Because of my players demands, here is the organization known as the Goblin Fist.  The Goblin Fist is a secretive order of goblinoids who have developed their own martial art.  Primarily defensive, it corresponds to the Fist and Foot mastery from the Oriental Adventures book. The number one idea behind the school is survival first, victory second.  The best students never leave the secluded monastery.  When forced to send their students into the world they send those who though skilled are too impetuous (in exchange for large amounts of treasure).  The ones' below are examples of those sent into the world.

Goblin Fists                                                  Goblin Monk 6
Hit Dice:
6d8+6 (36 hp)                                Saves: Fort +6, Ref +8, Will +7
Initiative:
+3 (Dex)                                     Abilities: Str 14, Dex 16, Con 12,
Speed:
35 ft.                                                                Int 10, Wis 15, Cha 6
AC:
18 (+1 size, +3 Dex, +2 Wisdom, +1 Monk, +1 armor)
Attacks:
Unarmed strike +7/+4 [+5/+5/+2] melee; shuriken +9 (x3) ranged
Damage:
Unarmed 1d6+2, Shuriken 1
Special Attacks:
Stunning Fist [Fort DC 15] 6/day, +1d4 damage 5/day
Special Qualities
: Evasion, Deflect Arrow, still mind, slow fall (30 ft.), purity of body
Skills:
Balance +13, Hide +16, Jump +21, Move Silently +16, Tumble +22
Feats:
Power Attack, Roundabout Attack, Flying Kick, Fist of Iron
Gear:
+1 bracers of armor, potion of haste, 4 cure serious potions
Challenge Rating:
6                                    Alignment: Lawful evil

Trainees from the hidden monastery of the Choking Forest, they are typically smart enough to flee if necessary.

Master Honza                                              Bugbear Monk 8
Hit Dice:
11d8+33 (86 hp)                           Saves: Fort +10, Ref +12, Will +10
Initiative
: +3 (Dex)                                    Abilities: Str 16, Dex 16, Con 16,
Speed:
50 ft.                                                              Int 10, Wis 16, Cha 6
AC
: 23 (+3 Dex, +3 Wisdom, +1 Monk, +2 armor, +1 deflection, +3 natural)
Attacks
: Unarmed strike +11/+8 [+9/+9/+6] melee; shuriken +13/+7 (x3) ranged
Damage:
Unarmed 1d10+3, Shuriken 1
Special Attacks
: Stunning Fist [Fort DC 15] 8/day, +1d4 damage 6/day, wholeness of body
Special Qualities
: Evasion, Deflect Arrow, still mind, slow fall (50 ft.), purity of body, leap of the clouds
Skills:
Balance +15, Climb +4, Hide +10, Jump +21, Listen +6, Move Silently +13, Spot +10, Tumble +27
Feats:
Alertness, Power Attack, Roundabout Attack, Flying Kick, Fist of Iron
Gear:
Bracers of armor +2, ring of protection +1, brooch of shielding, potion of haste, 4 cure serious potions
Challenge Rating
: 10   Alignment: Lawful evil

Honza is well on his way to mastery of the art.  He is cunning and quick to adapt.  A large bugbear with silvery fur, he is expected to die on this mission by his superiors.
The Goblin Fist
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