voids own force thus eliminating the chosen target, at the Valherus will. Those Gifted (Chaos, Xenon, Kryyes, Forge) |
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