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The
Lost Caverns of Tsojcanth by Gary Gygax |
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Development: |
Gary Gygax, Allen Hammack, Jon Pickens, Edward G. Sollers |
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Editing: |
Edward G. Sollers |
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Art: |
Jim Holloway, Erol Otus, Jeff Easley, Stephen D. Sullivan |
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Playtesting: |
Jeff Dolphin, Luke Gygax, David Kuntz, Richard Kuntz, Sonny Savage, James M. Ward |
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Special Thanks To: |
Rob Kuntz |
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The
Forgotten Temple of Tharizdun by Gary Gygax |
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Editing: |
Andrea Olson-Barnes |
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Art: |
Karen Nelson |
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Graphics: |
Eric Nelson Shook |
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Layout: |
Ruth Hodges |
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Keyline: |
Linda Bakk |
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Playtesters: |
Luke Gygax, David Kuntz, Richard Kuntz, Mike Olson, Sonny Savage |
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And Special Thanks To: |
Robert Kuntz |
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Realm Rating: 5/5
Hi Ray! :D
I know this
reply is extremely late, but I'd still like to offer a heartfelt Kudos for your
most recent design! :D Having DM'd "The Lost Caverns," I can still
barely imagine the immense effort you must've put into the design! :)
As so many
others have said and/or implied in the past, I'm astounded by your ability to
not only provide superb designs, but to provide *so many* superb designs! :D
Ray, you could
take the rest of the millenium off (granted, that's not much of a break anymore
;) and we'd still never be able to catch up to your accomplishments! :>
Although it
seems so little to say for so much that you've done, Thank you, my friend, for
everything.. :)
I particularly liked the Tharizdun
section. My players required a lot of assistance to survive that section - the
cloaks, incense, and rods were just unidentified treasure items to them. I
liked the way the question events helped you out in the Black Cyst, but still
allowed you to feel like you were solving the puzzle.
Really an excellent design. Each Realm
design seems to get better than the last one.
Ray & Maureen continue a fine
tradition. This conversion is a wonderful adventure. I really loved the way
they combined two modules into a really cool storyline. The ability to converse
with creatures and the ability to make choices really convert this P&P to a
computer "role-playing" game. Your group has been sent into the
mountains to find the ruins of an evil mage's lair. While traveling, you have
the chance to befriend a tribe of gnomes and fight some nasty beasties. After
finding the ruins and surviving, you are then sent to find the evil temple
causing the humanoid raids of the gnomes.
Plot
Matter: 10 Artwork: 10 Hacks: 9 Text: 10
Events:
9 Originality: 9 Errors: 9
Total
Rating: 95% Mycroft Rating: 9.5
Susan
Follow Mr. Flopsy Ears back
to The Westlands page.