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Beyond
the by
Dave J. Browne, Tom Kirby and Graeme Morris |
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CREDITS
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Editing: |
Tom Kirby, Carole Morris, Graeme Morris and Don Turnbull |
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Art: |
De Leuw, Timothy Truman |
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Cartography: |
Graeme Morris |
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Playtesting: |
Jim Bambra, Jeanette Blaaser, Clive F. Booth, Michael W. Brunton, Chris Hall, Bill Howard, Kate Kirby, Gary Kirkham, Steve Mote, Chris Rick, Dave Tant, Don Turnbull, Pat Whitehead |
Realm Rating: 4/5
The son and daughter of two wealthy, feuding
families have run away to a magical garden. You are offered 10,000 GP to fetch
them back home. The garden is filled with faeries, dryads, and other woodland
creatures.
You are given the choice of killing the
woodland creatures or letting them live in peace. I finished the module without
ever engaging in combat. I assume that you could also complete the adventure by
leaving a trail of bloodshed, although I have not tried this.
This is a short adventure with only a couple
of puzzles to solve. I finished it in under two hours. It would have made a
nice entry in the "Fairy Tale" contest for the UANL.
I recommend this module as a short diversion
for people seeking a change of pace from the usual hack-and-slash.
Module Rating: 8.5
Review by Nol Drek
game28.zip Beyond the Crystal Cave au: Ray & Maureen
This was a great
conversion of a mediocre design. I
didn't like the module when I played it P&P 'all those years ago' when it
was first published. It's pretty easy to do if you follow the warnings and
instructions. Your party is hired to
enter a magical garden where two teenagers are believed to have fled their
family's feuding (ala Romeo and Juliet).
You are to rescue the children, if possible, without desecrating the
garden (a might hard task).
Mycroft: 8
Follow Mr. Flopsy Ears back
to The eastlands page.