| Wereraptor (Lycanthrope) Medium-Size/Large Shapechanger Hit Dice: 4d10+12 (34 hp) Initiative: +0; +6 (+2 Dex, +4 Improved Initiative) Speed: 30ft; 60 ft. AC: 12 (+2 natural); 18 (-1 size, +2 Dex, +7 natural) Attacks: Unarmed strike +6 melee; rake +6 melee, 2 claws +4 melee, bite +4 melee Damage: Unarmed strike 1d3 subdual; rake 2d6+4, claw 1d3+2, bite 2d4+2 Face/Reach: 5 ft. by 5 ft. /10 ft. Special Attacks: Curse of Lycanthropy as raptor Special Qualities: Deinonychus empathy; plus scent, damage reduction 15/silver as raptor Saves: Fort +9, Ref +6, Will +4 Abilities: Str 19, Dex 15, Con 17, Int 10, Wis 10, Cha 10 Skills: Hide +7, Jump +13, Listen +11, Spot +11, Wilderness Lore +9 Feats: Blindfight, Improved Initiative, Multiattack Climate/Terrain: Warm forest, hills, or plains Organization: Solitary, pair, or pack (3-6) Challenge Rating: 5 Treasure: Standard Alignment: Always chaotic evil Advancement: By character class Where two sets of statistics are shown the first refers to the wereraptor's human form. Wereraptors are perhaps the fearsome denizens of prehistoric jungles. The creature appears to be a normal man, friendly and affable, but becoming at will, one of the most dangerous natural carnivores, the deinonychus. In humanoid form, the wereraptor resembles the natives with perhaps a more predatory air about them. Their raptor form is powerful and quick. Wereraptors speak the local version of Common. Combat A wereraptor will typically try to isolate its prey and gain its confidence. Then it will transform and spring, sometimes playing with its victim for hours. If forced into combat, it relies on its impressive physical abilities and stealth to gain the upper hand. Curse of Lycanthropy (Su): The natural attack of a wereraptor may pass on the curse of the wereraptor onto survivors. A Fortitude save (DC 15) is require to avoid contracting this curse. Deinonychus Empathy (Ex): A wereraptor can communicate with deinonychuses and megaraptors. They a +4 bonus to influencing these creature�s attitudes and if friendly can command them. Alternate Form (Su): A wereraptor can switch from raptor form to human or visa versa as a standard action. Upon changing shape it regains hit points as if it rested for the day. A slain wereraptor reverts to human form though any separated body parts remain in their current form. Skills: A wereraptor receives a +8 racial bonus to Hide, Jump, Listen, Spot, and Wilderness Lore checks. GM�s Commentary: This creature was obviously inspired by a Dungeoncraft article. I almost used this creature in a game but ultimately backed out of my planned shipwreck. I had already sunk their ship once and it just wasn�t fair to do it twice. The statistics above reflect a wereraptor commoner, an exceedingly rare individual in the rough wilds of the prehistoric jungle. Most wereraptors will have several PC class levels adding to their already considerable power. |