Sample Psionic Vampires
Here are two examples of the template, one using a 1st level commoner and another using a standard 5th level Psion (Telepath) as the base creature (both human).

                  
Vampire Commoner                                Vampire Psion
                         Medium-Sized Undead                            Medium-Sized Undead

Hit Dice:        1d12 (6 hp)                                                 5d12 (32 hp)
Initiative:      +6 (+2 Dex, +4 Improved Initiative)           +8 (+4 Dex, +4 Improved Initiative)
Speed:            30 ft.                                                           30 ft.
AC:                18 (+2 Dex, +6 natural)                               24 (+4 Dex, +6 natural, +4 armor)
Attacks:         Slam +3 melee                                             Slam +4 melee
                                                                                             or MW light crossbow +8 ranged
Damage:        Slam 1d6+3                                                   Slam 1d6+2, light crossbow 1d8
Face/Reach: 5 ft. by 5 ft. /5 ft.                                         5 ft. by 5 ft. /5 ft.
Special Attacks: Psionics, blood drain, create spawn       Psionics, blood drain, create spawn
Special Qualities: Undead, damage reduction 15/+1,      Undead, damage reduction 15/+1,
                      cold resistance 10, fast healing 5                   cold resistance 10, fast healing 5
Saves:          Fort +2, Ref +4, Will +1                              Fort +1, Ref +5, Will +6
Abilities:      Str 16, Dex 15, Con -,                                   Str 14, Dex 18, Con -,
                       Int 13, Wis 12, Cha 14                                  Int 12, Wis 14, Cha 20
Skills:          Bluff +10, Hide +10, Jump +7,                   Animal Empathy +13, Bluff +21,
                      Listen +15, Move Silently +10,                  Concentrate +13, Diplomacy +17, Hide +12,
                      Profession (farmer) +7, Search +9,              Listen +10, Move Silently +12, Psicraft +9,

                
Sense Motive +9, Spot +15                        Search +9, Sense Motive +18, Spot +10
Feats:          Alertness, Combat Reflexes,                       Alertness, Combat Manifestation,
                     Great Fortitude, Improved Initiative,          Combat Reflexes, Great Fortitude,

               
Lightning Reflexes,                                       Improved Initiative, Inertial Armor,
                     Psionic Focus (Telepathy),                          Inner Strength, Lightning Reflexes,
                     Skill Focus (Profession [farmer])                 Psionic Focus (Telepathy)

Combat
   
Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Commoner�s CR: 2
Psion�s power points and powers: 22
0th-bolt, detect psionics, far hand, telempathic projection
1st-biocurrent, charm person, disable
2nd-brain lock, inflict pain
Attack modes: id insinuation, mind thrust
Defense modes: empty mind, mental barrier, intellectual fortress, thought shield, tower of iron will
Psion�s magic items carried: Psionic tattoo of body adjustment
Psion�s CR: 6
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