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The
words "Exellent" and "3 dimensional real-time strategy
game" have never been put together before. But that's all about to
change.
This is an exellent
3D real-time strategy game.
With those words in
mind, let's see why this is such a mind blowing game.
Graphics
First of all, the graphics,
which are often the first thing you notice in a game, are just superb.
When I first played the game, I cranked the resolution all the way up
to max (1280 x 1024) knowing my 3D Accelerator could probably handle it.
What blew me away when I started are the ships. Each one is masterfully
designed, and are quite detailed for a strategy game. On high resolution,
the textures look just look make it look like every little yellow dot
on your mothership IS really a viewport. Everything is colorful and bright,
but at the same time, not so much that it's fruity or cartoonish. Also,
it lets you choose the color of your ships so every one of your ships
can be, for example, pink and green. Okay, bad example, but you get the
point. My personal favorite colors are navy blue and orange. The ship
design is really neat because the ships aren't all asymmetrical and aerodynamic.
But they're not really blocky and chunky-looking. Also, something I really
liked was the way all ships leave trails when moving. Another thing that
looks nice are the backgrounds. They aren't extremely detailed or anything,
but they're very smooth, colorful, and you can tell that they weren't
just slapped on like in lots of space games. Overall, the graphics feel
very complete and polished.
You'll probably need at least a 16MB video card to get the best experience.
I'm using a Voodoo 3 3000 PCI which can get you the pretty much the full
experience.
Sound
With
an award wining soundtrack, the sound in this game is surpassed by none
and equalled by few. The music gives you a feelling of being in space.
It's quiet, calm and feels bleak but is not without action and suspense.
The voices are very clear and perfectly understandanble, with subtitles
in the cutscenes. The only bad thing I can see is that the voices of the
units are unclear and full of static, but they're meant to be like that
and you can just correct that by turning the battle chatter volume up,
so it's hardly something you can complain about.
Gameplay
Relic,
with Homeworld being it's first game, COULD have made a complete mess
out of the control and the interface, but instead pulled it off almost
perfectly. The control was the most surprising to me. I thought that,
with the ships being able to move in all dimensions, it would be very
hard to tell them where to go. I thought that the ships' movements would
all be pretty approximate, and I thought that the view angles would often
be awkward. Now I know better. Fine control of the view is very easily
done. All you have to do is hold the right mouse button and move your
mouse around to make the camera go exactly where you want, and when you
want. Hold both buttons and you can zoom in and out. Then press spacebar
and you'll zoom out to a view where the ships become little dots. Then
zoom even furthur using your mouse and you can see the whole map. Zoom
all the way in and you can see the individual little guns on a fighter,
or inside the hangar bay of your mothership. Controlling your ships probably
could have been a very hard and fustrating task, but it was made easy.
All you have to do is box in the ships you want to move using your mouse,
and press "M". A circular movement guide shows up and there
is a line from the selected ships to where your cursor is just click where
your want them to go and they're there. To move up and down, or diagnally,
you just hold shift to adjust vertical position. There are also various
formations you can put your ships in that make them all nice and neat
and so you cover more groun... err... space, or so you can all bunch together
for who knows what reason. All the menus are clean and clear too, allowing
you to build or research without trouble. The only complaint I have here
is that it doesn't show a life bar on enemy ships. That tends to make
me very impatient when attacking a big enemy ship. Bravo to Relic! It
would have been very hard to make the control or interface any better.
Fun
What is
there to say here? This game is indeed very fun like any good RTS, and
there's not much fustration mixed in at all, like in some strategy games.
Story
There's
not much to say here either. It's pretty much a standard strategy game
story. Not RPG-good, but better than fighting.
Lasting
appeal
This game
isn't especially strong here, but not weak either. Once the missions are
over, you might feel like another go, or you might not. Depends on what
kind of person you are. The internet games will keep you going for just
as long as any normal RTS, but not Starcraft or Red Alert-long.
Overall
This is
the kind of game that all other games of it's kind are judged by. It's
extremely complete and polished. I'm definitly looking forward to Homeworld
2. This replaces Red Alert in my top 3 games list, and with the Game of
the Year editon, which includes Homeworld, the guide and the soundtrack
in stores for only $29.99, there's no reason for you not to get it.
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Homeworld
Developer: Relic
Developer: Sierra
Genre: Strategy
Players: 1-8 (Internet)
Price: 29.99 CAN.
Requirements:
Windows 95/98/NT 4.0
Pentium II 233 processor
32-MB RAM
130 MB Disk Space
4X CD-ROM
4 MB PCI/AGP Video Card
16-bit DirectX Sound Card
2 Button Mouse
DirectX 6.1.

Ooo... Perdy

Easy movement, good control.
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