| Kol Immoth Eldritch Master 4 Large Elemental (Air, Cold, Water) Hit Dice: 10d8+4d4+60 (113 hp) Saves: Fort +14, Ref +12, Will +10 Initiative: +3 (Dex) Abilities: Str 16 [20], Dex 16, Con 20, Speed: 30 ft., fly 30 ft. (perfect), swim 30 ft. Int 18, Wis 15, Cha 25 AC: 25 (-1 size, +3 Dex, +4 armor, +6 natural, +3 deflection) Attacks: 2 claws +13 melee (1d4+5+1d6 cold), tail slap +8 melee (1d6+2+1d6 cold plus poison) Special Attacks: Poison (DC 19, paralysis 1d6+2 rds/1d6+2 Int), ice runes, spells Special Qualities: Cold subtype, elemental, DR 5/+1, ice walking, � damage from slashing and piercing, Detect magic at will, SR 23, true spell-read magic, & can choose cleric spells Skills: Concentration +16+5 Diplomacy +2+7 Hide +11+3-4 Intimidate +2+7 Knowledge (arcana) +16+4 Spellcraft +15+4 Spot +8+2 Feats: Cleave, Combat Reflexes, Craft Wondrous Item, Forge Ring, Power Attack, Silent Spell Spells: 6/8/8/8/7/6/4/2, save DC 17 + spell level, as a 16th level sorcerer Spells Known: 0-arcane mark, detect magic, light, mage hand, mending, prestidigitation, read magic, & resistance 1-alarm, comprehend languages, endure elements, expeditious retreat, grease, identify, mage armor, magic missile, shield, spider climb 2-acid arrow, bull�s strength, cat�s grace, endurance, locate object, mirror image, protection from arrows, see invisibility, whispering wind 3-dispel magic, haste, hold person, lightning bolt, nondetection, protection from elements, bestow curse, cure serious wounds 4-dimension door, ice storm, stoneskin, freedom of movement, spell immunity 5-cone of cold, wall of force 6-control weather 7-summon monster VII Gear: Cloak of resistance +1, ring of protection +3, major ring of fire resistance, belt of strength +4 Alignment: Neutral Challenge Rating: 13 This giant figure resembles an old man made of ice. He is a seeker of knowledge, specifically spell knowledge of all sorts. As an eldritch master he can learn even clerical magic. His methods of gaining such knowledge tends toward demands and threats of eternal winter. He is often accompanied by several large ice elementals and other artic creatures. His vessel of choice is his Ice Skiff, a large boat like device powered by an enslaved air elemental. It can skim across ice and even fly short distances. f Kol is ever defeated, the elemental escapes destroying the craft in the process. |