CFTeague2's : Daggerfall pages : Spellmaker Info

Spellmaker Info


Spell costs - base costs (skill of 10)
Spell Effect Base costsCosts/lv
Chameleon (normal) rounds = 5 eachrounds = 20 each
Chameleon (true) rounds = 10 eachrounds = 30 each
Charm rounds = 5 each
% = 10 each
rounds = 2 each
% = 15 each
Climbing rounds = 5 eachrounds = 5 each
Comprehend Languages rounds = 15 each
% = 10 each
rounds = 17 each
% = 17 each
Continous Damage (fatigue) rounds = 5 each
damage = 10 each
rounds = 2 each
damage = 7 each
Continous Damage (health) rounds = 7 each
damage = 10 each
rounds = 2 each
damage = 7 each
Continous Damage (mana) rounds = 10 each
damage = 10 each
rounds = 2 each
damage = 7 each
Create Item rounds = 15 eachrounds = 30 each
Cure (disease) % = 2 each% = 25 each
Cure (paralysis) % = 5 each% = 35 each
Cure (poison) % = 2 each% = 25 each
Damage (any type) damage = 5 eachdamage = 7 each
Detect (enemy) cost = 50
rounds = 5 each
rounds = 2 each
Detect (magic) cost = 50
rounds = 5 each
rounds = 2 each
Detect (treasure) cost = 40
rounds = 5 each
rounds = 2 each
Disintergrate % = 20 each% = 35 each
Dispel (daedra) % = 30 each% = 45 each
Dispel (magic) % = 30 each% = 45 each
Dispel (undead) % = 20 each% = 35 each
Drain (any type) cost = 29
amount = 2 each
amount = 25 each
Elemental Resistance (any type) rounds = 25 each
% = 2 each
rounds = 25 each
% = 25 each
Fortify Attribute (any type) rounds = 7 each
amount = 10 each
rounds = 25 each
amount = 30 each
Free Action rounds = 5 eachrounds = 2 each
Heal (any attribute) amount = 10 eachamount = 7 each
Heal (fatigue) amount = 2 eachamount = 7 each
Heal (health) amount = 5 eachamount = 7 each
Identify cost = 7
% = 10 each
% = 25 each
Invisibility (normal) rounds = 10 eachrounds = 30 each
Invisibility (true) rounds = 15 eachrounds = 35 each
Jumping rounds = 5 eachrounds = 2 each
Levitation rounds = 15 eachrounds = 25 each
Light rounds = 2 eachrounds = 10 each
Lock cost = 30
% = 7 each
% = 30 each
Open % = 5 each% = 25 each
Pacify (animal) cost = 40
% = 15 each
% = 25 each
Pacify (daedra) cost = 9
% = 15 each
% = 30 each
Pacify (humanoid) cost = 15
% = 20 each
% = 35 each
Pacify (undead) cost = 15
% = 20 each
% = 35 each
Paralyze rounds = 7 each
% = 7 each
rounds = 25 each
% = 25 each
Regeneration rounds = 25 each
amount = 2 each
rounds = 5 each
amount = 2 each
Shadow (normal) rounds = 5 eachrounds = 20 each
Shadow (true) rounds = 10 eachrounds = 30 each
Shield rounds = 7 each
amount = 20 each
rounds = 2 each
amount = 15 each
Silence rounds = 5 each
% = 5 each
rounds = 25 each
% = 25 each
Slowfalling rounds = 5 eachrounds = 25 each
Soul Trap rounds = 15 each
% = 10 each
rounds = 17 each
% = 17 each
Spell Absorbsion rounds = 7 each
% = 7 each
rounds = 35 each
% = 35 each
Spell Reflection rounds = 7 each
% = 7 each
rounds = 35 each
% = 35 each
Spell Resistance rounds = 5 each
% = 5 each
rounds = 25 each
% = 25 each
Teleport cost = 80
Transfer (any type) cost = 10
amount = 15 each
amount = 25 each
Water Breathing rounds = 5 eachrounds = 2 each
Water Walking rounds = 5 eachrounds = 2 each

Notes:


The basic cost is modified by how high your skill is. The table above is based on a skill of 10. For lower skills, the costs will be more. For higher skills, less. The actual equation is:

Skill valueCost multiplier
51.05
101
15.95
20.9
25.85
30.8
35.75
40.7
45.65
50.6
55.55
60.5
65.45
70.4
75.35
80.3
85.25
90.2
95.15
100.1

Notes:


For attack spells, there is an additional cost multipler depending on what type of attack it is.
Attack typeCost multiplier
Touch1
Single at range1.5
Area around caster2
Area at range2.5

Notes:


Notes:

See also:


CFTeague2's : Daggerfall pages : Spellmaker Info
Created by Charles F. Teague II, [email protected]
Updated: Monday, April 10, 2000
Hosted by www.Geocities.ws

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