| Riding Lizards Large Beast Hit Dice: 4d8+12 (30 hp) Initiative: +1 (Dex) Speed: 40 ft. AC: 15 (-1 size, +1 Dex, +5 natural) Attacks: Bite +6 melee Damage: Bite 1d8+6 Face/Reach: 5 ft. by 10 ft. /5 ft. Saves: Fort +2, Ref +7, Will +5 Abilities: Str 19, Dex 13, Con 17, Int 2, Wis 13, Cha 4 Skills: Listen +8, Spot +8 Climate/Terrain: Warm desert and hills Organization: Solitary or pair Challenge Rating: 2 Treasure: None Alignment: Neutral Advancement: 5-8HD (Large) In other worlds, different animals have been developed to fill the need for desert travel. Measuring up to 20 feet in length and weighing up to a ton, these massive lizards are amazingly agile and capable of traveling great distances across sandy or rocky terrain. Drab grey or green in color, they however smell terrible, which limits their use. It is for this reason that some tribes have developed a concoction that deadens the sense of smell. Combat Riding lizards are very docile unless attacked. Then they will bite and overrun opponents until their foes desist. Riding lizards do not hunt; they scavenge and feed on desert plants. |