| Living Husk Medium-Size Undead Hit Dice: 4d12 (26 hp) Initiative: +0 Speed: 20 ft. AC: 11 (+1 natural) Attacks: Slam +1 melee Damage: Slam 1d4-1 plus energy drain Saves: Fort +1, Ref +1, Will +4 Abilities: Str 8, Dex 10, Con -, Int -, Wis 10, Cha 11 Special Attacks: Energy drain, crumble Special Qualities: Undead, turn resistance +4 Feats: Combat Reflexes Challenge Rating: 3 Treasure: None Aignment: Always neutral evil A form of undead created to punish rashness, these creatures resemble a gaunt and desiccated zombie. The living husk is little more than a bubble of negative energy surrounded by animated flesh. Its tactics are simple, close and attack until destroyed. Energy Drain (Su): Any creature hit by the living husk suffers a negative level. One day after the attack the character must make a Fortitude save (DC 11) or lose a level. Crumble (Su): When destroyed, the living husk collapses into a heap of dust, releasing its negative energy bubble. Everyone within 5 feet of the creature take 2d6 negative energy damage (Will save DC 11 for half). |