This random battle was difficult since I couldn't think of any weaknesses for Bowser. Everyone I ever knew who had Super Mario
Bros. 1 always used the old dodge the fire to get to the axe trick. Therefore Matt and I agreed that Bowser is vulnerable to lava and to falling
into bottomless pits. The lava thing is useless in my arena since I don't think John can pull lava up through the canadian shield. So John
will have to make Bowser fall. Bowser really has no power against John since John could send him flying with a telekinetic shot before Bowser
got close enough to use his claws. His fire breath presented a problem since I wasn't sure if John force field could stop energy attacks,
so by my rules the uncertainity is in favour of the one on the defensive. Therefore John field would protect him against Bowser's fire breath.
So Bowser is powerless but he is still unstoppable himself. Lucky for John he is a slow-ass. John is allowed to "tune" like he did in the movie since the arena
used in this battle will have to be a section of the Dark City that resembles my old high school. Therefore the machinery necessary for tuning is available to him. John could grow a building right under Bowser before
he had a chance to escape. Thus Bowser is atop a very tall building that John could make suddenly crumble and send Bowser falling to his death.