Name: Death , Player: Goatar711 Class: Ranger(1) , Race: Elf , Alignment: Neutral Chaos , Diety: Size: med , Age: 150 , Gender: M , Height: 5'3 Weight: 105 , Eyes: Blue , Hair:Black , Skin: White ability: [score-modifier][temp values] Str: [13-1][ - ] HP: 3[5/5] NonlethalDamage: [0] Speed: [30] Dex: [19-4][ - ] AC: [15]=[10]+[ 1]+[ ]+[ 4]+[ ]+[ ]+[ ]+[ ] Damage reduction: [ 0] Con: [15-2][ - ] TouchAC: [14] FlatfootedAC: [11] Int: [13-1][ - ] Initiative: [ 4]=[ 4]+[ ] Wis: [14-2][ - ] Cha: [10-0][ - ] Saving Throws Fortitude: [ 1]=[ ]+[ 1]+[ ]+[ ]+( ) Reflex: [ 4]=[ ]+[ 4]+[ ]+[ ]+( ) Will: [ 2]=[ ]+[ 2]+[ ]+[ ]+( ) Base attack bonus: [ 0] Melee attack bonus: [ 1]=[ ]+[ 1]+[ ]+[ ]+( ) Range attack bonus: [ 4]=[ ]+[ 4]+[ ]+[ 0]+( ) Grapple modifier: [ 1]=[ ]+[ 1]+[ ]+[ ] Attacks:: { Attack:[Short Bow] AttackBonus:[3(from feat-point blank shot)] Damage:[1d6] Critical[x3] Range:[60'] Type:[piercing] Notes:[Feat bonus grants +1 damage up to 30 feet, Ranger class grants automatic martial weapons(no roll reduction)] Ammunition:[20 arrows] } Skills::(incomplete list) heal[1] listen[1] ride[1] hide[1] search[1] knowledge (geography)[1] survival[1] swim[1] jump[1] Knowledge (nature)[1] Move silently[1] Profession (Hireling services)[1] Knowledge (dungeoneering)[1] Gear:: { Armor:[padded armor] Type:[light] ACBonus:[1] MaxDex:[+8] CheckPenalty:[0] SpellFailure:[5%] Weight:[10] SpecialProperties:[-] } Other possesions:: Item:[pg.][wt.] Light crossbow:[-][4] Padded armor:[-][10] Bolts:[-][1] Monks outfit:[-][2] Total weight carried[17] Loads:: Light[50] Medium[100] Heavy[150] OverHead[] OffGround[] Push/Drag[] Money:: cp[-] sp[-] gp[100] pp[-] Feats:: Rapid reload[free crossbow reload] Track[Bonus feat(ranger), allows you to check for tracks on firm ground and hard ground] Weapon proficiency[race(Elf) grants martial weapons skill for {longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow)}, Class(ranger) is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).] Special abilities:: low-light vision[race(Elf) can see twice as far as humans in low light] magic sleep immune[can't put Elves to sleep with magic] Languages:: Automatic[common, elven] Bonus[gnoll] Favored enemy[Dragon]