| Master Illusionist There are those whose mastery of illusion and deception can mimic reality exactly. Such is the master illusionist who has honed his craft to unheard of levels. Master illusionists are drawn from those bards, sorcerers, and wizards who excel at illusions. They are typically solitary showmen. Hit Dice: d4 Prerequisites: Bluff 8 ranks Hide 4 ranks Knowledge (arcana): 8 ranks Feats: Greater Spell Focus (Illusion), Spell Focus (Illusion) Spellcasting: Able to cast either 3rd level arcane spells including at least 6 illusion spells. Skills: The Master Illusionist�s class skills are Alchemy (Int), bluff (Cha), Concentration (Con), Craft (Int), Hide (Dex), Knowledge (Any) (Int), move Silently (Dex), Profession (Wis), Scry (Int), and Spellcraft (Int). Skill points per level: 2 + Int modifier Level Attack Fort Ref Will Class ability Spells per Day 1 +0 +0 +0 +2 Improved Concentration +1 level of existing class 2 +1 +0 +0 +3 Arcane Defense +1 level of existing class 3 +1 +1 +1 +3 Improved Realism +1 +1 level of existing class 4 +2 +1 +1 +4 Superior Concentration +1 level of existing class 5 +2 +1 +1 +4 Obscure Spell +1 level of existing class 6 +3 +2 +2 +5 Improved Realism +2 +1 level of existing class 7 +3 +2 +2 +5 Endless Concentration +1 level of existing class 8 +4 +2 +2 +6 Fool Eyes +1 level of existing class 9 +4 +3 +3 +6 Improved Realism +3 +1 level of existing class 10 +5 +3 +3 +7 Reactive Illusions +1 level of existing class Class Features All of the following are class features of the master illusionist prestige class. Weapon and Armor Proficiency: The master illusionist gains no armor or weapon proficiencies. Spells per Day: A master illusionist continues her magical training as she gains new abilities. The character continues to gain new spells per day and new spells known as if she had gained a level in her spellcasting class. She does not however gain any other benefits of the spellcasting class. Improved Concentration (Ex): At 1st level, the master illusionist gains ability to cast a spell while concentrating on maintaining an illusion. This requires a concentration check (DC 15 + combined levels of the two spells). Arcane Defense: A 2nd level master illusionist gains a +2 bonus to saving throws against illusions. Improved Realism (Su): At 3rd level, the master illusionist�s illusions become harder to disbelieve. The DC forWill saves to disbelieve the effect are increased by 1 at 3rd level. This increases to +2 at 6th level and +3 at 9th level. Superior Concentration (Ex): At 4th level, the master illusionist no longer needs to make a concentration check to cast a spell while maintaining an illusion. Obscure Spell (Su): At 5th level, once per day per level a master illusionist can make a spell he is casting resemble any other spell. The master illusionist makes a Bluff check against his opponent Spellcraft check. Endless Concentration (Ex): A 7th level master illusionist is always considered concentrating on his illusions unless he is unconscious or dead. Fool Eyes (Sp): At 8th level, a master illusion gains an ability similar to mislead once per day. Unlike mislead, the illusion created is perfect and cannot be pierced except by magic, which requires a level check to break (DC 15 + caster level). The invisibility portion of the effect is likewise perfect but is dispelled if master illusionist attacks anyone. Reactive Illusions (Su): At 10th level, the master illusionist is able to impart a portion of true realism to his illusions. His illusions are now able to react to their surroundings on their own. Attacks on them are now reacted to without any action of the character and if they are hit, their features change accordingly. |