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The
Sinister of Secret of Saltmarsh by Dave J. Browne with Don Turnbull |
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Design: |
Dave J. Browne |
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Development: |
Don Turnbull |
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Editing and Production: |
Tom Kirby, Sally Meadows, Graeme Morris, Don Turnbull |
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Art: |
Jim Holloway, Dave de Leuw, Harry Quinn, Stephen D. Sullivan |
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Playtesting: |
Jim Bambra, Michael W. Brunton, Chris Hall, Bill Howard, Steve Mote, Allan Ovens, Martin Pickering, Chris Rick, Dave Tant, Patrick Thompson, Don Turnbull, Mark Valentine, Pat Whitehead |
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Cartography: |
Graeme Morris |
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Realm Rating: 5/5
A good short
trip. A well-developed little town, seems a waste for such a small adventure.
Also, there were too many loose ends for my taste. I hope to see a follow-up
visit someday.
Heya!
I forgot whether
I e-mailed you about this or not... But I downloaded Saltmarsh a while ago, and
played it. I thought it was pretty neat, as it had some adventure-game-like
interaction. (This analogy came to mind because I've been playing the first
Gabriel Knight game.)
I haven't seen
the usual "congratulations, you have won!" message, but I did get the
congrats from the local noble after finishing off the bandits. Is that normal,
or did I miss something?
Is there an
advantage to allowing that Neutral Evil thief to joining you, besides the added
manpower? Is there a hidden disadvantage? Right after he joined, I went back to
the village, and of course he left the party.
There is a house
in the village which is locked. I'm assuming it was part of the second part of
the module, the part which you chose not to include? Not having read the
module, I don't know much about it, of course...
Okay, I'm done
now. Looking forward to hearing from you again!
(Editor's note: There is not the typical
"Congratulatory message" at the end of this design. Normally, the
game isn't over until the text says it's done, but this game is not really
finished yet; there's still U1b, U2 and U3 coming…)
With a title
like that, this would have to be a conversion of Jean Rabe module, right? I
mean, the name's one step ahead of Terrible Trouble at Tragidore...
Thankfully, this
is not the case. The Sinister Secret of Saltmarsh, originally published as U1
in the golden age of TSR - it was designed by Dave J. Browne with Don Turnbull
- is an excellent example of a low-level moodule, beautifully converted to UA by
Ray Dyer.
I regret that
I've never read or played the original module, but this conversion was
extremely enjoyable. The level of detail, both art and textual, in the haunted
house was exceptional - especially the empty shelves and desks.
The module is
not entirely without flaw - it seems a little short, and some plot leads aren't
followed up upon. However these are very, very minor flaws compared to the
enjoyment I derived from playing the module. I highly recommend this to all
FRUAites out there, and it is also a good introductory module for new players.
I give this
module 9 out of 10.
Cheers,
Merric
As it stands, I
quite enjoyed "Saltmarsh." My characters all got up to 2nd or 3rd
level by the end, thanks to the amount of loot we gathered throughout the
adventure (bolts of cloth, casks, magic books, etc.) We had a tough time with
the skeletons in the cellar and the smugglers and illusionist down in the
caves. All but two of my characters went down in each fight, but we prevailed,
and retreated back to town to rest up and heal. We also had some tough times
after plunging through rotten floors. But in the end, we prevailed.
This was a VERY good
low-level adventure. It was very balanced, with just enough tough challenges to
keep my party on their toes. I don't remember any bugs, though I do seem to
remember one somewhere in the house, where something didn't seem to work quite
right. Unfortunately, I can't remember where it was. It wasn't a big bug, just
seemed like the events didn't fire quite right. Sorry I can't be more specific.
Follow Mr. Flopsy Ears back
to The Southlands page.